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Crazystone DL Android 5k vs me http://www.lifein19x19.com/viewtopic.php?f=4&t=14181 |
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Author: | TrueTears [ Wed Apr 19, 2017 11:44 am ] | ||
Post subject: | Crazystone DL Android 5k vs me | ||
I ve been practicing with CrazyStones DL on Android for a while. I am trying to improve my game and determine my rank at the same time. This was a game from ranked mode of CrazyStone. I am planning to start playing online games. I know that Crazystone ranks are weaker than actual ranks probably. On OGS, with what rank should i create an account and start practicing with real people? I would love someone to review my game, point out my mistakes, perhaps try to gauge my kyu rank?
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Author: | Monadology [ Wed Apr 19, 2017 3:58 pm ] |
Post subject: | Re: Crazystone DL Android 5k vs me |
I probably can't gauge your rank, but I can tell you that it never hurts to overestimate your rank when making a new account on a server, so I say go ahead and make a 5 kyu account! If the rank is too high, it'll quickly get bumped down and eventually you'll be playing people in even games and it's probably better to play games against stronger players and get thrashed then thrash a bunch of weaker players on your way up to the appropriate rank. |
Author: | Bill Spight [ Fri Apr 21, 2017 5:09 pm ] |
Post subject: | Re: Crazystone DL Android 5k vs me |
I have taken a look at your game, and there are things that you don't know that I would think that almost every (human) 5 kyu would. I am preparing a note to talk about those. There are also some things that are interesting that I think many 5 kyus don't know, and I am preparing a note on them, as well. Give me a day or two. ![]() My impression is that online rating systems are not so good for beginners, because they improve too quickly for the systems to keep up with. Maybe you could join as, say, a 10 kyu and play non-rated games, changing the handicap after two wins or losses in a row, or even after every game. |
Author: | TrueTears [ Fri Apr 21, 2017 10:22 pm ] |
Post subject: | Re: Crazystone DL Android 5k vs me |
Quote: I have taken a look at your game, and there are things that you don't know that I would think that almost every (human) 5 kyu would. I am preparing a note to talk about those. There are also some things that are interesting that I think many 5 kyus don't know, and I am preparing a note on them, as well. Give me a day or two. ![]() My impression is that online rating systems are not so good for beginners, because they improve too quickly for the systems to keep up with. Maybe you could join as, say, a 10 kyu and play non-rated games, changing the handicap after two wins or losses in a row, or even after every game. Thank you very much for the effort that you put in reviewing my game. I reviewed my own game and tried to find some mistakes. I found out that Move number 15, 27, 31, 45, 47, 79, 246 are questionable. What i am most certain is that when i dont put in enough time to read out the whole sequence, i sometimes do pretty serious mistakes then getting killed. When i try to avoid getting into complicated situations, i usually lose by points. It feels like i ve to fight it out for every inch of territory. Will it become faster and faster if i try to make it a habit of reading out sequences every turn? Because when i watch online games, especially in blitz games, it is really hard for me to read out all situations in a given time constraint. I usually can not judge and be sure if a move is good by looking at the shape only, mostly have to read out possibilities in every situation which is time consuming. |
Author: | Bill Spight [ Sat Apr 22, 2017 12:51 am ] |
Post subject: | Re: Crazystone DL Android 5k vs me |
TrueTears wrote: Quote: I have taken a look at your game, and there are things that you don't know that I would think that almost every (human) 5 kyu would. I am preparing a note to talk about those. There are also some things that are interesting that I think many 5 kyus don't know, and I am preparing a note on them, as well. Give me a day or two. ![]() My impression is that online rating systems are not so good for beginners, because they improve too quickly for the systems to keep up with. Maybe you could join as, say, a 10 kyu and play non-rated games, changing the handicap after two wins or losses in a row, or even after every game. Thank you very much for the effort that you put in reviewing my game. I reviewed my own game and tried to find some mistakes. I found out that Move number 15, 27, 31, 45, 47, 79, 246 are questionable. What i am most certain is that when i dont put in enough time to read out the whole sequence, i sometimes do pretty serious mistakes then getting killed. When i try to avoid getting into complicated situations, i usually lose by points. It feels like i ve to fight it out for every inch of territory. Will it become faster and faster if i try to make it a habit of reading out sequences every turn? Because when i watch online games, especially in blitz games, it is really hard for me to read out all situations in a given time constraint. I usually can not judge and be sure if a move is good by looking at the shape only, mostly have to read out possibilities in every situation which is time consuming. Yeah, White 246 is questionable, but if White were human, we might call it looking for a place to resign, as White is behind and that play looks to make complications. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() But there is some really basic stuff that you need to learn. More mannana. ![]() |
Author: | Bill Spight [ Sat Apr 22, 2017 9:39 pm ] |
Post subject: | Re: Crazystone DL Android 5k vs me |
Here are some places where the level of play does not seem to me to be 5 kyu. Black 259 protects the cutting point at “a”, which is good. However, it gives White two ko threats. Black should simply make the solid connection. That’s an oversight, but let’s back up one move. White 258 was a blunder. White simply connected, but . . . ![]() ![]() The cut, ![]() ![]() One move earlier: ![]() Here is the second place. Black prevents the cut at 1, OC. However . . . This play also prevents the cut. If ![]() ![]() The third place: Black protects against the double atari. But let’s back up one move. White connects the ![]() ![]() ![]() ![]() ![]() The simple extension avoids the unpleasantness. ![]() |
Author: | Bill Spight [ Sun Apr 23, 2017 12:17 am ] |
