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 Post subject: Re: Mornington Crescent
Post #21 Posted: Thu Sep 30, 2010 10:56 am 
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I'll take Waterloo, to try and "box" Fwiffo in. It is as we say in chess, "Check!". This strategy is fairly new, so I don't think that many people know about it.

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 Post subject: Re: Mornington Crescent
Post #22 Posted: Thu Sep 30, 2010 11:27 am 
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This "game" looks like an elaborate April Fool's joke conspiracy. Seriously, all this stuff you people are saying might make sense, but to the naive observer, it reads like you're making it up as you go!

(Sorry to interject, gentlemen. Continue.)


This post by MountainGo was liked by 2 people: Dusk Eagle, hyperpape
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 Post subject: Re: Mornington Crescent
Post #23 Posted: Thu Sep 30, 2010 1:46 pm 
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think of it as a tabletop version of calvinball maybe.

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 Post subject: Re: Mornington Crescent
Post #24 Posted: Thu Sep 30, 2010 2:13 pm 
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:study: You are not using the 2008 modified Rules you are using the 1934 abbridged version. :study:


In that case i start at Brompton road (closed 1934).

BTW do we allow the Aldwych-Temple Jump? (they are closer to eachother than some distances you have to walk inside some tube station) (and Aldwych was closed in 1994, but it was open for visitors recently)

Also: Do we allow Strand- Trafalgar Square link (It is now one station Charing Cross, not to be confused with the old Charing Cross station on the map what is now called Embankment)

Or am i just disqualifuied for using the Liverpool street - East Acton (Central line) and the Hammersmith - Green Park (Piccadilly line ) earlier today?

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 Post subject: Re: Mornington Crescent
Post #25 Posted: Thu Sep 30, 2010 10:45 pm 
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I'll go for a Highgate rush, which allows me to take a quick boost all the way down to Euston and hop across to Kennington in one turn for only two points. From there, I hope to launch an all-out assault on the Elephant and Castle to gain an early advantage. Those of you familiar with Lasker's brief experimentation in Mornington Crescent will be familiar with this line of play.

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 Post subject: Re: Mornington Crescent
Post #26 Posted: Fri Oct 01, 2010 2:25 am 
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Except it's not April Mountaingo. :salute: Mornington Crescent has a long and famous history and that results in these references to long-gone events and plays. You can always play with the basic rules, but where's the fun in that? On with the game:

I can't believe no one took South Kensington! I'm going to announce gates are green to sap Dusk Eagle's Highgate rush and then take South Kensington myself.

Willemien, you can tell it's not the 1934 abbridged version as the trumpet wasn't introduced until 1956. There are many superficial similarities though (2008 was an attempt to simplify some aspects of the rulesets amongst other things) so I can see why you were confused. The answers to all of your questions are contained within the notes of the 2008 modified handbook.

Suji, your play looks interesting, I'm looking forwards to the continuation!

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 Post subject: Re: Mornington Crescent
Post #27 Posted: Fri Oct 01, 2010 3:34 am 
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Stable wrote:

Willemien, you can tell it's not the 1934 abbridged version as the trumpet wasn't introduced until 1956. There are many superficial similarities though (2008 was an attempt to simplify some aspects of the rulesets amongst other things) so I can see why you were confused. The answers to all of your questions are contained within the notes of the 2008 modified handbook.


No I am sure this is the 1934 abbridged version. (or maybe the 1933 version)

It is definitly placed between the opening of Cockfosters(opened 1933 and on the map)
and the closure of Brompton Road, (closed 1934, but still on the map)


Tommorow i do the Eastham, Whitechapel punch followed by the bus 205 top deck extension to Britich Library (St Pancras International) and than take the 2 leg extention to Russell Square that as you may know is closer to Brunswick square than Russell Square (especially because you don't need to cross the ever so busy Woburn place (dangerous because of the 7/7 30 )
See how you stop me :)

BTW the trompet should not be put at Paddington, I will keep his position secret till somebody collects it. It is hidden at the most famous Go related station in London....

