For this week's post, I want to look at a shape that has always given me headaches.

The Carpenter's Square
- Click Here To Show Diagram Code
[go]$$W The Carpenter's Square
$$ ----------------
$$ . . . . . . . . |
$$ . O . O X . a . |
$$ . . . O X . . . |
$$ . . . O X X X . |
$$ . . . O O O O . |
$$ . . . . . . . . |
$$ . . . . . . O . |
$$ . . . . . . . . |[/go]
There is an obvious vital point in the shape at A, and by playing there, Black can easily live. However, if White plays first, the best result she can achieve is a ko, and the far more challenging aspect of this shape for me has been figuring out the various paths to this result. So many of the moves that seem obvious to me turn out to be wrong, and the correct moves strike me as unintuitive initially. To help with this, I found it useful to first look at the common results of many patterns. First, the ko result:

Ko for life
- Click Here To Show Diagram Code
[go]$$W Ko for life
$$ ----------------
$$ . . . . . X X S |
$$ . O . O X W O X |
$$ . . . O X . X O |
$$ . . . O X X X O |
$$ . . . O O O O . |
$$ . . . . . . . . |
$$ . . . . . . O . |
$$ . . . . . . . . |[/go]
The ko occurs around the 1-1 point, and generally follows from a shape like this. In some instances, the marked White stone may not be in place.
When White fails, it's usually because Black has managed to create a seki with a shape like this.

Seki
- Click Here To Show Diagram Code
[go]$$W Seki
$$ ----------------
$$ . . . . O . X . |
$$ . O . O X X O O |
$$ . . . O X . O X |
$$ . . . O X X X X |
$$ . . . O O O O . |
$$ . . . . . . . . |
$$ . . . . . . O . |
$$ . . . . . . . . |[/go]
Of course, in some circumstances where White knows she has a lack of ko threats, seki may be better, but following the common practice of tsumego, I'll consider this a White failure.
When Black fails, it's usually because White has managed to create a dead shape inside, something like these:

