Quote:
Abe's formula is only a rule of thumb, which amounts to drawing a sector line and counting the intersections inside the created imagined triangle. Instead, determining territory should rely on imagined reduction sequences.
There are several things wrong with this, all showing RJ has not read Abe's book - usually a good reason for not criticising or caricaturing it.
First, Abe counts the value of the thickness, not the territory, and so the extension stone does not come into his equation. Ultimately, the value of the thickness has to come down to territory points, but not necessarily in their own vicinity. Therefore his method is not so much a means of evaluating a local exchange (though it can do that) but of providing help in evaluating the game as a whole.
Second, his method cannot be characterised as drawing a sector line dividing a rectangle because the point is that he allows wraparound and irregular walls facing two or even three directions (and also allows for intersection of walls).
Third, although with an entirely difference emphasis he does allow imagined sequences to influence the count. You'll have to read the book to see how.
As a general point, I think we need to remember the hoary chestnut of the difference between precision and accuracy. If I understand RJ's methodology correctly, he is concerned primarily with precision, that is repeatability of his results. Even if he achieves this, they may not be accurate or too local. Abe's method probably has very low precision but he must regard it as being accurate enough to publicise it, and he is recommending it as a whole-board measure. If go is like a dart board where you are given six arrows and you need a 20 to start, using RJ's type of method seems to suggest you might be able to score triple 18 six times of six - close but not close enough, and you would never be able to start. Using an Abe type method, you may drop one dart in your foot and pitch another into someone's beer, but the rest are dotted around the top half of the board and - hey presto - one hits the 20! Game on!
If that happens consistently and pals decide to set up a pub darts team, the sometimes errant tosser is much more likely to be picked over the metronome. Since go, like life, is in practice essentially a probabilistic game where accuracy does better than precision over the long run, pros will presumably always favour the accuracy of rules of thumb (which of course they can tweak on the basis if experience).