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 Post subject: Re: Modded Absolute Time
Post #21 Posted: Wed Sep 29, 2010 8:28 am 
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I could've been clearer: that was directed at Horibe, not you, and my point was that you should just give the TD the discretion necessary to handle such strange cases.

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 Post subject: Re: Modded Absolute Time
Post #22 Posted: Wed Sep 29, 2010 11:30 am 
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hyperpape wrote:
I could've been clearer: that was directed at Horibe, not you, and my point was that you should just give the TD the discretion necessary to handle such strange cases.


Ah :) makes more sense now

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 Post subject: Re: Modded Absolute Time
Post #23 Posted: Wed Sep 29, 2010 3:02 pm 
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shapenaji wrote:
hyperpape wrote:
I could've been clearer: that was directed at Horibe, not you, and my point was that you should just give the TD the discretion necessary to handle such strange cases.


Ah :) makes more sense now


I agree with all comments. However, it happens. I have run events where, halfway through a round I have discovered that two players have simply not used a clock because they do not like them. I have come upon a very slow player who claimed a clock did not work, and informed a rather timid child that they would not use one. Two hours later the bored to death child lost.

I agree the td should have discretion to deal with this, but it can be a pain when it comes up, particularly when the delay has already occurred.

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 Post subject: Re: Modded Absolute Time
Post #24 Posted: Wed Sep 29, 2010 8:27 pm 
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shapenaji wrote:
hyperpape wrote:
With apologies to Robert Jasiek, any ruleset/tournament design that doesn't give the TD sufficient powers to deal with edge cases like that is defective.


But... But... I just said that the TD DOES have powers to deal with this. And in order to keep the game from ending (and give both players extra time, the pattern would need to go like this:

PASS, Play, Play, Pass, Play, Play, Pass...

Now... First of all, this is a game in which white gets two moves and then black gets two moves.
No matter how you do this, if you can't have two passes in a row then you're stuck playing something that is not go.

You're telling me that two old friends who play go together don't want to play go?

I just think this Edge case is frankly ridiculous...


I would think the easier case for them (in most rule sets) would be Player A: pass, Player B: pass (enter scoring phase) player B demands resumption, it is player A's move with extra time from passing....not that this is really any less ridiculous.....but it avoids the move twice in a row issue...You could add a rule that if you resume play after passing the credit is removed, however then there is always the option of canceling your opponent's time-adding-pass via the same mechanism as above. If you say only the player who orders the resumption loses their bonus time, then you add the extra step of A pass, B Pass, B resumes, A plays, B passes, A passes, A resumes, and we end up in the same place.....Doesn't it make you wish you could just add a rule saying "don't be an idiot!"

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