Oh, I have spent most of the previous three years on using KataGo, gaining new insight and can publish such in a couple of months, I hope.
Currently, I am a happy user of x64 / Nvidia RTX. However, it is unclear whether the RTX line of graphics cards continues as usual except for a delay or whether ...
Search found 6282 matches
- Mon Jun 08, 2026 10:07 am
- Forum: Computer Go
- Topic: Nvidia Spark
- Replies: 3
- Views: 292
Re: cGoban
Wrong pages
https://www.gokgs.com/download.jsp
used to be the correct page. Google still promotes www.gokgs.com, e.g. when searching for
"Kiseido Go Server" CGoban download
Sensei's Library and Wikipedia also still promote such on
https://senseis.xmp.net/?KGS
https://senseis.xmp.net/?CGoban3 ...
https://www.gokgs.com/download.jsp
used to be the correct page. Google still promotes www.gokgs.com, e.g. when searching for
"Kiseido Go Server" CGoban download
Sensei's Library and Wikipedia also still promote such on
https://senseis.xmp.net/?KGS
https://senseis.xmp.net/?CGoban3 ...
- Tue Jun 02, 2026 12:22 am
- Forum: Computer Go
- Topic: Nvidia Spark
- Replies: 3
- Views: 292
Nvidia Spark
Nvidia Spark uses an ARM CPU, an RTX GPU, Windows, allows all Nvidia libraries including CUDA and TensorRT, and promises to execute all Windows softwares.
1) Can it emulate KataGo for x64-Windows at all?
2) Relatively how fast is this emulation?
3) Should there also be a native KataGo for Nvidia ...
1) Can it emulate KataGo for x64-Windows at all?
2) Relatively how fast is this emulation?
3) Should there also be a native KataGo for Nvidia ...
- Sun May 24, 2026 12:16 am
- Forum: Professionals
- Topic: Following Nakamura Sumire
- Replies: 692
- Views: 963736
Re: Following Nakamura Sumire
1/2 point kos are extremely rare.
https://senseis.xmp.net/?RealHalfPointKo
I suppose instead you mean the last basic endgame ko. Its move values are:
1/3 under territory scoring
2/3 under area scoring without dame ko fight
4/3 under area scoring with dame ko fight
https://home.snafu.de/jasiek ...
https://senseis.xmp.net/?RealHalfPointKo
I suppose instead you mean the last basic endgame ko. Its move values are:
1/3 under territory scoring
2/3 under area scoring without dame ko fight
4/3 under area scoring with dame ko fight
https://home.snafu.de/jasiek ...
- Sun Apr 12, 2026 11:23 pm
- Forum: Forum/Site Suggestions and Bugs
- Topic: Database Errors
- Replies: 0
- Views: 4687
Database Errors
During the previous 24h, L19 was unavailable for several hours due to database errors. An error message appeared with the suggestion to contact an admin but no email address of any admin was shown at the error message so one would not know how to report the occurrence of database errors when they ...
- Mon Apr 06, 2026 11:20 pm
- Forum: Study Group
- Topic: Evaluation of Local Endgames with Long Sequences
- Replies: 0
- Views: 7555
Evaluation of Local Endgames with Long Sequences
It is insufficient to consider values of followers and individual moves. It is also mandatory to verify whether long alternating sequences of several plays are worth playing successively to know from which followers to derive the initial move value.
I criticise every unverified local endgame ...
I criticise every unverified local endgame ...
- Fri Apr 03, 2026 9:05 am
- Forum: Computer Go
- Topic: Pachi 12 for Windows
- Replies: 40
- Views: 200873
Re: Pachi 12 for Windows
I do not know how Pachi does it but my study with KataGo has let me redefine joseki as "correct sequence for several standard openings judged by KataGo with sufficiently many playouts".
- Tue Mar 31, 2026 10:59 pm
- Forum: Announcements
- Topic: LifeIn19x19.com v2.0!
