Search found 295 matches
- Tue Mar 05, 2013 4:33 pm
- Forum: Computer Go
- Topic: Java security problem
- Replies: 30
- Views: 21149
Re: Java security problem
For a statically compiled application and for a buffer to overflow, there must be a reason: division by zero, missing garbage colletion or interpretation of unchecked input of network data or GUI entered data. The programmer need not be a security expert to avoid such, but he just needs discipline ...
- Sun Feb 17, 2013 6:31 am
- Forum: Computer Go
- Topic: Java security problem
- Replies: 30
- Views: 21149
Re: Java security problem
or b) convincing the programmer to avoid JRE. Either way closes the vector of JRE-related security issues. (Provided one does not have to use third programs depending on JRE.)
You are missing one crucial point: Sure, not using JRE closes the vector of JRE-related security issues. But it also ...
You are missing one crucial point: Sure, not using JRE closes the vector of JRE-related security issues. But it also ...
Re: Focus
By the way, right around New Year's I discovered Habit RPG. It was pretty good at forcing me to do things that I wanted to do... although staying logged on to my computer record stuff on it was a bit of a drag, and the website kept going down. You should try it. Habitrpg.com
+1 for them using ...
+1 for them using ...
- Thu Sep 13, 2012 4:37 am
- Forum: Study Group
- Topic: Interesting game
- Replies: 16
- Views: 7695
Re: Interesting game
$$
$$ . . . . . . . . . . . . |
$$ . . . . . . . . . . . . |
$$ . . . . Y . . . . . . . |
$$ . . X Y a W . . X . . . |
$$ . . . O W . . . . . . . |
$$ . . . . . . . . . . . . |
$$ . . . . . . . . . . . . |
$$ -------------------------
The circled white stones can not be cut. The triangled black ...
$$ . . . . . . . . . . . . |
$$ . . . . . . . . . . . . |
$$ . . . . Y . . . . . . . |
$$ . . X Y a W . . X . . . |
$$ . . . O W . . . . . . . |
$$ . . . . . . . . . . . . |
$$ . . . . . . . . . . . . |
$$ -------------------------
The circled white stones can not be cut. The triangled black ...
- Thu Aug 30, 2012 5:05 am
- Forum: Amateurs
- Topic: One Space and Two Space Jump
- Replies: 13
- Views: 9896
Re: One Space and Two Space Jump
I have been reading Opening Theory Made Easy for a few days, and it uses one space and two space jumps to run away/attack a lot. Since both jumps can be cut , especially the two space jump, why would it be a good way of fleeing or attacking ? In what sort of a position would these jumps be safe ...
- Thu Aug 23, 2012 4:38 am
- Forum: General Go Chat
- Topic: The Probability of a Monkey Defeating Yi Chang-ho
- Replies: 121
- Views: 35019
Re: The Probability of a Monkey Defeating Yi Chang-ho
Million-to-one chances crop up nine times out of ten.
-- Terry Pratchett
(sorry, couldn't resist
)
-- Terry Pratchett
(sorry, couldn't resist
- Fri Jul 20, 2012 10:22 am
- Forum: General Go Chat
- Topic: Cats and Go
- Replies: 17
- Views: 17577
Re: Cats and Go
I think cats always want to take part in the activities you're interested in. If you're sitting in front of the computer a lot, they're going to come and sit on your keyboard or mousepad. If you're reading comic books, they are going to sit in the middle of the comic books. And if you happen to play ...
- Mon May 14, 2012 7:15 am
- Forum: Computer Go
- Topic: Go Programs and counting...
- Replies: 18
- Views: 9903
Re: Go Programs and counting...
It depends on the context. Sometimes you want the computer to determine the score without human interaction.
But in the standard case, I agree, the most practical solution is to let the players remove the dead stones manually, and then solve the much simpler sub-problem of flood-filling the ...
But in the standard case, I agree, the most practical solution is to let the players remove the dead stones manually, and then solve the much simpler sub-problem of flood-filling the ...
- Thu May 10, 2012 5:32 am
- Forum: Computer Go
- Topic: Go Programs and counting...
- Replies: 18
- Views: 9903
Re: Go Programs and counting...
No, it does not apply to the technical definition of stone/area scoring. It applies to the practical problem of determining who won the game at the end.
Of course you can always simplify a problem by just changing the problem statement in a way that is convenient, but in doing so, you didn't ...
Of course you can always simplify a problem by just changing the problem statement in a way that is convenient, but in doing so, you didn't ...
- Thu May 10, 2012 3:21 am
- Forum: Computer Go
- Topic: Go Programs and counting...
- Replies: 18
- Views: 9903
Re: Go Programs and counting...
Only life-and-death dependent scoring is hard. Area scoring, stone scoring etc. are O(n), i.e., as trivial as flood-filling.
Nonsense.
Your seemingly trivial flood-filling can not remove dead stones, and it also doesn't handle seki.
Read the paper I referenced.
You're of course free to disagree ...
Nonsense.
Your seemingly trivial flood-filling can not remove dead stones, and it also doesn't handle seki.
Read the paper I referenced.
You're of course free to disagree ...
- Wed May 09, 2012 4:46 am
- Forum: Computer Go
- Topic: Go Programs and counting...
- Replies: 18
- Views: 9903
Re: Go Programs and counting...
Is counting a difficult problem for computer programs?
Actually, scoring a finished position is PSPACE-hard
m
So in general, yes, counting is a very difficult problem for computer programs, even for finished positions. But in practice, heuristics can help. Especially for bots that is not a ...
Actually, scoring a finished position is PSPACE-hard
m
So in general, yes, counting is a very difficult problem for computer programs, even for finished positions. But in practice, heuristics can help. Especially for bots that is not a ...
- Tue Jan 24, 2012 8:07 am
- Forum: 1-on-1 Malkovich games
- Topic: 154. illuck vs. Celebrir
- Replies: 198
- Views: 103535
Re: 154. illuck vs. Celebrir
I have to admit that this looks like a good move... Let's look at some options:
$$Wcm1 illluck vs. Celebrir - Diagram 1
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . 8 4 7 . . . . . . . . . . . . . . . |
$$ | 6 . 2 3 O . . O . X . O . X . . X ...
- Mon Jan 23, 2012 9:39 am
- Forum: KGS
- Topic: KGS sound on Linux - current status
- Replies: 4
- Views: 4880
Re: KGS sound on Linux - current status
Actually, starting with version 7, the official Oracle JDK and the OpenJDK are nearly identical, and the differences are expected to disappear soon...
(See for example http://blogs.oracle.com/henrik/entry/moving_to_openjdk_as_the .)
I would be very surprised if you still found ...
(See for example http://blogs.oracle.com/henrik/entry/moving_to_openjdk_as_the .)
I would be very surprised if you still found ...
- Mon Jan 23, 2012 6:35 am
- Forum: 1-on-1 Malkovich games
- Topic: 154. illuck vs. Celebrir
- Replies: 198
- Views: 103535
Re: 154. illuck vs. Celebrir
$$Wc illuck vs. Celebrir
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . O . . . . . . . . . . . X . . |
$$ | . . O ...
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . O . . . . . . . . . . . X . . |
$$ | . . O ...
- Fri Jan 20, 2012 5:21 am
- Forum: General Go Chat
- Topic: No 2 Games Alike?
- Replies: 22
- Views: 10234
Re: No 2 Games Alike?
I'm also pretty sure no two games played on internet are exactly alike (except on purpose). The probability of that happening is still low enough 
Theoretically (with access to the database of a go server), it shouldn't be that hard to check
Theoretically (with access to the database of a go server), it shouldn't be that hard to check