jumapari wrote:
And thanks for Mr. Jasiek for this great joseki books. Thats exactly what a beginner like me needs to understand them. Even it's a bit strange to read them in english when I know that Mr. Jasiek is a german like me
Cher Robert's mastery of English over the past several years is an example of his persistent and thorough pursuit of excellence.
jumapari wrote:
As long as I frequently make huge mistakes in every game (for instance in life and death situations), it not really depents on some small difference out of the opening.
but learning the old school and old common josekis is like learning how to play this game at the opening. If I managed to understand, what is a good shape, and why some josekis are better in a certain situation, I can practice that. Than someday somebody will knock me down with a 3x3 Invasion like Alpha Go, and I will go into that. I think that's a good way.
As Robert indicated above, the less you have to unlearn, the better.
Go is a long game in which small errors tend to accumulate and persist. In terms of the temperature of the whole board, it reduces over time, with fluctuations, such that the swings at the end of play are much smaller, as a rule, than the swings at the beginning. As gennan indicates, in chess the temperature at the end can be greater than at the beginning. For instance, when a pawn promotes there is typically a large increase in temperature in chess. The same is true, as Reti pointed out (without using the term), when a closed position opens up. That's why Reti advised beginners to play openings such as the King's Gambit, to learn how to play open positions, so that they learn to be prepared for when the game opens up.
There is an analogy to that in go, as when the liberties of stones are taken away, it is possible for local situations to heat up considerably, and that can happen at the end of play. Double Digit Kyu players (DDKs) often make make huge mistakes at the end of the game, when liberties are filled in. That's why you should always fill in the liberties before passing. And why you shouldn't resign.
But, as I said, go is a long game. Some people think that a mistake that loses only 2 points in the opening is not worth worrying about. Well, if that were the only mistake in the opening, that would be so. But the difference between a professional and a DDK is on average, about 2 pts. per move. Small losses tend to persist and accumulate.
The thing is, it is relatively easy to avoid 2 pt. losses in the opening. Imitating current professional opening play, even without learning opening principles, per se, is a good start. It's not like Alpha Go and other AI play early 3-3 invasions, but humans don't. Now everybody plays early 3-3 invasions.
When reviewing your own games with AI, of course you should learn how to avoid blunders. But also pay attention to the AI's suggestions for the opening, even if they only make small improvements for each play. Go is a long game. Small improvements add up.
OC, you don't need to spend much time on each suggestion. And you don't have to slavishly follow them. But take note of them.