Black dies
- Click Here To Show Diagram Code
[go]$$W Black dies
$$ --------------------------------
$$ . . . . X b a . | . . . . X X O . |
$$ . O . O X O O O | . O . O X O O X |
$$ . . . O X . . X | . . . O X . O X |
$$ . . . O X X X . | . . . O X X X . |
$$ . . . O O O O . | . . . O O O O . |
$$ . . . . . . . . | . . . . . . . . |
$$ . . . . . . O . | . . . . . . . . |
$$ . . . . . . . . | . . . . . . . . |[/go]
Because Black has no outside liberties, the throw-in tesuji at A does not work. When Black plays there, White merely responds at B, and Black will not be able to capture the White stones before running out of liberties himself. And, if Black does not play at A, White can play there, creating both a dead shape and an eye to win any capturing race.
Keeping these in mind, it's a bit easier to see why Black's response at the 2-1 point is the right answer.
(;GM[1]FF[4]CA[UTF-8]SZ[19]AB[pb][pc][pd][qd][rd]AW[ob][oc][od][oe][pe][qe][re][rg][mb][rb]C[A Black play at 1 (the 2-1 point) is the right answer and results in a ko. Other options (2 and 3) lead to death. Note that the shape is symmetrical, so the mirror moves have the same results. ](;B[sb]C[White can create a ko with 1, 2, or 3.
White creates a far less favorable ko with 4, merely a seki with 5, and either an unfavorable ko or a seki with 6.](;W[qb]C[Black continues at 1. Playing at 2 results in death.](;B[pa];W[sd];B[rc]C[Playing at 1 is correct. 2 results in seki.](;W[qa];B[ra];W[sa])(;W[ra];B[qa]C[Seki.]))(;B[qa];W[rc];B[sc];W[ra];B[pa]))(;W[rc]C[Black continues at 1. Playing at 2 results in death.];B[sc];W[pa]C[Black responds at 1. Playing at 2 is a mistake.](;B[qb];W[qa];B[ra];W[sa])(;B[qa];W[qb];B[oa];W[ra]C[Black is dead.]))(;W[pa]C[Black's correct response is a 1. Playing at 2 is a mistake.](;B[qb];W[qa];B[ra])(;B[qa]C[White can kill with a play at 1. If White plays 2, Black can again create a ko.](;W[rc](;B[sc];W[qb];B[oa];W[ra]C[Black is dead.])(;B[sd];W[ra];B[oa];W[qb]MA[sc]C[Black will eventually need to fill the marked space, which means White has created a dead shape inside.]))(;W[qb];B[oa](;W[rc];B[ra];W[sc];B[sd];W[sa])(;W[ra];B[rc];W[pa]))))(;W[sc];B[rc](;W[sa];B[sd];W[qb];B[qa];W[oa];B[pa];W[se];B[sb]C[Black takes first, and White must ignore 2 threats to kill. (1 threat for seki.)])(;W[qb];B[qa];W[sa];B[sd];W[oa];B[pa];W[se];B[sb]))(;W[ra];B[qb]C[1 creates a seki. If White plays 2, Black lives with points.](;W[rc];B[sc];W[pa];B[qa]C[Seki.])(;W[sc];B[rc];W[pa];B[qa]))(;W[qa];B[pa](;W[sc];B[rc];W[sa];B[sd];W[qb];B[sb])(;W[rc];B[sc];W[ra];B[sd]C[Seki.])))(;B[rc];W[qb](;B[pa];W[sb]C[Black is dead, as White can create an eye in the corner to win any capturing race.])(;B[sb];W[pa])(;B[qa];W[ra];B[pa];W[sb]C[White has created a dead shape.]))(;B[sc];W[qb];B[qa];W[ra];B[pa];W[sb]C[White has created a dead shape.]))
Another proper way for White to create a ko is with this initial move:
(;GM[1]FF[4]CA[UTF-8]SZ[19]AB[pb][pc][pd][qd][rd]AW[ob][oc][od][oe][pe][qe][re][rg][mb][rc]LB[rc:1]C[Black should play the vital point at 1. Playing at 2 or 3 is a mistake.](;B[rb]C[White continues at either 1 or 2.](;W[pa]C[Black continues at 1. Playing at 2 is a mistake.](;B[qc];W[ra];B[qa];W[qb])(;B[qa];W[sd]LB[qc:A]C[Black cannot play at A due to a shortage of liberties.];B[oa];W[qc]))(;W[sd];B[qc]C[White continues at 1. If she plays at 2, it also creates a ko, but one that White will be required to find the first ko threat for.](;W[pa];B[sc];W[ra];B[qa];W[qb])(;W[sb];B[sc])))(;B[sd];W[ra];B[qb];W[rb]C[Black dies.])(;B[sb];W[pa](;B[qa];W[rb];B[sc];W[qb];B[oa];W[ra]C[White has made a dead shape inside.])(;B[qb];W[ra];B[qa];W[sc];B[sd];W[rb];B[oa];W[se])))
Things get even trickier with less conventional moves from White initially. In particular, White can also create a ko with the simple hane, and Black's proper response is not easy to see at all.
(;GM[1]FF[4]CA[UTF-8]SZ[19]AB[pb][pc][pd][qd][rd]AW[ob][oc][od][oe][pe][qe][re][rg][mb][sd]LB[sd:1]C[Black can create a ko by playing at 1. If Black plays anywhere else, he dies.](;B[sb]C[White creates a ko by playing at 1 (or by changing the move order by playing 2 first). Playing at 3, 4, 5, or 6 results in seki.](;W[rc];B[sc];W[rb];B[se];W[pa]C[Black continues at 1. Playing at 2 is a mistake.](;B[qb];W[qa];B[ra];W[sa])(;B[qa];W[qb];B[oa];W[ra]C[Black is dead.]))(;W[pa];B[qb];W[rc];B[sc];W[rb];B[se];W[qa];B[ra])(;W[rb];B[rc];W[qb];B[qa];W[ra];B[pa]C[Seki.])(;W[qb];B[qa]C[A White play at 1 or 2 creates a seki. Playing at 3 results in Black living with points.](;W[rb];B[rc];W[ra];B[pa]C[Seki.])(;W[ra];B[pa]C[Playing at 1 creates a seki (already a failure). Playing at 2 is even worse, as Black lives with points.](;W[rb];B[rc])(;W[rc];B[rb];W[sc];B[qc];W[se]))(;W[rc];B[rb];W[sc];B[qc]))(;W[ra];B[qa]C[Playing at 1 creates a seki. If White plays at 2, Black lives with points.](;W[rb];B[rc];W[qb];B[pa]C[Seki.])(;W[rc];B[rb];W[sc];B[qc];W[se];B[pa];W[oa];B[sa]))(;W[qa];B[qb]C[Playing at 1 creates a seki. Playing at 2 or 3 results in Black living with points.](;W[ra];B[pa];W[rc];B[sc];W[rb];B[se];W[oa];B[sd];W[sf]C[Seki.])(;W[rc];B[sc];W[pa];B[ra]C[Alive.])(;W[pa];B[ra];W[rc];B[sc])))(;B[sc];W[qb](;B[pa];W[sb];B[se];W[rb]LB[ra:A]C[Black is dead, because A does not work.];B[ra];W[qa];B[rc];W[oa])(;B[qa];W[rb];B[sb];W[rc];B[se];W[ra]C[Black is dead.]))(;B[rc];W[qb](;B[pa];W[sb];B[sc];W[rb]LB[ra:A]C[Black is dead, as the throw-in tesuji at A does not work due to a shortage of liberties..])(;B[qa];W[sb];B[sc];W[ra](;B[pa];W[rb]C[Black is dead.])(;B[rb];W[pa])))(;B[rb];W[sb]))
Finally, it's worth noting that White cannot create a ko with these plays:
(;GM[1]FF[4]CA[UTF-8]SZ[19]AB[pb][pc][pd][qd][rd][db][dc][dd][cd][bd]AW[ob][oc][od][oe][pe][qe][re][rg][mb][eb][ec][ed][ee][de][ce][be][bg][gb][ba][sc]C[White plays at A or B are a mistake. The proper Black responses are shown.](;B[da](;W[bc];B[ab](;W[cb];B[bb];W[ac];B[cc];W[aa];B[ca];W[ad];B[bb];W[ae];B[ab])(;W[bb];B[ac]C[Seki.]))(;W[bb];B[bc];W[cb];B[ab](;W[ca];B[ad]C[Black lives.])(;W[ad];B[ca]C[Seki.])))(;B[rc](;W[rb];B[sd];W[qb];B[qa];W[sb];B[ra]C[Seki.])(;W[sd];B[sb];W[qb];B[qa];W[rb];B[se];W[sd];B[ra])(;W[qb];B[qa];W[rb];B[sd];W[sb];B[ra]C[Seki.])))
There are, of course, many other variations of the Carpenter's Square, such as those where Black has extra liberties or hanes/extensions in place. I plan to look at those in a future post. Let me know if you spot any errors/omissions, or anything that is unclear.