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 Post subject: hane problem
Post #1 Posted: Wed Aug 17, 2011 3:28 pm 
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Here's a pic from my last game as black.

Attachment:
sgfpic.JPG
sgfpic.JPG [ 266.69 KiB | Viewed 4234 times ]


1. What do I play best here - 1,2 or 3? I did choose 1 and I think it's the worst move.

2. I think a move around 1,2 or 3 is the biggest - am I right?

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 Post subject: Re: hane problem
Post #2 Posted: Wed Aug 17, 2011 3:34 pm 
Gosei
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Quote my post to see how to embed an SGF, it's a little better than the huge jpg :)

As far as an answer, I think 3 is probably best, and both atari's are terrible. ("1-2-3 principle: don't play 1 and 2, just play 3")


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 Post subject: Re: hane problem
Post #3 Posted: Wed Aug 17, 2011 4:01 pm 
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The "1" atari doesn't violate the 1-2-3, since B doesn't particularly need to connect, does it? (although o9 is better than n10 as a follow-up, imho) This is how the double hane usually goes, so it could hardly be a violation of go theory.

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 Post subject: Re: hane problem
Post #4 Posted: Wed Aug 17, 2011 4:11 pm 
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jts, good point, you can push instead of connecting (as in the game). I think I spoke too hastily, as the game didn't turn out too badly for black.

I think, though, if you want to play at 1, then maybe you shouldn't play the original atari at 62. At least, that's what I would think about during the game.

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 Post subject: Re: hane problem
Post #5 Posted: Wed Aug 17, 2011 4:25 pm 
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I don't like any of your options, I think O8 is best. Then W will ladder off the one stone and you can atari or get a ladder-breaker or both.


Last edited by Shaddy on Wed Aug 17, 2011 6:04 pm, edited 2 times in total.

This post by Shaddy was liked by: Chew Terr
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 Post subject: Re: hane problem
Post #6 Posted: Wed Aug 17, 2011 5:12 pm 
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I agree with Shaddy's answer. I would have probably played "1" in a game, though. Hopefully I will consider this next time I am in this situation.

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 Post subject: Re: hane problem
Post #7 Posted: Wed Aug 17, 2011 5:15 pm 
Honinbo

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Though, when I think about it more, I guess the question of N8 vs. O8 comes down to whether N8 can be a good followup for white to black's O8. I don't think it can be. But getting the point at N8 does feel good to me.

Either way, I wouldn't mess with 2 or 3, because it seems like asking for trouble bringing that stone out.

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 Post subject: Re: hane problem
Post #8 Posted: Wed Aug 17, 2011 5:17 pm 
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If white's bottom right corner were weaker, I'd bring the stone out, but it's pretty thick so I don't see the value in it (and letting white have that atari). Also, don't you have bigger things to worry about than this? Like the fact that your top left corner is not alive? There might be some way to make it live by exploiting white's weakness, but that seems dangerous..


Last edited by Shaddy on Wed Aug 17, 2011 5:21 pm, edited 1 time in total.
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 Post subject: Re: hane problem
Post #9 Posted: Wed Aug 17, 2011 5:18 pm 
Gosei
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Shaddy wrote:
I don't like any of your options, I think O8 is best. Then W will ladder off the one stone and you can atari or get a ladder-breaker or both.


I almost said this, but I didn't like the fact that white got a stone. But I think you're right, the ladder breaker is sufficient compensation.

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