It is currently Fri May 02, 2025 9:51 pm

All times are UTC - 8 hours [ DST ]




Post new topic Reply to topic  [ 147 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8  Next
Author Message
Offline
 Post subject: Re: Nova.gs -- A modern web go server
Post #61 Posted: Mon Jun 24, 2013 5:38 am 
Dies in gote

Posts: 50
Liked others: 25
Was liked: 58
Bantari wrote:
dfunkt wrote:
Player and spectator chats have been merged

I thought this was actually one of the best features of the server! With KGS would implement the same. And now its gone...


That's good to know - we'll make this optional


This post by anoek was liked by: Bonobo
Top
 Profile  
 
Offline
 Post subject: Re: Nova.gs -- A modern web go server
Post #62 Posted: Mon Jun 24, 2013 10:09 am 
Gosei
User avatar

Posts: 1639
Location: Ponte Vedra
Liked others: 642
Was liked: 490
Universal go server handle: Bantari
anoek wrote:
Bantari wrote:
dfunkt wrote:
Player and spectator chats have been merged

I thought this was actually one of the best features of the server! With KGS would implement the same. And now its gone...


That's good to know - we'll make this optional


Cool.

The issue on KGS was that some/many people felt distracted by too much chatting/kibitzing during games. I am not talking about the players, but other kibitzers. I thought introducing tabs like that would have been a nice option, solving the problem. I have seen it on Nova and thought: sweet! This way the user has more flexibility, which is always a good thing.

Of course, making it optional, as you say, is even better.
Thanks.

_________________
- Bantari
______________________________________________
WARNING: This post might contain Opinions!!

Top
 Profile  
 
Offline
 Post subject: Re: Nova.gs -- A modern web go server
Post #63 Posted: Thu Jul 11, 2013 10:36 am 
Dies in gote

Posts: 50
Liked others: 25
Was liked: 58
Another patch!

  • Vacation time has been added for correspondence games
  • Optional weekend pausing has been added for correspondence games
  • Pause support has been added (either player can pause *and* either player can resume). Pause limits are in place to help prevent pausing when the other player doesn't agree to the pause.
  • Every group now has a dedicated forum to make use of if they wish
  • Private user to user "mail" has been added
  • Lots of load time optimizations and performance improvements have been added to improve the speed of reviews and analysis in Firefox, IE, and mobile devices (chrome was already fast).
  • Personal rank and rating history is now being stored and graphed, viewable under your profile page.


P.S. Sorry Bentari, we didn't get the optional spectator chat hiding feature yet, we'll try and get that in the next patch though :)


This post by anoek was liked by: matburt
Top
 Profile  
 
Offline
 Post subject: Re: Nova.gs -- A modern web go server
Post #64 Posted: Sat Jul 13, 2013 5:13 pm 
Dies in gote

Posts: 34
Liked others: 0
Was liked: 3
Rank: some SDK
Universal go server handle: kwhyte
This is not exactly a bug, but I have had trouble with the interface on my phone. I don't play much on the phone since the screen is so small, but I will check in on games and try to reply if the move is clear. The problem I've had is that while scrolling down to hit "submit" the scrolling accidentally changes the move, and I don't always notice before getting to the submit button. I'm not sure what to suggest, other than a custom mobile interface. Maybe just an option to not have clicking on the board change a move after it is made? If I just had to click a "cancel move" button if the stone was in the wrong place, then I wouldn't move it by mistake while scrolling. Or maybe I should just stop trying to play via phone.

Top
 Profile  
 
Offline
 Post subject: Re: Nova.gs -- A modern web go server
Post #65 Posted: Sat Jul 13, 2013 8:01 pm 
Dies in gote

Posts: 50
Liked others: 25
Was liked: 58
kwhyte wrote:
This is not exactly a bug, but I have had trouble with the interface on my phone. I don't play much on the phone since the screen is so small, but I will check in on games and try to reply if the move is clear. The problem I've had is that while scrolling down to hit "submit" the scrolling accidentally changes the move, and I don't always notice before getting to the submit button. I'm not sure what to suggest, other than a custom mobile interface. Maybe just an option to not have clicking on the board change a move after it is made? If I just had to click a "cancel move" button if the stone was in the wrong place, then I wouldn't move it by mistake while scrolling. Or maybe I should just stop trying to play via phone.


I've noticed that too.. I may have some ideas on how to debounce that input a bit, I'll see what we can do.

We do have an Android client in the works too though, which should help solve this kind of problem.

Top
 Profile  
 
Offline
 Post subject: Re: Nova.gs -- A modern web go server
Post #66 Posted: Sat Jul 13, 2013 8:17 pm 
Dies in gote

Posts: 34
Liked others: 0
Was liked: 3
Rank: some SDK
Universal go server handle: kwhyte
Quote:

I've noticed that too.. I may have some ideas on how to debounce that input a bit, I'll see what we can do.

We do have an Android client in the works too though, which should help solve this kind of problem.


