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A few tips
http://www.lifein19x19.com/viewtopic.php?f=4&t=5813
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Author:  Wachap [ Wed Apr 11, 2012 4:27 pm ]
Post subject:  A few tips



I haven't played in around 5 years. (maybe 1 or 2 games only)
and i started to play again. The problem is i have the feeling im doing it all wrong.
I dont need my game analysed, just if you could give me a few tips about what to study, and maybe what level i am?
I was maybe 10 kyu 6 years ago but i don't really remember...
Thanks you :)

ps: At the end, the D11 group was dead (black f10 or h11) but it was really bad played i think... i could had control it in the beggining of the game...

Author:  EdLee [ Wed Apr 11, 2012 5:49 pm ]
Post subject: 

Wachap,
Wachap wrote:
what to study.
All basics (fundamentals): basic shapes, basic L&D, basic tesujis, basic directions, basic josekis, basic contact fights, basic cap races, etc.

Author:  Joaz Banbeck [ Wed Apr 11, 2012 10:19 pm ]
Post subject:  Re: A few tips

Welcome to the forums.


Move 27: Your move is a shape point, so it can't be that bad, but it is a bit premature. Ed's suggested alternative of of O4 is an improvement. But you might also consider K16.

Move 29: Not a bad move certainly, but maybe a bit tepid.

Move 47: You have two stones at C10/D10 which are becoming overshadowed by his 4-stone wall. You might consider B10 or E6 or B4 or F9.

53: What do these stones do for you? They control no territory, they don't cut anything. Losing them costs you a mere 4 points. At this stage of the game, there are bigger moves like C3.

65:Ed's suggested F4 is certainly the better shape move, but it may be premature. There are tactical possibilities with C2, which threatens B9. ( If he answers B9 with C9, you kill with B7; if he answers B9 with B8, you play A8. )
I could be wrong here, for I have not bothered to read every variation, but the corner looks like it is worth fighting for.

67: Even though slightly misplaced, G4 makes C2 even more interesting.

85: A strong move!

87: Don't let him escape. Double hane.

105: T11.

107: You have huge hanes at M3 and S3 and N7, and a kill at T11. But you are playing safety moves.

111: Too close to your own strength. Try N11.

Overall, you're being too nice. You gotta learn to kick people when they're down. :) Your opponent had several weak groups but you let them strengthen themselves.

Author:  Boidhre [ Thu Apr 12, 2012 1:54 am ]
Post subject:  Re: A few tips

Someone recommended I do this as an exercise so my thoughts on the opening can be examined by others before looking at the comments by others in this thread (i.e. take all of this with a huge pinch of salt and not as actual advice until someone else goes through it pointing out my mistakes):

B5, I prefer C15 here as it doesn't leave an approach that White can exploit and use to extend from the lower left corner, but this is stylistic I think.

B7 should have been at K16, much bigger than approaching Q4. If you're going to play a 3,4 opening as black you need to make use out of its directional qualities and build a moyo, otherwise why play 3,4? Playing in any of the sides would be bigger.

B9, too soft on white. The pincer at M17 works better with your top left corner.

B13, I don't think this is a great move, too many weaknesses to exploit. The L17 group isn't weak, you gain little by approaching it like this.

B19, I prefer F18 connecting your two groups.

B77, I prefer O3 and then invading at R3 after the attach on R6.


Any criticism of the above appreciated.

Edit: Thinking about it further, I think I like B7 more than I initially did. Hmm.

Author:  EdLee [ Thu Apr 12, 2012 2:46 am ]
Post subject: 

Boidhre,
Fun exercise.

Author:  Boidhre [ Thu Apr 12, 2012 2:59 am ]
Post subject:  Re: A few tips

Thanks Ed, the variation, if W cuts the knight's jump at G18 say, G17 by black kills the cutting stone due to the proximity to the edge. If W pushes at G17, B connects trivially with G18. If G18, E18 then B blocks at G17, E17 giving him a tiger's mouth defending the potential atari. The other atari from underneath doesn't save the White stones.

Author:  EdLee [ Thu Apr 12, 2012 5:24 am ]
Post subject: 

Boidhre wrote:
if W cuts the knight's jump at G18 say...
No, I meant the other variations: what's wrong with Wachap's original :b19: at F17? :)
(Variation :b19: double knights at G18 of course is no problem; it's a standard shape for your levels now. :))

Author:  Uberdude [ Thu Apr 12, 2012 5:37 am ]
Post subject:  Re: A few tips

Boidhre wrote:
B5, I prefer C15 here as it doesn't leave an approach that White can exploit and use to extend from the lower left corner, but this is stylistic I think.


Both are excellent moves. The low shimari is more common and is better for territory. High shimari is better for influence and fighting. Yes it has downside of being open on left side, but it is better for top side. Low shimari has downsides too: easier to reduce with cap or shoulder hit.

