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Messy tactical situations 2: a somewhat slower game
http://www.lifein19x19.com/viewtopic.php?f=4&t=8855
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Author:  tekesta [ Fri Aug 02, 2013 10:38 pm ]
Post subject:  Messy tactical situations 2: a somewhat slower game

I went on IGS just now and, in accordance with advice from jts, tried playing a little more slowly. I still have to get over the impulse to click as soon as it's my turn, but I was able to play just a little more slowly, especially since my opponent took several seconds to ponder each move. As always, much obliged in advance for your kind commentary.



As you can see, I went for a low Chinese opening, but did not complete it by playing White 8 @ D15. I played 8 @ J4 to restrict the expansion of the lower right corner shimari.

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Author:  billywoods [ Fri Aug 02, 2013 11:14 pm ]
Post subject:  Re: Messy tactical situations 2: a somewhat slower game

Which player are you? Ah - from the text at the bottom I guess you're white.

Author:  billywoods [ Fri Aug 02, 2013 11:39 pm ]
Post subject:  Re: Messy tactical situations 2: a somewhat slower game

Most of my comments centre around: (a) have consistent plans, and stick to them; (b) learn the difference between which points are big and which are small; (c) avoid tunnel vision (tenuki when an area of the board stops being big).

  • Up to move 28 looks okay to me (though personally I would have played 24 at K16). Move 21 was clearly premature - make it look silly. 30 and the following moves are a little vague. In particular:
  • Your shape at the top is weak. Be careful of the cutting points you've left now that black's strengthened his stones.
  • Can you really afford the crazy shape at 34? If black cuts at M11 and then connects at N13, what's your plan?
  • 38 is very small. It's not useful for black to invade there, and it's not big even if he does.
  • 44 is a meaningless threat that just serves to strengthen black and gets L9 captured.
  • 52 and 54 are very small. As black made a mistake at 55, you got to play 56, which was a good move, but you must follow it up by connecting at Q10, which will significantly weaken R10. 58 feels very small. 60 is a pass.
  • 64 is not urgent now that you and black are both more or less locally alive. The moves from 66 to 72 gave black territory (is 66 even sente?).
  • It's not quite clear to me what 82 does. If you wanted territory in that area, G9 is bigger.
  • 84: If you care about the stone you put down at F11, don't abandon it when it gets attacked! (Though I don't really think the F11 stone came to any use. What was your plan for it, and why did you give it up?)

Author:  DrStraw [ Sat Aug 03, 2013 5:01 am ]
Post subject:  Re: Messy tactical situations 2: a somewhat slower game

Both players made lots of bad moves and do not show an understanding of some basic concepts. I would strongly encourage you to just play and watch games for a while. Wait until you are a little stronger before worrying about reviews. It is kind of like asking "how's my driving", when you have not yet learned how to shift gears smoothly.

Author:  Bill Spight [ Sat Aug 03, 2013 6:55 am ]
Post subject:  Re: Messy tactical situations 2: a somewhat slower game

A few comments. :)


Author:  Joaz Banbeck [ Sat Aug 03, 2013 6:58 am ]
Post subject:  Re: Messy tactical situations 2: a somewhat slower game

tekesta wrote:
I ...tried playing a little more slowly.

:clap: :clap: :clap: :clap: :clap: :clap: :clap: :clap: :clap: :clap:

DrStraw wrote:
Both players made lots of bad moves and do not show an understanding of some basic concepts...

Unfortunately, this is true.

DrStraw wrote:
... just play and watch games for a while. Wait until you are a little stronger before worrying about reviews...

I subscribe to a different school of thought. Play lots of games, and give it your best. If we reviewers see that you are trying to learn - which you apparently are in this one - we'll offer our best advice.

I've got a few errands to take care of, then I'll post something.

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