Cynosure wrote:
I tend to have a lot of trouble with Sanrensei or Chinese openings. I find it plain difficult to reduce the massive moyo that's been built, and as such I play it quite often haha
As far as I was concerned, I couldn't let black get in another move in between star points. The moves I considered were there and between the lower right and middle. I also briefly considered an approach on the lower side, but didn't feel confident enough in the area as black already had some (albeit loose) support on the bottom, and I was afraid of strengthening his position on the right.
In terms of time, I did take a while to think it up. As far as I was concerned, the lower left was settled (i.e. no more fighting left to be done) and I wanted to make a 'big' move and carefully select the place of the next series of bouts.
Was it the best move? Perhaps not. But I think I did a decent job with it in reducing blacks framework.
OK, what I'm coming away with here:
1.) You perceive black's area on the right as too big to tolerate.
2.) You perceive black's area on the bottom-left as settled.
3.) The highest-level goal you had in mind when you made W38 was to "break up" his San-Ren-Sei.
You have trouble with the concentrated, influential openings - San-Ren-Sei and the Chinese. I would recommend gaining better understanding of them. You might just be misunderstanding what they are actually designed to do and be unduly fearful of them. There are several different ways to do this depending on your study style. If you are a book learner you could try "Patterns of the San-Ren-Sei" by Michael Redmond. If you like pro-games you could look into GoGoD or SmartGo Kifu as there are a number of high-dan-pro games that have some straight-forward application of the san-ren-sei with more optimal lines of play. (If you want to get more generalized, look up some of Takemiya-sensei's most famous cosmic-go moyo games.)
If you're into learning from the school of hard-knocks, find a dan-level player who is willing to play a series of reverse-komi games with you starting from ni-ren-sei vs. your san-ren-sei. This one is always really eye-opening for me. They don't have to resort to any sort of crazy over-plays to show you how hard it is to convert san-ren-sei into points. The biggest lesson I came away with was to stop perceiving black to be aiming at territory (or even building moyo) inside of the san-ren-sei. All the stones are high. It claims no territory. It is completely aimed at influence along the top, bottom, and center. It is only when you try to deny the san-ren-sei the outside that you suddenly help black develop a full framework + solid points out of that side. If black has sente with a San-Ren-Sei he is not playing where W38 went. It's not his key point and it shouldn't be yours. If black plays R17 don't panic - he's not executing the strategy his fuseki is aimed at.
And that brings us to the issue of strategy. I think you've got a case of "Underpants Gnome Strategy" going in this game:
Step 1 - Break up his san-ren-sei
Step 2 - ?????
Step 3 - Profit
Say black doesn't change his mind at B41 and decide to try and reunite his right-center and right-top stones after already abandoning the san-ren-sei with B39. Say he plays on the bottom center (bottom-left is not as settled as you perceive it to be) to make or threaten real territory. Where is your profit? Can you afford to settle your stones on the right? How did the stones you added work with the stones that you already had on the board? If you have a strategy in mind then you should have the answers to those questions already in-hand before playing W38. "I will run around the board attempting to spoil whatever I perceive as potential territory for black through arbitrarily applied local fighting," may be a strategy that works at this level of play, but it is not a strategy that will help you resolve the larger goals you've outlined for improving your Go.
To this day my teacher reinforces one thing with me, over and over: "Get your half of the trade." What he means is all sequences in games are exchanges. It's not up to me alone as to what I get out of the exchange. I don't get to decide "I'll break his san-ren-sei" or "I'll get the outside here." Every exchange is a series of offers and counter-offers between the players. Winning is about recognizing the best offer - or at least not taking a bad one ("Sure, take the outside, Marty. I'll just have to settle for 6th line territory ..." - that's probably the sound of me not getting my half of the trade). If you don't have a solid strategy it'll be impossible for you to recognize when something that would be a local victory on an empty board is actually a strategic failure in the context of the whole board (ie - you didn't get your half of the trade). Sticking to a strategy can also provide you with a framework under which you pull together the tactical skills you mentioned. It's a hard thing to do and you'll experience frustrating losses because of it, but I think it would give you a worthwhile opportunity to advance your Go past you current block.
Now, I'm not at a teaching level, so take it all with a grain of salt. I just look at your game and can't help but see the same frustrations and obstacles that were driving me nuts a little while ago and I want to pass on some of the advice and guidance people gave to help me.
Best of luck!
- Marty Lund