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 Post subject: q4Go
Post #1 Posted: Mon Aug 01, 2011 10:33 am 
Lives with ko

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Over the weekend I've ported the old qGo (i.e. 1.5.x, not qGo2) sources to Qt4. The result is available at

git@github.com:bernds/q4Go.git

I've done this simply because I like qGo best of all the available clients, and I feel the qGo2 GUI is a step backwards. Qt3 is getting progressively less supported in Linux distros, so I decided to try whether it's possible to do such a port.

This should be considered alpha quality software. I've logged in on IGS and observed some games, and I've even tried playing some games on a locally running NNGS server, but I've not yet tried playing on IGS.

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 Post subject: Re: q4Go
Post #2 Posted: Mon Aug 01, 2011 11:15 am 
Oza
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It would be nice to get qGo2's ability to play on Tygem and Wbaduk ported over. It was nice when I was on Linux to have a native client.

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 Post subject: Re: q4Go
Post #3 Posted: Mon Aug 01, 2011 7:18 pm 
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Thank you. I will follow this with great interest and probably try it out in the next week.

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 Post subject: Re: q4Go
Post #4 Posted: Tue Aug 02, 2011 1:13 am 
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oren wrote:
It would be nice to get qGo2's ability to play on Tygem and Wbaduk ported over. It was nice when I was on Linux to have a native client.


Hmm, I've never managed to create an account on any of these. I probably won't be working on this, but patches are welcome.

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 Post subject: Re: q4Go
Post #5 Posted: Thu Aug 18, 2011 7:10 am 
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There's now a v0.2a release tagged in the repository. The changes are mostly under the hood; I've converted more parts to Qt4, using qGo2 code in some parts. I've also fixed a number of bugs that crept in during the conversion, and some which have always annoyed me in qGo (e.g. game titles of observed games not showing properly).

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