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Seven stones http://www.lifein19x19.com/viewtopic.php?f=48&t=11636 |
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Author: | Thimblefox [ Tue Mar 24, 2015 11:49 am ] | ||
Post subject: | Seven stones | ||
Because I had to learn a new language, I ended up not playing Go for 18 months. Before that I reached 12k. Now I'm starting anew. I need to better my capacity for reading the status of groups in the game.(I've just ordered "1001 Life-and-Death Problems" for this purpose). I also make it a habit to look up the joseki I played (with or without success) and apply what I learn about that joseki to my future games.
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Author: | skydyr [ Tue Mar 24, 2015 1:17 pm ] | ||
Post subject: | Re: Return of the newbie | ||
I've added some comments here: White made a couple crucial mistakes that cost huge amounts of points: not playing that cut on the upper side, and playing out a broken ladder that gave away the entire right side to black. You saw quite a few of black's issues yourself, at least afterwards, so you may want to consider playing with longer time controls so you have time to spot them in play. 10 minutes absolute is really quite fast, maybe 2-3 seconds per move. I don't recommend playing blitz games until you're stronger, as playing so quickly can really reinforce bad habits because you don't have time to consider alternatives. Edit: Apparently I wasn't looking closely when I threw down that squeeze following the cut on the top side. There's a mistake there, which I will leave to you to find. ![]()
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Author: | Thimblefox [ Tue Mar 24, 2015 2:31 pm ] |
Post subject: | Re: Return of the newbie |
Thanks for the feedback! ![]() ![]() |
Author: | oren [ Tue Mar 24, 2015 2:52 pm ] |
Post subject: | Re: Return of the newbie |
Thimblefox wrote: I think the time might have been an issue as well, we were playing with 10 minutes absolute + 10 minutes for 25 stones I think. That's a fairly good amount of time to play the game if you're using most of your 10 min periods. |
Author: | skydyr [ Tue Mar 24, 2015 5:09 pm ] |
Post subject: | Re: Return of the newbie |
Thimblefox wrote: I think the time might have been an issue as well, we were playing with 10 minutes absolute + 10 minutes for 25 stones I think. Oh, this is different from what I understood. The game file looks like it is only 10 minutes each, with no overtime. |
Author: | Boidhre [ Tue Mar 24, 2015 5:20 pm ] |
Post subject: | Re: Return of the newbie |
A follow up on skydyr's review: Here, look at the two move options. I'm not recommending either in this situation but I want you to get a feel for which one increases your potential territory more. At the start of the game you'll not be focused overly on creating definite territory but staking out claims to wider areas that you are threatening to get at least part of as territory. You should try to look over this game and others you play and look at the opening in this like. Are my moves increasing my potential, are they reducing my opponent's or are they necessary for this group to be stable (i.e. not easily attacked). b here encourages your opponent to reduce your potential, this is bad. ![]() |
Author: | Thimblefox [ Wed Mar 25, 2015 12:02 pm ] | |||
Post subject: | Re: Return of the newbie | |||
A match I played yesterday evening, it was part of a mini-tournament. A match I played today.
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Author: | EdLee [ Wed Mar 25, 2015 12:05 pm ] |
Post subject: | |
Hi Thimblefox, Game 1: ![]() when you hane with ![]() Both B and W want them. But each player can only get one of them, not both. If W extends to P14 on ![]() If W blocks at R15 on ![]() You cannot let W get both R15 and P14, which is what would happen with your connect on ![]() W would extend to P14 on ![]() ![]() W should've taken P14. Maybe you have heard of the term miai . ( Pronounced [mɪ-aɪ] ) ![]() if W takes P14, you take R15. If W takes R15, you take P14. You cannot let W take both vital points. If you study and learn this basic sequence: starting from your approach ![]() ![]() ![]() the miai of R15 and P14 -- the knowledge here is worth this game. ![]() |
Author: | EdLee [ Wed Mar 25, 2015 12:27 pm ] |
Post subject: | |
Hi Thimblefox, Game 2: ![]() After you extend to C13 on ![]() B connects C18, you tiger's mouth F17 -- this completes a basic joseki. If you study and learn this basic corner sequence, this is worth this game. ![]() |
Author: | Thimblefox [ Wed Mar 25, 2015 12:45 pm ] |
Post subject: | Re: |
EdLee wrote: If you study and learn this basic sequence: starting from your approach ![]() ![]() ![]() the miai of R15 and P14 -- the knowledge here is worth this game. ![]() Hi EdLee, thanks for your comments. I see now that there's actually a joseki for this, I'll read up on it, thank you for pointing this out! ![]() |
Author: | Thimblefox [ Thu Mar 26, 2015 8:05 am ] | ||
Post subject: | Re: Return of the newbie | ||
I'm really starting to feel how much trouble it's causing me that I don't have much training with Tsumego.