I'm glad to hear it is not just me. My experiences were on an old iPhone, so android is unlikely to help. The more I've thought about it, the more I think a custom mobile interface is the right path. You could disable submitting for a period after the move has changed, but then people would need to figure our why their submit wasn't going through rather than just assuming lag and clicking again. Alternatively, submit could assume any change in the last second was unintentional, but then what about people who are fast?

I mostly play correspondence speed games, so allowing automatic undos for 30 seconds after submitting would also solve my problem, but it has several technical complications ( what if the opponent has responded? etc )

Top
 Profile  
 
Offline
 Post subject: Re: Nova.gs -- A modern web go server
Post #67 Posted: Mon Jul 22, 2013 4:00 am 
Lives in sente

Posts: 928
Location: UK
Liked others: 72
Was liked: 480
Rank: 5 dan
KGS: macelee
Just notice there was another update last night. The two developers are not only technically competent but also very open to suggestions. I requested a number of features last week, at least two of them were already implemented. Really impressed.


This post by macelee was liked by: anoek
Top
 Profile  
 
Offline
 Post subject: Re: Nova.gs -- A modern web go server
Post #68 Posted: Mon Jul 22, 2013 6:04 am 
Lives in sente
User avatar

Posts: 866
Liked others: 318
Was liked: 345
I just looked at nova. Same as last time I checked, there was nobody playing a live game. I don't know how else to say this, but a lack of users isn't encouraging.

I also saw that macelee recently lost a game on time, seemingly due to a lack of byo warning system? (sorry if this is wrong, I'm just trying to understand the comments he and his opponent made). I guess maybe it still needs work?

The interface looks okay though. You fans out there, please let us know when there are people around.

_________________
- Brady
Want to see videos of low-dan mistakes and what to learn from them? Brady's Blunders

Top
 Profile  
 
Offline
 Post subject: Re: Nova.gs -- A modern web go server
Post #69 Posted: Mon Jul 22, 2013 7:35 am 
Dies in gote

Posts: 50
Liked others: 25
Was liked: 58
Indeed, patch! This was was focused on refinement, tweaks, and little things (lots of them), mainly around the review system (we're very close to having all the features of KGS, plus features of our own that KGS doesn't have), and other general interface improvement.

@Bantari: We finally got around to adding back in the ability to hide spectator chat. It's not completely separate like it was before, they're still in the same log but you can toggle off or on the spectator chat if it's getting noisy. So a bit of a hybrid, we'll see how folks like it :)


This post by anoek was liked by 2 people: Bonobo, dejvo
Top
 Profile  
 
Offline
 Post subject: Re: Nova.gs -- A modern web go server
Post #70 Posted: Mon Jul 22, 2013 9:54 am 
Lives in gote
User avatar

Posts: 379
Liked others: 105
Was liked: 123
Plenty of people for my liking, wineandgolover.

anoek, keep up the good work! As far as I'm concerned, you guys are doing everything right.

_________________
"This is a game that rewards patience and balance. You must think like a man of action and act like a man of thought."
-Jonas Skarssen


This post by deja was liked by 2 people: anoek, matburt
Top
 Profile  
 
Offline
 Post subject: Re: Nova.gs -- A modern web go server
Post #71 Posted: Mon Jul 22, 2013 10:16 am 
Oza
User avatar

Posts: 2221
Location: Germany
Liked others: 8268
Was liked: 924
Rank: OGS 9k
OGS: trohde
Universal go server handle: trohde
wineandgolover wrote:
I just looked at nova. Same as last time I checked, there was nobody playing a live game. I don't know how else to say this, but a lack of users isn't encouraging.[..]
While I’m also “guilty” of not being online often enough, the problem is really this:
Quote:
[..] You fans out there, please let us know when there are people around.
So, you and I and a few friends are both invited to a party, and you tell us, “please call me when the heat’s up, then I’ll also come”, leaving the “work” of heating up the stompin’ ground to us “fans”. I don’t intend to blame you, since I can sort of understand, but there is this dilemma, no?

Mh… and the folks who’ll have had the real fun are those who were there from the beginning. (Oh well, and perhaps also the disappointment, but I’d rather concentrate on hopes and wishes and fun and perhaps, if I can, on my own participation than on possible failure.)

Greetings, Tom

_________________
“The only difference between me and a madman is that I’m not mad.” — Salvador Dali ★ Play a slooooow correspondence game with me on OGS? :)


This post by Bonobo was liked by 2 people: anoek, matburt
Top
 Profile  
 
Offline
 Post subject: Re: Nova.gs -- A modern web go server
Post #72 Posted: Mon Jul 22, 2013 10:50 am 
Lives in sente
User avatar

Posts: 866
Liked others: 318
Was liked: 345
I went to the party. Nobody was there. Don't blame me for leaving!

_________________
- Brady
Want to see videos of low-dan mistakes and what to learn from them? Brady's Blunders

Top
 Profile  
 
Offline
 Post subject: Re: Nova.gs -- A modern web go server
Post #73 Posted: Mon Jul 22, 2013 10:57 am 
Beginner
User avatar

Posts: 6
Liked others: 1
Was liked: 1
Rank: IGS 6d
With the audio/visual warnings in byo-yomi (which are on the way) I think that Nova is not only a complete server but also the best one out there at this point in time.

