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Meigo: a naturally finite game that plays almost like Go http://www.lifein19x19.com/viewtopic.php?f=10&t=19215 |
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Author: | luigi [ Sat Jun 24, 2023 2:50 pm ] |
Post subject: | Meigo: a naturally finite game that plays almost like Go |
![]() Meigo game won by Black. The moves before the first marked stone placement are omitted. White resigned at the end. Meigo is a Go variant that makes infinite loops impossible without using superko rules. The basic idea is that placements in enemy territory are made with marked stones, and you cannot place a marked stone and remove a marked stone on the same turn if the last stone placed on the board was marked. The result is a game that plays almost like Go, as you can see in these sample games:
I recommend replaying the games with BesoGo. It's nicer than EidoGo, but has no hosting service. |
Author: | RobertJasiek [ Sat Jun 24, 2023 10:34 pm ] |
Post subject: | Re: Meigo: a naturally finite game that plays almost like Go |
luigi wrote: placements in enemy territory are made with marked stones, and you cannot place a marked stone and remove a marked stone on the same turn if the last stone placed on the board was marked. "Territory" is a term with a different meaning. You mean "empty 'region' (or call it 'string') only surrounded by (that is, adjacent to) one player's stones". You mean "may not" instead of "cannot". From your text, marks are permanent (at least) as long as stones remain on the board. Is this your intention? |
Author: | Javaness2 [ Sun Jun 25, 2023 12:14 am ] |
Post subject: | Re: Meigo: a naturally finite game that plays almost like Go |
Does anyone play there variants which you keep inventing? |
Author: | luigi [ Sun Jun 25, 2023 8:57 am ] |
Post subject: | Re: Meigo: a naturally finite game that plays almost like Go |
RobertJasiek wrote: luigi wrote: placements in enemy territory are made with marked stones, and you cannot place a marked stone and remove a marked stone on the same turn if the last stone placed on the board was marked. "Territory" is a term with a different meaning. You mean "empty 'region' (or call it 'string') only surrounded by (that is, adjacent to) one player's stones". Right. That's the way I usually define territory in my games, though. RobertJasiek wrote: You mean "may not" instead of "cannot". You may or may not be right on that one. RobertJasiek wrote: From your text, marks are permanent (at least) as long as stones remain on the board. Is this your intention? Right, you unmark a stone by merging it with an unmarked stone of your color, and you need to remove an enemy group surrounding your marked stone in order to merge it with an unmarked stone of your color. |
Author: | luigi [ Sun Jun 25, 2023 9:06 am ] |
Post subject: | Re: Meigo: a naturally finite game that plays almost like Go |
Javaness2 wrote: Does anyone play there variants which you keep inventing? Hopefully someone will. This one is pretty good. |
Author: | EricBackus [ Sun Jun 25, 2023 12:19 pm ] |
Post subject: | Re: Meigo: a naturally finite game that plays almost like Go |
Quote: Right, you unmark a stone by merging it with an unmarked stone of your color, and you need to remove an enemy group surrounding your marked stone in order to merge it with an unmarked stone of your color.
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Author: | luigi [ Sun Jun 25, 2023 3:33 pm ] |
Post subject: | Re: Meigo: a naturally finite game that plays almost like Go |
EricBackus wrote: Quote: Right, you unmark a stone by merging it with an unmarked stone of your color, and you need to remove an enemy group surrounding your marked stone in order to merge it with an unmarked stone of your color.
That's not how it works. Marked stones can be unmarked, but a stone that was unmarked when placed never becomes marked. For example, in this game, ![]() The rules say: Quote: To play, follow these steps:
A point reaches a stone if a path along the lines of the board can take you from one to the other without stepping onto an unmarked stone. Note that the path can go through marked stones of any colors. |
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