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 Post subject: Game with a 1D (bad fuseki)
Post #1 Posted: Wed Oct 31, 2012 7:54 am 
Lives with ko

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I played black, misread in fuseki:



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Noskill game.sgf [4.41 KiB]
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Last edited by NoSkill on Wed Oct 31, 2012 8:27 am, edited 3 times in total.
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 Post subject: Re: Game with a 1D (bad fuseki)
Post #2 Posted: Wed Oct 31, 2012 8:07 am 
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How do i get the sgf to work if i saved it from kgs?

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 Post subject: Re: Game with a 1D (bad fuseki)
Post #3 Posted: Wed Oct 31, 2012 8:13 am 
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Edit: No longer relevant.


Last edited by Splatted on Wed Oct 31, 2012 8:32 am, edited 1 time in total.
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 Post subject: Re: Game with a 1D (bad fuseki)
Post #4 Posted: Wed Oct 31, 2012 8:18 am 
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I'm guessing you missed steps 2+3

1)Upload the attachment
2)Preview post
3)Right click the attachment that appears in the previewed post and select "copy link location"
4)paste between SGF tags.

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 Post subject: Re: Game with a 1D (bad fuseki)
Post #5 Posted: Wed Oct 31, 2012 8:28 am 
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Splatted wrote:
I'm guessing you missed steps 2+3

1)Upload the attachment
2)Preview post
3)Right click the attachment that appears in the previewed post and select "copy link location"
4)paste between SGF tags.


Yes, I misunderstood. Thanks :D

First post is fixed

Also: I put in some comments to let you see some of my thinking... I think he just underestimated my reading due to the opening and got unfocused... the aji he had was more than he thought. That is probably why he gave up so easily

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 Post subject: Re: Game with a 1D (bad fuseki)
Post #6 Posted: Wed Oct 31, 2012 2:30 pm 
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48 downloads and noone has any comments :(?

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 Post subject: Re: Game with a 1D (bad fuseki)
Post #7 Posted: Wed Oct 31, 2012 2:45 pm 
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NoSkill wrote:
48 downloads and noone has any comments :(?

15: mistake?? probably yes. Q2 looks better on my eye.
25: <----this is what you need. Mistake! simple joseki dictionary will be help you find what you did wrong.

Korean saying: if you can not understand...then memorize!!!

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 Post subject: Re: Game with a 1D (bad fuseki)
Post #8 Posted: Wed Oct 31, 2012 3:19 pm 
Gosei
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Just the opening.

:b9: : Why not simply Q3?
:b15: : I don't like Q2. I think White can easily settle his pressured stones on the right with S5 then. I would have played your move, too.
:b21: : Is this move even Joseki? According to dailyjoseki.com this move is rarely played and White most commonly replies with C15, getting a large corner. Do you wanted to make a Moyo on the top? Don't know if this works well here.

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 Post subject: Re: Game with a 1D (bad fuseki)
Post #9 Posted: Wed Oct 31, 2012 3:23 pm 
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:b25: is a mistake. As MW suggests, consult a joseki book for possible continuations.
:b29: is necessary, even if you later have to give up some stones.
:b35: is a fatal mistake, trying to save everything, which is impossible.
After W captures the center cutting stones, the game is over, time to resign.

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 Post subject: Re: Game with a 1D (bad fuseki)
Post #10 Posted: Wed Oct 31, 2012 3:26 pm 
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mitsun wrote:
:b25: is a mistake. As MW suggests, consult a joseki book for possible continuations.
:b29: is necessary, even if you later have to give up some stones.
:b35: is a fatal mistake, trying to save everything, which is impossible.
After W captures the center cutting stones, the game is over, time to resign.


There are no joseki references to consult, and i dont know any other better joseki choice.

35 is a mistake, yes. What is better?