The only thing besides some small tweaks is getting more users, but it is a new server and one cannot expect it to happen overnight. I'll stick around and more will to.

All in all a fantastic server, and I have managed to play pretty much every day sofar.

Top
 Profile  
 
Offline
 Post subject: Re: Nova.gs -- A modern web go server
Post #74 Posted: Mon Jul 22, 2013 11:01 am 
Oza
User avatar

Posts: 2777
Location: Seattle, WA
Liked others: 251
Was liked: 549
KGS: oren
Tygem: oren740, orenl
IGS: oren
Wbaduk: oren
wineandgolover wrote:
I went to the party. Nobody was there. Don't blame me for leaving!


I don't think there's any blame going around. It's just an open invite. :)


This post by oren was liked by 4 people: Bonobo, csobod, judicata, matburt
Top
 Profile  
 
Offline
 Post subject: Re: Nova.gs -- A modern web go server
Post #75 Posted: Wed Jul 31, 2013 10:19 am 
Beginner
User avatar

Posts: 6
Liked others: 1
Was liked: 1
Rank: IGS 6d
Now they have included the audio and visual warnings in byo-yomi. Personally, I find it to be a fully playable and rather excellent server now.

Come join us. More and more games are being played.


This post by shakti was liked by: Bonobo
Top
 Profile  
 
Offline
 Post subject: Re: Nova.gs -- A modern web go server
Post #76 Posted: Wed Jul 31, 2013 7:48 pm 
Dies in gote
User avatar

Posts: 59
Location: Rochester Hills, MI
Liked others: 22
Was liked: 17
Rank: IGS 17k
Universal go server handle: csobod
shakti wrote:
Now they have included the audio and visual warnings in byo-yomi. Personally, I find it to be a fully playable and rather excellent server now.

Come join us. More and more games are being played.

I'll be doing blitz games all night tonight in about an hour. See you there.

_________________
Sincerely, Chad R. Sobodash

Top
 Profile  
 
Offline
 Post subject: Re: Nova.gs -- A modern web go server
Post #77 Posted: Wed Jul 31, 2013 11:31 pm 
Lives in gote
User avatar

Posts: 581
Location: Shanghai, China
Liked others: 96
Was liked: 100
Rank: IGS 2 dan
shakti wrote:
Now they have included the audio and visual warnings in byo-yomi. Personally, I find it to be a fully playable and rather excellent server now.

Come join us. More and more games are being played.


Major feature and key improvement over KGS.


This post by cdybeijing was liked by 2 people: dejvo, shakti
Top
 Profile  
 
Offline
 Post subject: Re: Nova.gs -- A modern web go server
Post #78 Posted: Thu Aug 01, 2013 6:03 am 
Tengen

Posts: 4382
Location: Caldas da Rainha, Portugal
Liked others: 499
Was liked: 733
Rank: AGA 3k
GD Posts: 65
OGS: Hyperpape 4k
I have to say that while I really like nova, I'm put off by the landing page. The fact that open challenges are hidden behind a button is strange to me, and makes me feel a bit as if I'm alone on the server. While showing boards for currently played games is nice, it means that it's a very short list, and it's also hard to scan the information of who is playing.

I don't know what the interface should be: just copying KGS doesn't seem right, but I think I prefer that layout (players on the right, games on the left, a nice big list that I can scan).

_________________
Occupy Babel!


This post by hyperpape was liked by: Bonobo
Top
 Profile  
 
Offline
 Post subject: Re: Nova.gs -- A modern web go server
Post #79 Posted: Thu Aug 01, 2013 12:22 pm 
Dies in gote

Posts: 50
Liked others: 25
Was liked: 58
Indeed hyperpape, the landing page does need a lot of work, especially as it relates to real-time players. We've got a number of ideas on how to improve it in that regard, so hopefully we'll be able to find some good solutions that you'll like in the nearish future :) Once we get them in we'd love your feedback on them, we'll post here when we have some of that in place :)


This post by anoek was liked by: Bonobo
Top
 Profile  
 
Offline
 Post subject: Re: Nova.gs -- A modern web go server
Post #80 Posted: Thu Aug 01, 2013 1:33 pm 
Tengen

Posts: 4382
Location: Caldas da Rainha, Portugal
Liked others: 499
Was liked: 733
Rank: AGA 3k
GD Posts: 65
OGS: Hyperpape 4k
anoek wrote:
Indeed hyperpape, the landing page does need a lot of work, especially as it relates to real-time players. We've got a number of ideas on how to improve it in that regard, so hopefully we'll be able to find some good solutions that you'll like in the nearish future :) Once we get them in we'd love your feedback on them, we'll post here when we have some of that in place :)
Oh, odds are I'll see them on nova before I see any posts here :)

_________________
Occupy Babel!


This post by hyperpape was liked by: Bonobo
Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 147 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8  Next

All times are UTC - 8 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group