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 Post subject: Re: Arimaa
Post #21 Posted: Mon Jan 16, 2012 6:43 am 
Gosei
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CSamurai wrote:
Any good players out there able to solve particular 'x to play and win by' problems?


I can solve the easier example ones on the Arimaa website... :/

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 Post subject: Re: Arimaa
Post #22 Posted: Mon Jan 16, 2012 1:43 pm 
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Mivo wrote:
I actually wonder why the game isn't more popular.
There are a huge number of abstract games out. A lot are mediocre, but some are very good. I like Arimaa, but I find, for example, Slither and Ponte del Diavolo more interesting. And the Gipf games are pretty great new abstracts as well. And of course most of my abstract game-playing time is spent on Go, like most people here. So even though I like Arimaa, I don't see myself playing very much (if any) of it in the future.

Ponte del Diavolo I found very interesting when I first played it. The rules are nothing much like go, but the strategy has many of the same concepts; good vs. bad shape, miai, urgent moves vs. big moves, sente, are all present. Because of this, it didn't surprise me when I found out that most of the top PdD players are also go players.

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 Post subject: Re: Arimaa
Post #23 Posted: Fri Jun 08, 2012 7:59 am 
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Thanks for the implicit recommendation, wms. I've up to my 30th (postal) game of Slither, and it's really good. I'm not going to rate it vs. Arimaa (360 games, thanks to being able to play in real time...), but they both strike me as very good and worthy of exploration.

For the first six years I played go, I had no interest in other games, but I have been splitting my attention pretty evenly for the past six months. I have no idea what changed.

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