Search found 6 matches

by Yoav Yaffe
Mon Nov 20, 2023 2:54 am
Forum: Go Rules
Topic: Example of superko complexity
Replies: 1
Views: 41602

Re: Example of superko complexity

=== SPOILER ALERT ===

The link https://senseis.xmp.net/?StrategicDiffe ... koVariants (found in https://www.lifein19x19.com/viewtopic.php?f=45&t=15744 ) will lead you to the (quite surprising) answer. You'll also find there (a claim about) the result under PSK.
by Yoav Yaffe
Mon Nov 13, 2023 4:00 am
Forum: Go Rules
Topic: Superko differences
Replies: 8
Views: 30876

Re: Superko differences

I think the following synthetic example (found in Sensei's) gives exactly what you want:

https://senseis.xmp.net/?StrategicDifferenceBetweenSuperkoVariants

It's a position where under the PSK variant White has a clear win (by a margin), under the SSK variant Black has a clear win, and recent ...
by Yoav Yaffe
Sun Jun 12, 2022 4:58 am
Forum: Go Rules
Topic: Ultimate Go - very simple, yet solving the free teire issue
Replies: 30
Views: 27485

Re: Ultimate Go - very simple, yet solving the free teire is

Couldn't you solve the group tax issue by changing 'declare a draw' to 'declare a tally', which counts the number of places any opposing side can't play on their next move? The one who has the higher tally wins. With this it seems like Ultimate baduk rules really are the best around! Each players ...
by Yoav Yaffe
Sat Jun 19, 2021 11:45 pm
Forum: Go Rules
Topic: Territory-style rules with a group tax
Replies: 34
Views: 33488

Re: Territory-style rules with a group tax

I think Ultimate Go (see https://senseis.xmp.net/?UltimateGo ) achieves exactly that - the "score" (which is not explicit in the rules) is the number of safe moves you can make, and yet there is sharpness, so for example a teire move is never completely free - it can turn a win into a draw (jigo ...
by Yoav Yaffe
Tue Jun 15, 2021 3:23 am
Forum: Go Rules
Topic: Ultimate Go - very simple, yet solving the free teire issue
Replies: 30
Views: 27485

Ultimate Go - very simple, yet solving the free teire issue

I would love to get feedback on a proposed ruleset called "Ultimate Go" (see [ https://senseis.xmp.net/?UltimateGo ]) which is:

(1) Extremely simple - actually based (as I found out at some point) on "no-pass Go with prisoner return", so e.g. "score" is only implicit from the rules.

(2) Solves ...
by Yoav Yaffe
Mon Jun 14, 2021 6:37 am
Forum: Go Rules
Topic: Ultimate Go - very simple, yet solving the free teire issue
Replies: 0
Views: 5997

Ultimate Go - very simple, yet solving the free teire issue

I would love to get feedback on a proposed set of rules I call Ultimate Go, which is extremely simple, yet solves the issue of free teire.

The rules are actually (as I found out at some point) based on "no pass Go with prisoner return", but with a slight complication via the device of an "ultimate ...