Search found 759 matches

by lightvector
Sun Apr 27, 2025 3:43 pm
Forum: General Go Chat
Topic: Visualizing go openings
Replies: 4
Views: 43638

Re: Visualizing go openings

I agree the paper might have benefitted from conferring with expert Go players.

I also have a critique on the mathematical side of things. The author writes:

We can see that opening sequences to a depth of 50 moves tend to cluster into distinct groups characterized by the very first two moves ...
by lightvector
Sun Sep 29, 2024 8:54 am
Forum: Computer Go
Topic: how has NN go engines changed way the top people play
Replies: 24
Views: 51296

Re: how has NN go engines changed way the top people play

I looked at the example and based on my understanding of how the search and neural net interact I suspect you shouldn't read too much into this case, unless you can actually find some variations where failing to make the exchange earlier costs something? Sometimes you can actually find some ...
by lightvector
Sat Feb 24, 2024 2:16 pm
Forum: General Go Chat
Topic: Attack from your weakness towards your strenght?
Replies: 21
Views: 29705

Re: Attack from your weakness towards your strenght?

Do you know where one can obtain the game record? With some searching online I found some videos of earlier matches at https://www.youtube.com/@nakaneigo-doujyo/videos but seemingly not of the match you presented the opening of here.
by lightvector
Sun Jan 07, 2024 8:18 pm
Forum: Computer Go
Topic: KataGo Distributed Training and new networks
Replies: 500
Views: 1201761

Re: KataGo Distributed Training and new networks

@And - super cool posting these games, thanks.

It's very interesting to see how massively it improves with even 3 visits.
by lightvector
Tue Dec 12, 2023 8:03 am
Forum: Amateurs
Topic: A common(?) semeai
Replies: 7
Views: 19990

Re: A common(?) semeai

Pure shape intuition. Don't know and haven't tried to read it out.

Feels like black should win this unconditionally.

$$B
$$ ------------------
$$ . . X . . 2 1 . |
$$ . . X X X O . . |
$$ . . . . X O O . |
$$ . . . . X X O . |
$$ . . . . . O X 3 |
$$ . . . . . O X . |
$$ . . . . . O X ...
by lightvector
Tue Sep 26, 2023 7:28 pm
Forum: Computer Go
Topic: Katago's Inefficient Reversion
Replies: 24
Views: 31521

Re: Katago's Inefficient Reversion

Was it in significant use prior to your own usage in research as well? Unfortunately, I would guess that "transposition" is still probably 10 to 100 times more common, if for no other reason that it is the term in chess and chess players both greatly outnumber Go players among English speakers, as ...
by lightvector
Tue Sep 19, 2023 8:41 am
Forum: Computer Go
Topic: Katago's Inefficient Reversion
Replies: 24
Views: 31521

Re: Katago's Inefficient Reversion

Each move of each reversion sequence abides by the used superko rule.

Yes, but the value of situation Q may depend on the sequence that it was reached from, for example if you reach situation Q via move sequence A, it might be that a *later* followup from situation Q might have an illegal move ...
by lightvector
Fri Sep 15, 2023 7:56 am
Forum: Computer Go
Topic: Katago's Inefficient Reversion
Replies: 24
Views: 31521

Re: Katago's Inefficient Reversion

If I guess correctly, hardware and software libraries are not suddenly 20 times as efficient on average but it is just a matter of how pointers are redirected over time and how to give more load to the CPU while the GPU remains bottlenecked. Am I right?

Mostly. Pointers aren't redirected, the ...
by lightvector
Thu Sep 14, 2023 8:06 pm
Forum: Computer Go
Topic: Katago's Inefficient Reversion
Replies: 24
Views: 31521

Re: Katago's Inefficient Reversion

What is "local life and death region"? Are you setting up a whole-board position where the endgame is all finished but the only thing unfinished is a life and death problem? Or is it just a normal whole-board position where the life and death position is the key to swinging the game? Or is it using ...
by lightvector
Thu Sep 14, 2023 9:57 am
Forum: Computer Go
Topic: Katago's Inefficient Reversion
Replies: 24
Views: 31521

Re: Katago's Inefficient Reversion

Just to be clear on terminology, if the same position is reached by multiple sequences, but that position has not occurred before in the history, then it is normally called "transposition" in the modern tree search and algorithm literature, not "reversion". The word "reversion" shares the same stem ...
by lightvector
Wed Sep 13, 2023 11:19 pm
Forum: Computer Go
Topic: Katago's Inefficient Reversion
Replies: 24
Views: 31521

Re: Katago's Inefficient Reversion

Usually, the load is roughly 16% CPU (8C/16T), 95% GPU, 5000 visits/s. If the next move has two reversion candidates with about the same percentages and scores, the load goes up to roughly 85% CPU, 85% GPU, 100,000 visits/s, maintains high load for several or dozens of seconds and then fluctuates ...
by lightvector
Tue Sep 05, 2023 5:32 pm
Forum: Computer Go
Topic: A note on percentages
Replies: 17
Views: 19342

Re: A note on percentages

alphago introduced the concept of playing endgame moves that lost points because they were safer moves that assured a half-point win.

Since I am not a fan of the AlphaGo/DeepMind invented chewing gum, lobotomy surgery, Star Wars and the penny post school of thought that seems so popular now, I'd ...
by lightvector
Sun Aug 20, 2023 8:26 am
Forum: Computer Go
Topic: New AI Computer
Replies: 53
Views: 67268

Re: New AI Computer

If you're using LizzieYZY, there should be a setting where you can configure it to pause analysis if the total number of visits hits a certain number. If you use a value that will be large enough for your purpose but that won't exhaust all your RAM, then it should be fine for you to leave it ...
by lightvector
Tue Aug 15, 2023 8:14 am
Forum: Computer Go
Topic: New AI Computer
Replies: 53
Views: 67268

Re: New AI Computer

Yep I think your experience is transferable, but probably to midgame positions with extreme and deep tactics, some of which end in huge winner-take-all swings. For opening and for "common" game positions, the komi and/or current winrate doesn't make nearly as much of a difference, to the degree that ...