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 Post subject: 2kyu playing
Post #1 Posted: Mon Aug 12, 2013 6:03 am 
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This game was played on KGS. I played White.

Up to move 69, the variation in corner I played this because I have read "Korean dictionary of fuseki" and I thought that I have a stone at c6, so I could attack Black's group immediately and take advantage. Am I wrong? 1-dan player said to me that this result is very bad for White and don't play it again. Is that true?

After move 101, where is the best place White can play?

That is the first topic I create in 19x19 forum. My english is bad and this game I played is the same. Thanks in advance.



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 Post subject: Re: 2kyu playing
Post #2 Posted: Mon Aug 12, 2013 8:16 am 
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Simpler=better. Your #26 played at E17 would be much simpler, much clearer. If you choose such variation like you done in the game you just kill all possibilities there, the situation is squeezed like a lemon and nothing has left to aim at in the future.

Cons:
You end with gote. With sente you could invade/reduce a bottom side.
Black is much stronger than in E17 variant. No chance for attack on Q16.
There are no aji left to utilize in the future.

Pros: you are 100% alive, but nothing more.

And next:
You have built a wall and tried to surround territory with it, instead of some aggresive reducing and invading at the bottom. Very kyuish. Walls are not for simple "Bob the builder" type of games they are for attack.

After #101? Resign and start a new game.

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 Post subject: Re: 2kyu playing
Post #3 Posted: Mon Aug 12, 2013 9:26 am 
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Top left corner was fine up to 40 should be c18.

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 Post subject: Re: 2kyu playing
Post #4 Posted: Mon Aug 12, 2013 2:50 pm 
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Shaddy wrote:
Top left corner was fine up to 40 should be c18.

Then how do you answer G14 atari, threatening E12 clamp?

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 Post subject: Re: 2kyu playing
Post #5 Posted: Mon Aug 12, 2013 5:07 pm 
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Wedge the one-space jump and trade :oops: . The wedge should be played first, I guess.

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 Post subject: Re: 2kyu playing
Post #6 Posted: Wed Aug 14, 2013 1:50 pm 
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Hi dehuong!

I am only 1kyu or so on KGS, but this is why I took a particular interest in the game!

My first impression is both player are very good at the opening and joseki! This long sequence in the upper left...

Quote:
Up to move 69, the variation in corner I played this because I have read "Korean dictionary of fuseki" and I thought that I have a stone at c6, so I could attack Black's group immediately and take advantage. Am I wrong? 1-dan player said to me that this result is very bad for White and don't play it again. Is that true?


I also own the book mentioned by you, and indeed you 1-dan seems to be right: it says that the result is better for black, because "black has played on both sides"

Now my comments/ideas to the game (only a few):

#26 at E17, as suggested by lobotommy, seems better to me, too.
up to #63: exactly like the joseki book. #64, however, captures directly on B16.
#69: black could Play a little more restraint on C9? I would like to know what a stronger player thinks!
#89: This was the move I found the most interesting in the game! I think it makes a solid shape for black. My first impression was that it is a little timid, but maybe I am completely wrong and this move secures the win. I would have considered something like J9 or J10 as reduction move. But I think the game is now very difficult for white.

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 Post subject: Re: 2kyu playing
Post #7 Posted: Sat Aug 17, 2013 12:48 pm 
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At 57, if black uses his ko threats starting with H15 he'll end up with one more internal ko threat than white has, meaning he'll win big.

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