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 Post subject: Re: Ants
Post #81 Posted: Tue Dec 20, 2011 7:09 am 
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perceval wrote:
well i introduced time out in my latest versions :cry: so no bug fix might be a good idea sometimes :scratch: . i am curious how it will end up too but i am worried it does not converge quick : xathis is still over rank 300 with 5 games :scratch: whereas a lot of people have 10+ games
they are supposed to stop on thursday but the current top 100 is a joke


Ouch, nothing like that last minute fix.

Agreed. I think they may have over-estimated how quickly ranking will converge. I wonder if they'll consider an extension. In a sense, this final run is almost beta, they haven't done a full reset of rankings on on this scale. They might need to tweak it a bit.

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 Post subject: Re: Ants
Post #82 Posted: Wed Dec 21, 2011 2:02 pm 
Dies in gote
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KGS: Euphony
Universal go server handle: Euphony
They extended the contest deadline, and they are slowly implementing cut-offs. So, the number of games will increase for the bots still in the competition.

I am surprised about the map choices. There are 50 of each type, cell, maze, and random, yet this post : http://forums.aichallenge.org/viewtopic.php?f=27&t=1973&p=12056&hilit=cell#p12056 led me to believe that the finals were going to be mostly cell_maze. Oh well, I guess this resembles the contest before the finals. :-|

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 Post subject: Re: Ants
Post #83 Posted: Sat Dec 24, 2011 12:57 am 
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KGS: tictac
well its done and really a lot of fun; i just managed my goal to stay in the top 100 (ended up 92th after spending most of the finals in the 70-80s);

Now back to go, all my freetime went o my ants and i havent plaeyd go in 2 month :-? maybe it will be a profitable break ?
unfortunatly i also found antoher addiction: dwarf fortress http://www.bay12games.com/dwarves/ or how to write in the 21st century a game with a Nethack style interface :shock:

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