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Author: | Amelia [ Thu Mar 26, 2015 8:46 am ] | ||
Post subject: | Re: Return of the newbie | ||
You say at ![]() Edit: a couple of comments about the opening moves:
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Author: | Thimblefox [ Thu Mar 26, 2015 9:24 am ] |
Post subject: | Re: Return of the newbie |
Amelia wrote: You say at ![]() I meant that playing at A would be sticking to the plan, as opposed to defending the corner straight away. I just looked it up as well, and it seems that A is also a way to answer white's approach when one's playing orthodox fuseki. http://senseis.xmp.net/?OrthodoxFusekiApproach EDIT: Though they only discuss pincer moves. |
Author: | oren [ Thu Mar 26, 2015 9:29 am ] |
Post subject: | Re: Return of the newbie |
Thimblefox wrote: Amelia wrote: You say at ![]() I meant that playing at A would be sticking to the plan, as opposed to defending the corner straight away. I just looked it up as well, and it seems that A is also a way to answer white's approach when one's playing orthodox fuseki. http://senseis.xmp.net/?OrthodoxFusekiApproach A is unusual but possible. At this point, you have a very common opening. You can check out a resource like http://ps.waltheri.net/ to see where professionals played in situations like this. It may give you some ideas in areas that are common, but you're not sure. |
Author: | Amelia [ Thu Mar 26, 2015 10:03 am ] |
Post subject: | Re: Return of the newbie |
Anyway, you're correct that tsumego comes first ![]() How about the lower side of the board? What is the status of the black group? |
Author: | EdLee [ Thu Mar 26, 2015 10:07 am ] |
Post subject: | |
Hi Thimblefox, ![]() ![]() See note on ![]() ![]() ![]() W should cut on ![]() If W could not or didn't want to cut at P7, then don't push with ![]() You were lucky W didn't cut at P7. ![]() ![]() If L2 fails, then don't peep with ![]() ![]() Even better is hane E1. ![]() see what happens if W pushes and cuts, ataris, etc. ![]() ![]() ![]() Globally, this bottom group is in trouble, because of earlier mistakes. ![]() ![]() Compare to ![]() ![]() ![]() Just connect directly at ![]() ![]() ![]() After the push ![]() If you cannot cut or don't want to cut, then don't push to begin with. Compare with ![]() ![]() Notice for all the notes so far, up to ![]() all were basic shape problems (except for your bottom group getting into trouble, which is a bigger-picture problem. ) |
Author: | Thimblefox [ Thu Mar 26, 2015 10:31 am ] |
Post subject: | Re: Return of the newbie |
To your comments, Amelia. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Author: | Boidhre [ Thu Mar 26, 2015 10:42 am ] |
Post subject: | Re: Return of the newbie |
Thimblefox wrote: :b8:: This is true, but then I'm dealing with either a pincer or a corner invasion. And it looks like white can push me into this position? (But maybe ![]() ![]() You don't need to worry too much about opponents doing that to you for quite some time. ![]() You can keep it simpler by playing at P15 if you want. |
Author: | skydyr [ Thu Mar 26, 2015 10:54 am ] |
Post subject: | Re: Return of the newbie |
Thimblefox wrote: T ![]() ![]() ![]() Black can just take the corner and the marked white stone is left looking a bit pointless. White's right side group isn't exactly going to be making big points either, with Q10 there. That's not to say that it's terrible for white, but it's certainly playable for black. |
Author: | Amelia [ Thu Mar 26, 2015 11:33 am ] |
Post subject: | Re: Return of the newbie |
Thimblefox wrote: (using your opponent's approach to build territory) It could go this way, it doesn't have to. But I was curious to know your plan.Thimblefox wrote: I don't know the 'how'. You and me both. The 'how' is always the bigger challenge ![]() Quote: Now I want to explore what replying with O16 would look like, because variation 3 and 4 both look problematic for black (not sure about variation 5 right now). All of the white moves I showed you are playable for black. Have a look at some joseki from those positions and think at what the result would look like for you. You'll see neither the invasion nor the double approach are really that scary. The challenge is to get the "how" right. And here we are back at tsumego ![]() ![]() ![]() Edit: by the way have a good look at the shape moves EdLee showed you. All of those are very important for developping good tactics. Quote: ![]() ![]() ![]() ![]() Quote: ![]() ![]() ![]() So before you start pushing him around, you need to think about where you'll be pushing him. Depending on where you start, the board won't look the same. Choosing a direction can be very difficult. |
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