Post subject: | Re: Crazystone DL Android 5k vs me |
Here is another place with play below the 5 kyu level, IMO. ![]() ![]() Curiously, White did not answer Black 245, but played on the right side. Perhaps White, being behind, was seeking complications. But let’s back up to Black 237. ![]() ![]() ![]() ![]() ![]() ![]() ![]() Do you see the mistake? I’ll hide the next diagram. Where should Black play move 243? That’s good enough for a close win. ![]() |
Author: | TrueTears [ Sun Apr 23, 2017 10:24 am ] |
Post subject: | Re: Crazystone DL Android 5k vs me |
Thank you. I will look into those right now. I should think more about ko threats. Well i knew that AI is much more weaker than actual ranks, since i estimate my rank about 10-15kyu. Also i should look into those 1st line enclosures more carefully next time. I wonder if i can improve my game by trying to get higher in ranked mode of this AI. Because it is usually hard to extract my full attention on real time online games, since always something comes up while i try to sit on computer and play a decent game ![]() Also, those diagrams look hard and time consuming to create by forum codes ![]() |
Author: | Bill Spight [ Sun Apr 23, 2017 11:15 am ] |
Post subject: | Re: Crazystone DL Android 5k vs me |
TrueTears wrote: Thank you. I will look into those right now. I should think more about ko threats. Well i knew that AI is much more weaker than actual ranks, since i estimate my rank about 10-15kyu. Also i should look into those 1st line enclosures more carefully next time. I wouldn't worry too much about ranks or rating right now. Wait until you start to level off. ![]() One thing is to watch out for groups with only two dame, or for a play that leaves a group with only two dame. (That figures in three of these examples.) You already know the power of atari. But a group with only two dame is nearly in atari, unless it has two eyes, OC. Quote: I wonder if i can improve my game by trying to get higher in ranked mode of this AI. Well, there is basic stuff that it does not know, and you cannot count on it to punish some of your basic errors. I don't know what is available for android, but you might consider some of the veteran programs, such as Gnu-Go or Many Faces of Go, which incorporated basic go knowledge long ago. Quote: Thanks again for putting the time. De nada. ![]() ![]() Quote: Also, those diagrams look hard and time consuming to create by forum codes ![]() Yes. See http://senseis.xmp.net/tools/sgf2diagram.php . Also, Herman Hiddema has made a diagram builder. See forum/viewtopic.php?f=18&t=8124 |
Author: | TrueTears [ Sun Apr 23, 2017 1:37 pm ] |
Post subject: | Re: Crazystone DL Android 5k vs me |
I gave a try about playing online games today. I do have hard time, trying to stick to time limits. Which is more beneficial for my development? 1) Sticking to time limits no matter what, even considering the possibility of making a game losing move..? 2) Always trying to read and trying to play correct moves, even if daring to lose by timeout..? |
Author: | Bill Spight [ Mon Apr 24, 2017 7:43 am ] |
Post subject: | Re: Crazystone DL Android 5k vs me |
Ko threats In this position Black passed, allowing White to win the ko. That was no sin, since Black won the game, anyway. However, Black has some ko threats that I think should be obvious at the 5 kyu level. I count two ko threats for White and up to 6 for Black. I say up to 6 because one of the ko threats is special, and would not apply to this ko, and another I think may or may not apply, and whether it is or not involves reading, and I may have made a mistake. First, I think that there are two obvious ko threats for each player. What do you think they are? I am hiding the ko threat diagrams. Next, there are two perhaps not so obvious ko threats for Black. Next is the special ko threat, on which would not apply to the ko in the game. Last, here is the iffy threat for Black. |
Author: | Bill Spight [ Mon Apr 24, 2017 9:12 am ] |
Post subject: | Re: Crazystone DL Android 5k vs me |
TrueTears wrote: I gave a try about playing online games today. I do have hard time, trying to stick to time limits. Which is more beneficial for my development? 1) Sticking to time limits no matter what, even considering the possibility of making a game losing move..? 2) Always trying to read and trying to play correct moves, even if daring to lose by timeout..? Fortunately for me, I did not face that problem when I was starting to play go. I played FTF, and my games lasted about one hour. I was a deliberate player, and maybe I would have done better to play quickly. Bruce Wilcox recommended finishing a game in 15 minutes. ![]() ![]() I used to go to a club where the players typically took two to two and a half hours to play a game, which I felt was way too slow. A visiting 5 dan once quipped, "Why do they take so long, when they have nothing to think about?" ![]() ![]() And don't forget that you can set your own time limits for online games. ![]() ---- A related question is that of getting into bad habits. Spending a lot of time reading out sequences with bad plays unfortunately gets you into the habit of thinking about bad plays. OTOH, making bad plays thoughtlessly is a bad habit, too. There is one bad habit that you may be falling into, that of wishful reading. Black 257 and 193 were blunders. You assumed that White would connect in response to your atari. That was wishful reading. As it happened, White did connect, instead of punishing your mistakes. That was lucky for you in terms of winning the game, unlucky in terms of learning go. One way to avoid falling into that bad habit is to consider three replies of the opponent to each of your plays. Not that you have to read everything out, but had you done so, you would probably have seen the correct replies, instead of just the one you wanted to see. ![]() |
Author: | Bill Spight [ Tue Apr 25, 2017 10:49 am ] |
Post subject: | Re: Crazystone DL Android 5k vs me |
One more point. Seeing the threat of a snapback was good. However, Black can gain one point in the top right, with a sequence that even some fairly skilled players might overlook. Black starts with the descent to the edge at T-14. After ![]() ![]() ![]() ![]() Why does White play ![]() If ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() After ![]() ![]() ![]() Black wins the final ko. OC, neither player has to read this out to see that White should avoid the ko in the top right. ![]() |
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