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 Post subject: Re: Mornington Crescent
Post #28 Posted: Fri Oct 01, 2010 5:36 am 
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Stable wrote:
The answers to all of your questions are contained within the notes of the 2008 modified handbook.


Well, one can dream. Actually, while I don't wish to be too harsh towards the gentlemen who compiled the handbook--they're public spirited if nothing else--you won't get anywhere until you look at the mailing list archives. Too many key issues are muddled by the handbook, and what's worse, you might come away with the illusion that you understand the rules.

There's ongoing work just to decide whether the 2008 rules are consistent, with several participants suspicious that there really are contradictions. Some of the model theory is rather elegant, at least by the extremely low standards of model theory.

I'll hold at Westbourne Park. I like to play my cards a little closer to the chest than you chatty young gents, but I doubt it'll hurt to point out the obvious: this is a "lost keys" manoeuvre, and Dusk Eagle will find his options limited, in all the senses you might imagine.

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 Post subject: Re: Mornington Crescent
Post #29 Posted: Fri Oct 01, 2010 7:28 am 
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Anachronistic board configurations are permitted by the rules. There is no stipulation that the named stations in the game match the current London Underground, just that they remain unchanged over the course of the game. The 1990 addendum in response to the ADA specifies that a current map be preferred for international play over non-visual mediums only.

In fact, no particular map is explicitly required by the rules at all (arguably a loophole). We could use a map of the DC Metro, though the game would lack a win condition, unless we renamed it Dupont Circle.

That said, it is time I add an anchor to my bounty. Cockfosters.

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 Post subject: Re: Mornington Crescent
Post #30 Posted: Fri Oct 01, 2010 7:58 am 
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If you're up to what I think you're up to that's very cunning fwiffo. :batman:
I'll use your Cockfosters to take Leicester Square and shunt willemien off the 205 at Old Street Station, leaving him in spoon. (Sorry willemien - mind the Bishop)

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 Post subject: Re: Mornington Crescent
Post #31 Posted: Fri Oct 01, 2010 8:45 am 
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You guys all became too distracted by my announced plan to notice what I was truly doing! I actually used a stop-and-go transfer ticket combined with the en-passant move topazg pulled earlier to hop on the Metropolitan Line down to Hammersmith. As you can plainly tell, I will soon be able to pull a μ down to Barons Court, where I will acquire so much pq. as to be nigh unstoppable.

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 Post subject: Re: Mornington Crescent
Post #32 Posted: Fri Oct 01, 2010 1:00 pm 
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But, Dusk Eagle, you have forgotten that I hold Waterloo, the key element to your plan. I will collect Fwiffo's bounty that he left at Elephant and Castle, and immediately use another stop and go ticket like Dusk Eagle to take control over Lancaster Gate AND Baker Street.

This is due to an anomaly in the 2008 modified rules that allows a player who sacrificed his first turn AND collected some bounty in any of the next two turns to take 2 stations for the next three turns.

This strategy allows me to gain back the points that I lost in my first turn with a lot of interest.

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 Post subject: Re: Mornington Crescent
Post #33 Posted: Fri Oct 01, 2010 1:29 pm 
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Suji seems to have stumbled haplessly into Reichman's Folly. Occupying Elephant and Castle in this turn places you in nidd, delaying your next move by three turns. I'll take advantage by strolling over to Mark Lane, and one move closer to victory.

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 Post subject: Re: Mornington Crescent
Post #34 Posted: Fri Oct 01, 2010 7:28 pm 
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fwiffo wrote:
In fact, no particular map is explicitly required by the rules at all (arguably a loophole). We could use a map of the DC Metro, though the game would lack a win condition, unless we renamed it Dupont Circle.


