It is currently Mon May 05, 2025 9:41 am

All times are UTC - 8 hours [ DST ]




Post new topic Reply to topic  [ 5 posts ] 
Author Message
Offline
 Post subject: this went badly
Post #1 Posted: Wed Aug 22, 2012 3:44 am 
Dies in gote

Posts: 59
Location: France
Liked others: 35
Was liked: 18
I don't think he is 4d, but again we played each 130 moves in 10 minutes...
Lots of garbage in there (move 106 for example) but since it was kind of a blitz game, I'd like to see what are my bad reflexes/automatism/habits



Attachments:
jeon5959.sgf [1.87 KiB]
Downloaded 514 times
Top
 Profile  
 
Offline
 Post subject:
Post #2 Posted: Wed Aug 22, 2012 5:02 am 
Honinbo
User avatar

Posts: 8859
Location: Santa Barbara, CA
Liked others: 349
Was liked: 2076
GD Posts: 312
sefo wrote:
Lots of garbage in there


This post by EdLee was liked by: sefo
Top
 Profile  
 
Offline
 Post subject: Re: this went badly
Post #3 Posted: Wed Aug 22, 2012 5:23 am 
Dies in gote

Posts: 59
Location: France
Liked others: 35
Was liked: 18
Big thanks EdLee

Top
 Profile  
 
Offline
 Post subject: Re: this went badly
Post #4 Posted: Wed Aug 22, 2012 3:10 pm 
Lives in gote

Posts: 553
Liked others: 61
Was liked: 250
Rank: AGA 5 dan
Some "reflex" moves that occur to me:

B8) P6 or O5 to enclose W and cut off his access to the center. The sequence O5-P4-P5-Q3 would sacrifice the P3 stone for a fine result.
B16) Q8 to defend the side, now that W is thick.
B26) B9 or E9, hane at head of two stones.
B30) F11 stand (although the game move is also good)
B36) B14 connection
B44) F16 to defend the side
B50) F17, extend rather than atari
B56) Anywhere else (too close to W thickness)
B58) P17 to defend the corner. Treat the two side stones lightly.

Top
 Profile  
 
Offline
 Post subject: Re:
Post #5 Posted: Wed Aug 22, 2012 4:09 pm 
Lives with ko

Posts: 200
Liked others: 38
Was liked: 27
Rank: IGS 2d+
KGS: venkman, M2Brett1
Some different ideas about the sequence starting at move 48.

Click Here To Show Diagram Code
[go]$$Bcm48
$$ ----------------------------
$$ | . . . . . . . . . . . . . .
$$ | . . . . . . . . . . . . . .
$$ | . X . . . . X W . . . . . .
$$ | . . . X . . . . . X . . . .
$$ | . X X . . . . . . . . . . .
$$ | O O O O O O . O . . . . . .
$$ | . X X X X . . . . . . . . .
$$ | . . . . . . . . . . . . . .
$$ | . . . . X X . . . . . . . .
$$ | . X X X O . . . . . . . . .
$$ | . O O O O . . . . . . . . .[/go]

In the game, Black played hane on top at H16, which I think is a good first instinct against an attachment. The other common option one needs to consider is to extend, for example like this:
Click Here To Show Diagram Code
[go]$$Bcm48
$$ ----------------------------
$$ | . . . . . . . . . . . . . .
$$ | . . . . . . . . . . . . . .
$$ | . X . . . . X W . . . . . .
$$ | . . . X . . 1 2 . X . . . .
$$ | . X X . . . 3 . . . . . . .
$$ | O O O O O O . O . . . . . .
$$ | . X X X X . . . . . . . . .
$$ | . . . . . . . . . . . . . .
$$ | . . . . X X . . . . . . . .
$$ | . X X X O . . . . . . . . .
$$ | . O O O O . . . . . . . . .[/go]
It seems like this would be stronger, as White can't really avoid being cut into two eyeless groups.

A few moves, later, we arrive at
Click Here To Show Diagram Code
[go]$$Bcm48
$$ ----------------------------
$$ | . . . . . . . . . . . . . .
$$ | . . . . . . . . . . . . . .
$$ | . X . . . 5 X W . . . . . .
$$ | . . . X . 3 2 1 . X . . . .
$$ | . X X . . . 4 . . . . . . .
$$ | O O O O O O . O . . . . . .
$$ | . X X X X . . . . . . . . .
$$ | . . . . . . . . . . . . . .
$$ | . . . . X X . . . . . . . .
$$ | . X X X O . . . . . . . . .
$$ | . O O O O . . . . . . . . .[/go]
Here, I think it's worth pointing out that the :b50: / :w51: exchange should be omitted, as it doesn't help Black. This is what Charles Matthews calls the 1-2-3 principle. There's also the proverb "an unnecessary move is a bad move".

One move later,
Click Here To Show Diagram Code
[go]$$Bcm48
$$ ----------------------------
$$ | . . . . . . . . . . . . . .
$$ | . . . . . . . . . . . . . .
$$ | . X . . . 5 X W . . . . . .
$$ | . . . X . 3 2 1 6 X . . . .
$$ | . X X . . . 4 . . . . . . .
$$ | O O O O O O . O . . . . . .
$$ | . X X X X . . . . . . . . .
$$ | . . . . . . . . . . . . . .
$$ | . . . . X X . . . . . . . .
$$ | . X X X O . . . . . . . . .
$$ | . O O O O . . . . . . . . .[/go]
I think mentioning broken shape in this context is a failure of pattern matching. This shape even occurs in some joseki, and Black often has a tesuji involving a double atari which is worth learning:
Click Here To Show Diagram Code
[go]$$Bcm1
$$ ----------------------------
$$ | . . . . . . . . . . . . . .
$$ | . . . . . . . 3 . . . . . .
$$ | . X . . . X X O 1 . . . . .
$$ | . . . X . X O X W X . . . .
$$ | . X X . . . O 2 . . . . . .
$$ | O O O O O O . O . . . . . .
$$ | . X X X X . . . . . . . . .
$$ | . . . . . . . . . . . . . .
$$ | . . . . X X . . . . . . . .
$$ | . X X X O . . . . . . . . .
$$ | . O O O O . . . . . . . . .[/go]
It seems to me that this would be playable in this game. White can't really afford to start a ko since Black takes first, and winning it would pretty much be sente against the whole eyeless white group:
Click Here To Show Diagram Code
[go]$$Wcm1 3 elsewhere as a threat
$$ ----------------------------
$$ | . . . . . . . . . . . . . .
$$ | . . . . . . . X 1 . . . . .
$$ | . X . . . X X O X . . . . .
$$ | . . . X . X O 2 W X . . . .
$$ | . X X . . . O O 4 . . . . .
$$ | O O O O O O . O . . . . . .
$$ | . X X X X . . . . . . . . .
$$ | . . . . . . . . . . . . . .
$$ | . . . . X X . . . . . . . .
$$ | . X X X O . . . . . . . . .
$$ | . O O O O . . . . . . . . .[/go]

Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 

All times are UTC - 8 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group