Boidhre wrote:
B7 should have been at K16, much bigger than approaching Q4. If you're going to play a 3,4 opening as black you need to make use out of its directional qualities and build a moyo, otherwise why play 3,4? Playing in any of the sides would be bigger.


I do not feel strong enough to call either of these a mistake. I'd probably k16.

Boidhre wrote:
B9, too soft on white. The pincer at M17 works better with your top left corner.


Excellent point. The top side is more interesting than the right, particularly with high shimari. Which pincer though is a harder question, probably all ok. Two low stones on right is boring.

Boidhre wrote:
B13, I don't think this is a great move, too many weaknesses to exploit. The L17 group isn't weak, you gain little by approaching it like this.


Correct. After allowing white to make a strong group on the top, he suddenly realised the top is important. Should have pincered initially or even after slide instead of 3-3. It is a checking extension with some aims at the White group, but nothing severe. It's not a first class opening move, it's for late opening (say move 50).

Author:  Boidhre [ Thu Apr 12, 2012 5:51 am ]
Post subject:  Re:

EdLee wrote:
Boidhre wrote:
if W cuts the knight's jump at G18 say...
No, I meant the other variations: what's wrong with Wachap's original :b19: at F17? :)
(Variation :b19: double knights at G18 of course is no problem; it's a standard shape for your levels now. :))


Ah, I get you. :)

Shape issues would be my thinking on it, you're giving white two peeps leaving them press you down and removing your access to the centre with that group for free.



Thanks uberdude. :)

Author:  Bill Spight [ Thu Apr 12, 2012 9:08 am ]
Post subject:  Re: A few tips

Some comments, and comments on comments. :)



Edited. Hopefully improved. :)

Author:  cyclops [ Fri Apr 13, 2012 7:19 pm ]
Post subject:  Re: A few tips

About black's next move #149. Can he kill on the right?
Click Here To Show Diagram Code
[go]$$Bc W's suicidal move #148
$$ | . O O O O . . . O O O O X X . X O . . |
$$ | . O X X O . O O X X X X O O . X X O O |
$$ | . . . X . . X X X O W O . . O O X X X |
$$ | . . O X . . . . X O O . . . . . O X . |
$$ | . . O X . X . . . X X O . O O . O X . |
$$ | . O X O X . . . . . . . . X . . X . . |
$$ | . O X O . . . . X . X . . . X X X . . |
$$ | . X X O . . X . . O X O X X O O X O . |
$$ | . . . O . . . . X X O O O O . . O . . |
$$ | . O . . . . O . . . X . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ +---------------------------------------+[/go]

Better to start a splitting attack to give him headache at both sides.

Click Here To Show Diagram Code
[go]$$Bc w2 tenuki to save group above \n only partial succes
$$ . . X X O . O O . O X . |
$$ . . . . . . X . . X . . |
$$ . X . X 1 . . X X X . . |
$$ . . O X O X X . , X O . |
$$ . X X O O O O 5 3 O 0 . |
$$ . . . X 7 8 . 6 4 . . . |
$$ . . . . . 9 . . . . . . |
$$ ------------------------+[/go]


Click Here To Show Diagram Code
[go]$$Bc does this work?
$$ . . X X O . O O . O X . |
$$ . . . . . . X . . X . . |
$$ . X . X X . . X X X . . |
$$ . . O X O X X . , X O . |
$$ . X X O O O O X X O 0 . |
$$ . . 9 X 8 . . O O 7 . . |
$$ . . . . . . . . . . . . |
$$ ------------------------+[/go]


Click Here To Show Diagram Code
[go]$$Bc 3 at a, 11 at b \n w annihilated
$$ . . X X O . O O . O X . |
$$ . . . . . . X . . X . . |
$$ . X . X X . . X X X . . |
$$ . . O X O X X . , X O . |
$$ . X X O O O O X X O O 0 |
$$ . . X X O . b O O X 1 9 |
$$ . . . . 7 5 2 4 a 6 8 . |
$$ ------------------------+[/go]

edit: oops error, what if :w2: at 9. To be corrected


Cyclops had a rainy day ;)

edit: though last diagram is beautiful it will need correction :oops: All ideas welcome!

Author:  Wachap [ Sat Apr 14, 2012 4:03 pm ]
Post subject:  Re: A few tips

Thank you very much!
unfortunately, my internet got down just after i posted this, and it has been down since then, and it will down for one more week.
I will download this to study all you've said!

Author:  Wachap [ Mon Apr 16, 2012 8:41 pm ]
Post subject:  Re: A few tips

Ok i have now read it all. I want to thank you all for your tips and review.
I played today at a Go club, first time i played someone in person in these last 5 years i think, it was great! But then i saw that i keep doing the same, i can attack, but i keep playing softly.
Reading your comments was really helpfull :)
Thank you all

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