- Replies: 48
- Views: 134984
Re: SEND OUT THOSE EMAILS ALREADY ABOUT L19 RESURRECTION
How are we to get John, Bill, and others
Bill stopped writing, IIRC, in summer 2021 presumably due to personal circumstances, which I suspect might be age- / health-related. It was two months before my publication of very much mathematical endgame theory, in which he would have been very ...
- Sun Mar 29, 2026 8:47 am
- Forum: Professionals
- Topic: "Code Name: BlueSpot" pro vs AI handicap matches
- Replies: 4
- Views: 4223
Re: "Code Name: BlueSpot" pro vs AI handicap matches
In the pre-AlphaGo-era, some professionals claimed that they would always beat God on H3, or was it H4? Anyway, I expect this prediction is in danger. OTOH, this is the chance for humans to beat AI down to H9 by a) exploiting novel trivial weaknesses of the neural net or b) complex life and death ...
- Tue Mar 17, 2026 11:32 pm
- Forum: Study Group
- Topic: Endgame values with area counting
- Replies: 5
- Views: 4289
Re: Endgame values with area counting
Here are comments on part 1.
You study area deiri counting. Usually, one would use area miai counting.
For area miai counting, I (and others before me) have stated the principle "Usually, an area move value is 1 larger than a territory move value."
Unsurprisingly, for area deiri counting, you ...
You study area deiri counting. Usually, one would use area miai counting.
For area miai counting, I (and others before me) have stated the principle "Usually, an area move value is 1 larger than a territory move value."
Unsurprisingly, for area deiri counting, you ...
- Tue Mar 10, 2026 11:52 pm
- Forum: Announcements
- Topic: LifeIn19x19.com v2.0!
- Replies: 48
- Views: 134984
Re: LifeIn19x19.com v2.0!
Currently, when logged in, the Hamburger Menu "Quick links" contains "New Posts". One does not see this option when logged out. When logged in, initially the second row of the menu bar is "Board index . Life In 19x19.com General Topics . Announcements". When logged out, it is just "Board index".
I ...
I ...
- Tue Mar 10, 2026 9:50 am
- Forum: Announcements
- Topic: LifeIn19x19.com v2.0!
- Replies: 48
- Views: 134984
Re: LifeIn19x19.com v2.0!
Many thanks to everybody having brought L19 back to life! It is good that updated code makes hacking less likely.
- Mon Jun 02, 2025 7:54 am
- Forum: Announcements
- Topic: Major new article on go in German
- Replies: 7
- Views: 28373
Re: Major new article on go in German
if intelligent aliens exist on another planet, the game they would play would be go.
For a game to be reinvented remotely, several game design decisions have to be made. Go (with some reasonably simple ruleset) requires a comparatively small number of such design decisions. Simpler games, such as ...
For a game to be reinvented remotely, several game design decisions have to be made. Go (with some reasonably simple ruleset) requires a comparatively small number of such design decisions. Simpler games, such as ...
- Sat May 10, 2025 1:47 am
- Forum: Computer Go
- Topic: Absolute Zero
- Replies: 1
- Views: 20885
Absolute Zero
In the paper Absolute Zero: Reinforced Self-play Reasoning with Zero Data
https://arxiv.org/pdf/2505.03335
AI learns from scratch on its own to create and prove problems of reasoning incl. deduction, abduction and induction for coding or mathematics in the manner of Alpha(Go)Zero or KataGo ...
https://arxiv.org/pdf/2505.03335
AI learns from scratch on its own to create and prove problems of reasoning incl. deduction, abduction and induction for coding or mathematics in the manner of Alpha(Go)Zero or KataGo ...
- Sat Mar 29, 2025 8:44 pm
- Forum: Computer Go
- Topic: AI Study
- Replies: 7
- Views: 24428
Re: AI Study
MOST of the time we do not have the situation where A>B at a lower number of playouts but B>A at a very high number of playouts.
It is my observation in Katago study that it changes the relative order of most move candidates frequently for low numbers of playouts. A>B and B>A tend to change ...
It is my observation in Katago study that it changes the relative order of most move candidates frequently for low numbers of playouts. A>B and B>A tend to change ...