Search found 6282 matches

by RobertJasiek
Mon Jun 08, 2026 10:07 am
Forum: Computer Go
Topic: Nvidia Spark
Replies: 3
Views: 292

Re: Nvidia Spark

Oh, I have spent most of the previous three years on using KataGo, gaining new insight and can publish such in a couple of months, I hope.

Currently, I am a happy user of x64 / Nvidia RTX. However, it is unclear whether the RTX line of graphics cards continues as usual except for a delay or whether ...
by RobertJasiek
Sun Jun 07, 2026 12:23 am
Forum: KGS
Topic: cGoban
Replies: 2
Views: 140

Re: cGoban

Wrong pages

https://www.gokgs.com/download.jsp

used to be the correct page. Google still promotes www.gokgs.com, e.g. when searching for

"Kiseido Go Server" CGoban download

Sensei's Library and Wikipedia also still promote such on

https://senseis.xmp.net/?KGS
https://senseis.xmp.net/?CGoban3 ...
by RobertJasiek
Tue Jun 02, 2026 12:22 am
Forum: Computer Go
Topic: Nvidia Spark
Replies: 3
Views: 292

Nvidia Spark

Nvidia Spark uses an ARM CPU, an RTX GPU, Windows, allows all Nvidia libraries including CUDA and TensorRT, and promises to execute all Windows softwares.

1) Can it emulate KataGo for x64-Windows at all?

2) Relatively how fast is this emulation?

3) Should there also be a native KataGo for Nvidia ...
by RobertJasiek
Sun May 24, 2026 12:16 am
Forum: Professionals
Topic: Following Nakamura Sumire
Replies: 692
Views: 963736

Re: Following Nakamura Sumire

1/2 point kos are extremely rare.

https://senseis.xmp.net/?RealHalfPointKo

I suppose instead you mean the last basic endgame ko. Its move values are:

1/3 under territory scoring

2/3 under area scoring without dame ko fight

4/3 under area scoring with dame ko fight

https://home.snafu.de/jasiek ...
by RobertJasiek
Sun Apr 12, 2026 11:23 pm
Forum: Forum/Site Suggestions and Bugs
Topic: Database Errors
Replies: 0
Views: 4687

Database Errors

During the previous 24h, L19 was unavailable for several hours due to database errors. An error message appeared with the suggestion to contact an admin but no email address of any admin was shown at the error message so one would not know how to report the occurrence of database errors when they ...
by RobertJasiek
Mon Apr 06, 2026 11:20 pm
Forum: Study Group
Topic: Evaluation of Local Endgames with Long Sequences
Replies: 0
Views: 7555

Evaluation of Local Endgames with Long Sequences

It is insufficient to consider values of followers and individual moves. It is also mandatory to verify whether long alternating sequences of several plays are worth playing successively to know from which followers to derive the initial move value.

I criticise every unverified local endgame ...
by RobertJasiek
Fri Apr 03, 2026 9:05 am
Forum: Computer Go
Topic: Pachi 12 for Windows
Replies: 40
Views: 200873

Re: Pachi 12 for Windows

I do not know how Pachi does it but my study with KataGo has let me redefine joseki as "correct sequence for several standard openings judged by KataGo with sufficiently many playouts".
by RobertJasiek
Tue Mar 31, 2026 10:59 pm
Forum: Announcements
Topic: LifeIn19x19.com v2.0!
Replies: 48
Views: 134984

Re: SEND OUT THOSE EMAILS ALREADY ABOUT L19 RESURRECTION


How are we to get John, Bill, and others


Bill stopped writing, IIRC, in summer 2021 presumably due to personal circumstances, which I suspect might be age- / health-related. It was two months before my publication of very much mathematical endgame theory, in which he would have been very ...
by RobertJasiek
Sun Mar 29, 2026 8:47 am
Forum: Professionals
Topic: "Code Name: BlueSpot" pro vs AI handicap matches
Replies: 4
Views: 4223

Re: "Code Name: BlueSpot" pro vs AI handicap matches

In the pre-AlphaGo-era, some professionals claimed that they would always beat God on H3, or was it H4? Anyway, I expect this prediction is in danger. OTOH, this is the chance for humans to beat AI down to H9 by a) exploiting novel trivial weaknesses of the neural net or b) complex life and death ...
by RobertJasiek
Tue Mar 17, 2026 11:32 pm
Forum: Study Group
Topic: Endgame values with area counting
Replies: 5
Views: 4289

Re: Endgame values with area counting

Here are comments on part 1.

You study area deiri counting. Usually, one would use area miai counting.

For area miai counting, I (and others before me) have stated the principle "Usually, an area move value is 1 larger than a territory move value."

Unsurprisingly, for area deiri counting, you ...
by RobertJasiek
Tue Mar 10, 2026 11:52 pm
Forum: Announcements
Topic: LifeIn19x19.com v2.0!
Replies: 48
Views: 134984

Re: LifeIn19x19.com v2.0!

Currently, when logged in, the Hamburger Menu "Quick links" contains "New Posts". One does not see this option when logged out. When logged in, initially the second row of the menu bar is "Board index . Life In 19x19.com General Topics . Announcements". When logged out, it is just "Board index".

I ...
by RobertJasiek
Tue Mar 10, 2026 9:50 am
Forum: Announcements
Topic: LifeIn19x19.com v2.0!
Replies: 48
Views: 134984

Re: LifeIn19x19.com v2.0!

Many thanks to everybody having brought L19 back to life! It is good that updated code makes hacking less likely.
by RobertJasiek
Mon Jun 02, 2025 7:54 am
Forum: Announcements
Topic: Major new article on go in German
Replies: 7
Views: 28373

Re: Major new article on go in German

if intelligent aliens exist on another planet, the game they would play would be go.

For a game to be reinvented remotely, several game design decisions have to be made. Go (with some reasonably simple ruleset) requires a comparatively small number of such design decisions. Simpler games, such as ...
by RobertJasiek
Sat May 10, 2025 1:47 am
Forum: Computer Go
Topic: Absolute Zero
Replies: 1
Views: 20885

Absolute Zero

In the paper Absolute Zero: Reinforced Self-play Reasoning with Zero Data

https://arxiv.org/pdf/2505.03335

AI learns from scratch on its own to create and prove problems of reasoning incl. deduction, abduction and induction for coding or mathematics in the manner of Alpha(Go)Zero or KataGo ...
by RobertJasiek
Sat Mar 29, 2025 8:44 pm
Forum: Computer Go
Topic: AI Study
Replies: 7
Views: 24428

Re: AI Study

MOST of the time we do not have the situation where A>B at a lower number of playouts but B>A at a very high number of playouts.

It is my observation in Katago study that it changes the relative order of most move candidates frequently for low numbers of playouts. A>B and B>A tend to change ...