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ASR game http://www.lifein19x19.com/viewtopic.php?f=4&t=3987 |
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Author: | daal [ Tue Jun 07, 2011 10:33 am ] | ||
Post subject: | ASR game | ||
I played white and I'd like to hear a few comments. There are a few questions in the SGF. Thanks.
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Author: | jts [ Tue Jun 07, 2011 8:01 pm ] |
Post subject: | Re: ASR game |
daal wrote: ... a few comments. Think of these as thoughts which I'm hoping to hear criticized... clearly I don't can't answer your questions any better than you can. |
Author: | Loons [ Tue Jun 07, 2011 9:13 pm ] |
Post subject: | Re: ASR game |
I added a few comments, just in the first 50 moves. Edit: *I don't mean to suggest s15 instead of connecting the peep. |
Author: | daal [ Wed Jun 08, 2011 11:47 pm ] |
Post subject: | Re: ASR game |
Thanks for both of your comments. I'm afraid I can't answer your question about move 30 JTS, I guess that it was a half-baked idea to make miai of the corner and weakening the top because I didn't have a clear follow-up of how exactly to pressure k17. Loon's suggestion of playing g17 instead a bit earlier seems to be the better idea. I also liked your suggestion for move 116. As to this summary by Loons: "You and your opponent and everyone really could stand to have better technique," I'm sure you're right, but I don't know what you mean. ![]() |
Author: | Loons [ Thu Jun 09, 2011 1:13 am ] |
Post subject: | Re: ASR game |
If you mean "could stand" - it's probably descended from "can't [with]stand". If you mean "give me an example", I was avoiding doing that because I'm not that much stronger than you. I think we can agree both players botched the fight from 50 to 87. (My prescription for bettering technique is large, regular dosages of tsumego, surprise surprise.) |
Author: | cyclops [ Fri Jun 10, 2011 5:55 am ] | ||
Post subject: | Re: ASR game | ||
daal wrote: I played white and I'd like to hear a few comments. I enjoyed analysing yor game a lot. I like to share my observations. Not because I think they are any better then the previous comments but to get some feedback on them. Anyway please remember I'm not stronger than you or any of the other commenters so feel free to laugh. But pls don't say so;) The most important points I added are Ishida's josekis in the UR corner, showing your result is much better, and my suggestion that Q2 is the vital point in the LR corner instead of S2. Your opponent allowed a Houdini escape in the LR. It was funny both of you let the LR unsettled for so long. Maybe too difficult to read during the game? My comments are in the eidogoplayer indicated by cy for cyclops.
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Author: | daal [ Sun Jun 12, 2011 8:41 am ] |
Post subject: | Re: ASR game |
cyclops wrote: I enjoyed analysing yor game a lot. And I enjoyed reading your commentary quite alot. ![]() |
Author: | gaius [ Fri Jun 17, 2011 6:28 am ] |
Post subject: | Re: ASR game |
Quick comments. You must absolutely play at S15. This is double-sente and big, because if black plays there, you are denied the possibility to move there. That point was bugging me throughout the game... Other than that, I'll say the end result in the top right definitely favours white (and I am a territory guy). You are strong, so you can look at attacking black groups anywhere and don't have to worry too much about him attacking you! For example, moves like G17 or H17 look really interesting now. ![]() At ![]() ![]() In the ensuing fight, you consistently push from the wrong side. Namely: you push black towards your weak group, rather than reinforcing your weak group by pushing your opponent away. This is important! ![]() ![]() ![]() ![]() ![]() ![]() Finally, after ![]() ![]() Anyway, nice fight ![]() |
Author: | daal [ Sun Jun 19, 2011 3:43 am ] |
Post subject: | Re: ASR game |
gaius wrote: In the ensuing fight, you consistently push from the wrong side... Thanks for pointing that out. It's strange that one knows these principles and nonetheless neglects them during a game. |
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