And even if im behind, i wouldnt give up yet. Im better at mid game fighting and usually start off from these kind of big disadvantages

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 Post subject: Re: Game with a 1D (bad fuseki)
Post #11 Posted: Wed Oct 31, 2012 3:31 pm 
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NoSkill wrote:
There are no joseki references to consult, and i dont know any other better joseki choice.

http://www.dailyjoseki.com/

NoSkill wrote:
35 is a mistake, yes. What is better?
forget :b35:
:b25: is wrong.
NoSkill wrote:
And even if im behind, i wouldnt give up yet. Im better at mid game fighting and usually start off from these kind of big disadvantages
no you are not better at mid game fighting.

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 Post subject: Re: Game with a 1D (bad fuseki)
Post #12 Posted: Wed Oct 31, 2012 3:39 pm 
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I'm also wondering about :b21: . Is there a reason not to play the attach inside or the diagonal jump?

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 Post subject: Re: Game with a 1D (bad fuseki)
Post #13 Posted: Wed Oct 31, 2012 3:59 pm 
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Magicwand wrote:
NoSkill wrote:
There are no joseki references to consult, and i dont know any other better joseki choice.

http://www.dailyjoseki.com/

NoSkill wrote:
35 is a mistake, yes. What is better?
forget :b35:
:b25: is wrong.
NoSkill wrote:
And even if im behind, i wouldnt give up yet. Im better at mid game fighting and usually start off from these kind of big disadvantages
no you are not better at mid game fighting.



Hmm right, i know im behind by like 50 but there is always the chance. As the koreans do it, when behind try a fight and if it doesnt work then resign. Alot of times they are behind by like 10 when they do a last ditch fight though..

I really lucked out in this game, but I wonder if anything is wrong with my reading at the end? Can anyone comment on that part as well?

Also thanks for the joseki source


Last edited by NoSkill on Wed Oct 31, 2012 4:05 pm, edited 1 time in total.
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 Post subject: Re: Game with a 1D (bad fuseki)
Post #14 Posted: Wed Oct 31, 2012 4:00 pm 
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emeraldemon wrote:
I'm also wondering about :b21: . Is there a reason not to play the attach inside or the diagonal jump?


I was trying to get a joseki to work with the top right..

and i think diving into the corner isnt joseki

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 Post subject: Re: Game with a 1D (bad fuseki)
Post #15 Posted: Wed Oct 31, 2012 4:09 pm 
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Anyone know if there is a better joskei choice than 21 that utilizes the top right?

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 Post subject: Re: Game with a 1D (bad fuseki)
Post #16 Posted: Wed Oct 31, 2012 4:20 pm 
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A few comments. :)


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 Post subject: Re: Game with a 1D (bad fuseki)
Post #17 Posted: Wed Oct 31, 2012 5:00 pm 
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Bill Spight wrote:
A few comments. :)



Thanks, im wondering if the sequence where i give up the top left for the wall is really bad though. The HUGE upper moyo + white having a weak group seems to make the game balanced even giving white that many points? What do you think

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 Post subject: Re: Game with a 1D (bad fuseki)
Post #18 Posted: Wed Oct 31, 2012 5:17 pm 
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NoSkill wrote:
Anyone know if there is a better joskei choice than 21 that utilizes the top right?


Just attach at c17 and play a normal joseki. Your question seems to imply that you want to make a moyo on the top side to use your top right shimari. But that's not the only way to use those stones. Another is to simply share the top left corner with white, preventing him from getting lots of territory there (and of course separate the pincer stone from the corner because Go is all about separating/connecting). If white ends up developing along the top side, that's nothing to be sad about: your strong shimari means he can't make much territory there. You need to be more flexible and let the game develop naturally, if you single-purposefully go after one thing, a skilled opponent can take advantage of that and force you to overcommit to your plan (e.g. forcing overconcentration).


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 Post subject: Re: Game with a 1D (bad fuseki)
Post #19 Posted: Wed Oct 31, 2012 6:10 pm 
Honinbo

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NoSkill wrote:
Anyone know if there is a better joskei choice than 21 that utilizes the top right?


Just play :b19: at J-17. :)

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