I thought the winning condition was Metro Center? In any event, playing the DC Metro is kinda like playing Go on a 13x13 board.

(Again, returns to simply observing. Still afraid of Elves)

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 Post subject: Re: Mornington Crescent
Post #35 Posted: Sat Oct 02, 2010 2:09 am 
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Extra rules this weekend (and the comming days)

In agreenment with the 1996 revised 2nd amended failure and other little inconviniences regulations for the next 3 or 4 days (saturday till monday or tuesday) the following rules are added


http://www.tfl.gov.uk/tfl/livetravelnews/realtime/track.aspx?offset=weekend

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 Post subject: Re: Mornington Crescent
Post #36 Posted: Sat Oct 02, 2010 5:08 am 
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willemien wrote:
Extra rules this weekend (and the comming days)

In agreenment with the 1996 revised 2nd amended failure and other little inconviniences regulations for the next 3 or 4 days (saturday till monday or tuesday) the following rules are added


http://www.tfl.gov.uk/tfl/livetravelnews/realtime/track.aspx?offset=weekend


Hahahaha, should have seen that coming, good luck fwiffo.

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 Post subject: Re: Mornington Crescent
Post #37 Posted: Sun Oct 03, 2010 2:51 pm 
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Well, at least that keeps anyone from winning outright for the next few days. That being the case I'm going to dig in for a long game with manor house.

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 Post subject: Re: Mornington Crescent
Post #38 Posted: Sun Oct 03, 2010 3:35 pm 
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Belsize Park.

(Yes I know it's not operational due to the strike, but this is my first move.)

Spoiler - for spectators only:
Well, I haven't made any moves yet and already got a 4.5 point penalty, so I was not even going to play, but this extraordinary situation with the strike gives me a great opportunity. I think I have a good chance now that everyone's plans are ruined.

I will start with Belsize Park and develop southward with the goal of completely controlling the Northern line. Normally this is suicidal so early in the game, but the strike gives me an opportunity (tomorrow is still strike day). All the other players are busy with long-range plans, e.g. the trumpet. The only players with a chance of victory in the near future are fwiffo (after the strike, Addison Road - Baker Street - Mornington Crescent is one possible winning sequence), and Stable if he gets active help from hyperpape (Stable takes Eastcote, the bishop is moved to Golders Green, then hyperpape takes Turnpike Lane moving the bishop right back. Then Holloway Road - Mornington Crescent corkscrew works for Stable. But I don't see why they would collude - there's no advantage to hyperpape in doing this.)

Possible development from this point:

fwiffo - Addison Road (standard continuation), or
Suji - Southfields (or Trafalgar Square)
then Warren Street is a natural move for me, keeping up the pace.

CSamurai - Needs to take Kenton or Burnt Oak, which I could ignore, or just go straight to Kennington. Of course I may be missing some possibility - I am not fully familiar with the new rules. I don't think he's a danger to me at this point.

daal - Dollis Hill - one can dream, right? :) Then I can immediately take Mornington Crescent by the counterspoon rule. Of course I trust he's a good player and would not commit such a glaring error.


Spoiler - for everyone except fwiffo:
fwiffo is getting very close to victory, someone needs to stop him. I can't play Addison Road at the moment but if it matches someone else's strategy, take it in the near future before he does.

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 Post subject: Re: Mornington Crescent
Post #39 Posted: Sun Oct 03, 2010 8:26 pm 
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Baron's Court. Of course, Addison Road, etc. is the standard continuation, but Baker Street would place me in nidd, queued up behind Suji.

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 Post subject: Re: Mornington Crescent
Post #40 Posted: Mon Oct 04, 2010 3:16 am 
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yesterday i did the westpush eastpush strategy, o Fiffo you are so lucky yust a bit earlier and you would now be at Margravine Cemetery.

Still nobody has visited THe most famous go related station (I myself will stay far away of it)...

To give a hint where it is. (I was closesed to it when i was at Green Park)

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