Search found 310 matches
- Tue Nov 29, 2022 5:36 am
- Forum: General Go Chat
- Topic: How to sign up for Go4Go?
- Replies: 1
- Views: 5100
How to sign up for Go4Go?
Clearly, I need an account for Go4Go (dot net) if I want to view pro. game records from there – such as those linked from goratings (dot org) – and I actually already have one with one of my email addresses but none of my old passwords are working :scratch: , a current password for the site isn't ...
- Thu Oct 21, 2021 3:23 pm
- Forum: Off Topic
- Topic: "My YouTube Obsessions" or "Tenuki to YouTube"
- Replies: 1
- Views: 5420
"My YouTube Obsessions" or "Tenuki to YouTube"
I haven't been around here, in a while, and I found myself in the off-topic section, upon my return, and, for no known reason, I suddenly thought, "hey, finally! a community that might appreciate my raving about my YouTube obsessions!"
Feel free to ignore me. I've been raving about them in-real ...
Feel free to ignore me. I've been raving about them in-real ...
- Fri Nov 29, 2019 5:32 am
- Forum: Professionals
- Topic: Lee Sedol retires from the KBA
- Replies: 30
- Views: 21036
Lee Sedol retires from the KBA
What do you make of this:
"With the debut of AI in Go games, I've realized that I'm not at the top even if I become the number one through frantic efforts," Lee told Yonhap News Agency this week. "Even if I become the number one, there is an entity that cannot be defeated."
Source: https://www ...
"With the debut of AI in Go games, I've realized that I'm not at the top even if I become the number one through frantic efforts," Lee told Yonhap News Agency this week. "Even if I become the number one, there is an entity that cannot be defeated."
Source: https://www ...
- Fri Nov 22, 2019 6:06 am
- Forum: Creative writing
- Topic: you know you've played too much go when...
- Replies: 45
- Views: 104697
Re: you know you've played too much go when...
38. In casual, every-day conversation, you use phrases like, "we should do this for the aji."
39. Your spouse and friends understand.
40. Some of those friends don't even play Go.
41. The latter are on the decline.
39. Your spouse and friends understand.
40. Some of those friends don't even play Go.
41. The latter are on the decline.
- Wed Oct 16, 2019 6:15 am
- Forum: Trading Post
- Topic: Seeking the GoGoD Encyclopedia
- Replies: 6
- Views: 12619
Re: Seeking the GoGoD Encyclopedia
I'd absolutely love to get my hands on the Encyclopaedia of curiosity content, already having the SGF game records from the database.
I suppose I'd expect to pay between 20€ and 30€ for such a thing. I, personally, could afford more but you'd have to sell me on the idea in order for me to choose to ...
I suppose I'd expect to pay between 20€ and 30€ for such a thing. I, personally, could afford more but you'd have to sell me on the idea in order for me to choose to ...
- Thu Oct 03, 2019 4:14 am
- Forum: Computer Go
- Topic: SGF Komi, the `KM` property and Chinese Rules
- Replies: 11
- Views: 8519
Re: SGF Komi, the `KM` property and Chinese Rules
The page sgf.html has statistics on what was frequently found, and recommendations on what to write.
Fascinating!
I'd been using this (https://www.red-bean.com/sgf/) as my primary reference for SGF, along with personal observations from SGF files saved with the set of Go software that I ...
- Wed Oct 02, 2019 3:03 am
- Forum: Computer Go
- Topic: SGF Komi, the `KM` property and Chinese Rules
- Replies: 11
- Views: 8519
Re: SGF Komi, the `KM` property and Chinese Rules
First, you need to understand the difference between full counting (komi) and half counting (komi):
http://home.snafu.de/jasiek/int.html
See also moku versus zi as counting unit:
https://senseis.xmp.net/?Moku
https://senseis.xmp.net/?Zi
Second, you must interpret a stated komi value for a ...
http://home.snafu.de/jasiek/int.html
See also moku versus zi as counting unit:
https://senseis.xmp.net/?Moku
https://senseis.xmp.net/?Zi
Second, you must interpret a stated komi value for a ...
