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 Post subject: Re: DDK - SDK Thinking back.
Post #21 Posted: Fri Jul 09, 2010 4:41 pm 
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KGS: freegame
comment on Toge's post:
bit of an off topic discussion. so I put it in hide tags.

this is what I know about the punnishment of :b1: (which is indeed usually considered to be an overplay)

white can play :w2: or b and wait to see want to do with the corner later (easy solution avoiding complications)
to me it looks like the fight evolving from a favors black.
Click Here To Show Diagram Code
[go]$$c easy variation.
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . 1 . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . X . . . . b 2 . . . . . , . . . |
$$ | . . . a . O . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]


better is to directly go into the corner like shown below.
more complicated variation because you have to make sure to immediately neutralize the outside thickness, for example like in the second diagram below.
Click Here To Show Diagram Code
[go]$$Bcm1 best variation
$$ | . . . , . . . . .
$$ | . . . . . . . . .
$$ | . . . . . . . . .
$$ | . . 1 . . . . . .
$$ | . . 7 . . . . . .
$$ | . . 6 5 . . . . .
$$ | . . 4 X . . . . .
$$ | . . 2 3 . O . . .
$$ | . . . 8 9 . . . .
$$ | . . . . . . . . .
$$ --------------------[/go]


Click Here To Show Diagram Code
[go]$$Wcm1 continuation.
$$ | . . . , . . . . .
$$ | . . . . . . . . .
$$ | . . . . . . . . .
$$ | . . X . . . . . .
$$ | . . X . . 4 . . .
$$ | . . O X . 3 5 . .
$$ | . . O X . . . . .
$$ | . . O X 2 O . . .
$$ | . . 1 O X . . . .
$$ | . . . . . . . . .
$$ --------------------[/go]


To back this up I did a pattern search.

Indeed a seems to be very rare (got 19 hits in my database). :w2: from my top diagram got 195 hits, b got 44 hits, both are easy and aim at the invasion on the 3-3 for later.
Playing the 3-3 invasion immediately however seems to be by far the most popular (over 400 hits for the 3-3 move).

this is also explained in the free lessons I made that can be downloaded via the link I posted earlier.
here it is once more for those interested.Lesson 1

_________________
Laurens
Go school: freegame's Teaching School
Author of: The Next Move a book for 15-3kyu players.

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 Post subject: Re: DDK - SDK Thinking back.
Post #22 Posted: Sat Jul 10, 2010 2:53 pm 
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Congrats on your milestone and improvement! :D Welcome to the club. :cool: (So to speak)
I think I got to SDK and started to improve when I began to play moves that were outside of my "comfort zone." A lot of things like the keima, monkey jump and the negativity of an empty triangle were things that I learned by myself.
However, I did find "Teach yourself Go" by Charles Matthews and Senseis Library to be very helpful to improving.

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 Post subject: Re: DDK - SDK Thinking back.
Post #23 Posted: Mon Jul 12, 2010 5:08 am 
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I remember I was so focused on shodan that I actually didn't even notice going from DDK to SDK.. I really don't remember when it happened or how/why, I just kept studying and going on with the "real" prize in my eyes :P

From gokgs.com archives it seems it happened in April 2008.. That is depressing. I'm still not a proper dan, too inconsistent play.

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