Unusedname wrote:
Also your lower left corner and upper right corner are very vulnerable if white attacks properly. But it seems that you know white will prefer to play B5. Your human opponents may be more creative.
I think there's an article on Sensei's Library. I'll edit it in later.
Bill Spight wrote:
It is not too soon for you to play humans, who will make different mistakes.

Yeah, I have been fearing that I am training myself to take advantage of Many Faces of Go rather than learning good technique. In particular, changing from the third line opposite corner side pull back (kikari?) after the 3-6 approach to the kick and high corner enclosure is what turned my record around. And MFoG really likes to approach at the edge rather than jump into the corner.
As for humans, I run out of patience waiting for any automatch at KGS. My rank is 20 kyu, and whenever I log-in the vast majority of players are about 4 kyu and up. I can usually get games right away at Tygem, and I need to go back. However, at 18 kyu my opponents seem to wildly and unpredictably fluctuate in rank. (Assuming that it isn't me!)
So, Bill, do you think that my plan of training with MFoG is bad or inefficient? If I understand correctly, the program is crippled at lower levels (not Monte Carlo? smaller library?) but plays solidly at dan level. So, I thought that if I could get to be competitive with 9 stones against its best setting I would be learning good Go rather than how to "game" the program. Of course, I wish there existed a Go club in Northwest Indiana!
Again, I want to thank both of you for your comments.
