jolson88 wrote:
This looks cool! Random question: what technology is it developed in (sorry if this has already been asked/answered)? I'm a full-time developer during the day and love writing code in my own time. Is there any way to contribute some developer hours to help the development of Kaya.gs? Otherwise, I will just settle contributing cash

(not to say I wouldn't do both if given the opportunity

).
We have made a small geek section summary to the site. Being short, we are using a Ruby framework and heavily Javascript client code. Javascript will be the main language regarding what will be open in the server eventually, as whatever happens in the client side is very unlikely to produce security concerns or usability issues. (if a widget doesnt work , it wont affect the others).
There are many developers out there that would love to contribute with small features or widgets and we plan to allow that. However you can imagine that it requires source control, and a procedure, and a stable server version before we open it up. So if you want to put in developer hours you will be able to, at a later point.
So today we are more in need of supporters. The more people and moeny we raise this way, the easier it will be to convince an investor to put big money behind it.

Quote:
Imagine, for a moment, that you've been invited to invest in a new business. You attend the investor meeting, and the sales pitch is as follows:
We don't have a working prototype.
We don't have a locked in domain.
We don't have a business plan.
We don't have a funding goal. It was only announced recently that they want to reach 4kUSD in order to consider themselves funded for development.
We don't have a solid plan for what system of maths we're going to be coding around.
We do have:
A long list of ambitious features
A web site about what we want to accomplish, and to show off how much money that has been contributed.
A resignation letter before we're fully funded.
Hey CSamurai, let me address some of your concerns.
First of all, a call for community support is not a call for investors. Supporters are not getting a % of a company and are not liable in any way for what happens in the server. Investors have a much different relationship with a venture.
Community support is about helping an initiative that wants to make the very same community richer and more active. We offer in return recognition, and other treats to know they are special for putting their faith in us. But we also have supporters that have made pledges and desired to keep their identity secret(like the Kisei) or that have supported a featured and said that "whatever we think is fine, i just wanted to help you".
We dont have a show-able prototype, but we do have working software. That is a common request, and its only natural. You want to know more, so does pel and other people that are intrigued, but want more confirmation. So do investors, since a prototype greatly reduces the perceived risk.
We are working on that, and we have made clear from the start of this support-call that we didnt have a demo. This matter was addressed many times in this very thread, you can look back and check it out.
I dont get what you mean about the locked domain. We have it locked, or so says GoDaddy. What am i missing?
About the business plan. We do have one, a well written one, with statistics, estimates, development schedule, pronostications, details of the team, techonologies, market, reference businesses, competitors, etc etc.
Its just not public. We ARE talking to investors. We have moved our business plan in angel rings and VC's, contests and gaming companies. That's actually how we found our will-be iPad publisher.
The story with the funding goal is the following. We started this whole crowd-sourcing ordeal with idea.me, a site very much like kickstarter, but were we could actually show up. (not being american, we couldnt be in the latter). There, we had the 4k dollar goal, which is what we estimate will give us enough time to build a working beta or a decent demo. We estimate that based on the fact that our dev server already works, open/closes games, chats, channels, and starts games.
But idea.me did not support paypal, and the payment portal was pretty bad. So bad, foreigners couldnt make a transaction. So we dropped idea.me and started our own website. We thought of putting the 4k dollar goal to match, but we are thinking that we will soon surpass it and we would like to keep it open. At least 4k is not the criteria we have to stop the community support call.
So instead we want to make some fancy graph showing different milestones, but we haven't gotten around on it.
All that said, you can imagine and so do the people that support us, that 4k or 8k is not enough to build a server, its a long road. This funding is not going to give us infinite time, just a head start. If we can develop for 2 months without thinking about money, we can have a good beta/demo,which gives us bigger leverage with investors.
About the system of maths, im not sure what you are talking about. Are you thinking of the rating system? or are you talking about the computational complexity and performance requirements of the application? We have chosen tools specifically designed to this very purpose, from the DB to the connection-handler. If your concern was the rating, not matter what we choose, a rating system can be implemented plug&play.
About the "resignation letter" comment. Again and again i will repeat, if we dont get the crowd-funding goals we want, we are doing this ANYWAY. Having already resigned is only to show you guys our commitment.
But happening anyway doesnt mean that the support is point-less. Quite the contrary, as looking for investors in 2, 3, 4 months is going to be much more fruitful than doing it today. Its going to be more solid and a lot more clear.
Looking for money takes time and energy. it took us 3 days of part-time work to make a single contest presentation of our project( guys cross your fingers for september).
And if we dont find any investor, becuase they are all stupid and think we suck, then we have our own funds for a long period of time, which we have been saving up to this very goal since we started this journey in end March/start April.
And if after a year of developing, we dont find a business model or can't make it profitable in time, then the most likely scenario is that we open-source the whole server. So as we see it, even the worst case scenario is a gain for the community.
So if you worry about what happens if we dont get the 4k goal or any other: don't worry. We are in this 100% already.
Quote:
What is your development schedule? If 4k gets you a couple months of development, what is that 2 months buying us? A demo? A beta? Nothing finished? What of your features list are you going to prioritize on that initial investment in order to have a working product by the end?
People talk about it wanting it to be 'bigger than tygem'. How do you plan to get there? Given that tygem's base demographic is much broader and more exposed to go than the western world, how do you plan to attract that sort of demographic?
I wish the server developers all the luck in the world.
But seriously, if you're going to start a business, you may wish to plan a little more before doing an investor call.
I have been telling all those that asked for dates the same that it was published in Go Sensations. I want to have a solid demo or beta by October 20~, so i can show it in KPMC and also to a group of pros i know there.
We dont want to advertise launch dates or make promises we might not want to keep. The server will be live when its good and usable , and not because we are approaching a deadline. We are believers of the Agile methodology of software development, that makes you see our application as a value product that gets richer each week, instead of thinking of a finite application that after reaching a set date or group of features its finished.
When it has enough value, it will be live.
We have a few strategies in the planning regarding the Asian community, but there is no rush to them. The Bar to compare to Asian clients is higher than to compare to KGS. In the line of production, we believe we will provide more than KGS sooner that providing more than those servers.
That said we have a few ideas (impossible to reproduce by Asian Servers) that have the potential to attract professional players. We think that if we get them, the asian community will follow. This very OCtober i want to stay there for a couple of weeks to make some quick-dirty demos to show some high level pros and get some feedback, and use as research.
As you can get by now, we are now working from our very own community, the western one.
This was a long one

I hope your concerns are addressed CSamurai, and that if your doubts are cleared you might want to consider helping us out. Even if you dont want to support, you can help us out in many other ways, like the feedback section of the site, or telling your friends about Kaya.gs.
Edit: CSamurai, if you want to know more aobut our business model, pm me. I am willing to say some of what we plan, but i dont want to say anything in public that could get mis-interpreted. As with many web-ventures, what we think is good now can change drastically when the server is up with users in 5 months. Plus talking about finantials publicly feels a little out of place to me. The server will be of course free to play.