- Wed Oct 02, 2019 2:42 am
- Forum: Computer Go
- Topic: SGF Komi, the `KM` property and Chinese Rules
- Replies: 11
- Views: 8519
Re: SGF Komi, the `KM` property and Chinese Rules
No. What causes such problems is sloppy, incompetent or idiosyncratic programming.
...
This a classic case of the tail wagging the dog. Grrrr!
Ok. You've convinced me. I'll just let the Komi be and use it, verbatim, without trying to do anything fancy to it.
I'll silently ignore whole ...
...
This a classic case of the tail wagging the dog. Grrrr!
Ok. You've convinced me. I'll just let the Komi be and use it, verbatim, without trying to do anything fancy to it.
I'll silently ignore whole ...
- Tue Oct 01, 2019 10:51 am
- Forum: Computer Go
- Topic: SGF Komi, the `KM` property and Chinese Rules
- Replies: 11
- Views: 8519
SGF Komi, the `KM` property and Chinese Rules
I've been doing some hacking on some SGF files. I found a bug in my code: I have always assumed that Komi is always a whole multiple of 0.5 which causes it to panic when given a file from SmartGo's collection (from the iOS) version that contains:
KM[3.75]
as the Komi value. The file also ...
KM[3.75]
as the Komi value. The file also ...
- Wed Sep 04, 2019 4:59 am
- Forum: Announcements
- Topic: Introducing Apachi: A Progressive Go Server
- Replies: 28
- Views: 23291
Re: Introducing Apachi: A Progressive Go Server
One way to solve the lack of players problem for a shiny new server with a fancy UI is to make your client also a client for existing servers. So in the "find a game" screen or hidden pool of automatch you include currently open challenges from KGS, OGS, and other servers with an open api.
You're ...
You're ...
- Wed Sep 04, 2019 4:53 am
- Forum: Announcements
- Topic: Introducing Apachi: A Progressive Go Server
- Replies: 28
- Views: 23291
Re: Introducing Apachi: A Progressive Go Server
don't want to be distracted by theirs.
You only see your opponent's focus during their turn, I think that is fair enough.
I understood that from your original post. I don't want to see their focus -- not even during their turn.
In real life, if my opponent spent their whole thinking time ...
- Wed Sep 04, 2019 12:30 am
- Forum: Announcements
- Topic: Introducing Apachi: A Progressive Go Server
- Replies: 28
- Views: 23291
Re: Introducing Apachi: A Progressive Go Server
- The placement process. Right now placing stones is a two-step process, whether you use the mouse or touch.
...
Most servers provide different input options that (IMO) are all flawed in different ways, so my goal was to create something that "just works" in any situation. No settings are ...
- Tue Sep 03, 2019 7:43 am
- Forum: Announcements
- Topic: Introducing Apachi: A Progressive Go Server
- Replies: 28
- Views: 23291
Re: Re:
I think the best solution would be for the new owners of KGS to open-source the server, or at least the protocol, so that interested parties could provide a nicer-looking user interface that doesn't require Java. I don't have high hopes, however.
To be fair, there's not a whole lot wrong with ...
- Mon Sep 02, 2019 7:16 am
- Forum: Announcements
- Topic: Introducing Apachi: A Progressive Go Server
- Replies: 28
- Views: 23291
Re: Introducing Apachi: A Progressive Go Server
Oh. Oh dear.
Ok. Firstly, I'm right behind you. I, too, feel that Go should learn from lichess. Hell, ALL abstract games should learn from lichess. I'm also tired of waiting on KGS for games (the wait seems to get longer and longer -- even in automatch -- as the months roll by), tired of the Fox U ...
Ok. Firstly, I'm right behind you. I, too, feel that Go should learn from lichess. Hell, ALL abstract games should learn from lichess. I'm also tired of waiting on KGS for games (the wait seems to get longer and longer -- even in automatch -- as the months roll by), tired of the Fox U ...
Re: Sokogoban
Another vital hint that isn't given: you can move the "stones" of both colours.