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 Post subject: 1001 GoGoD Games for your Coffee Break #13 (22 Jan 2013)
Post #1 Posted: Tue Jan 22, 2013 3:21 pm 

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There are quite a few rules transgressions in pro games that never get much light of day even when they are unusual. Also, a common feature of them is that they are treated in a way that is probably not the way a western amateur might approach the problem. Which is a cautionary tale perhaps, but let's not go down that road too far. Still, we will feature quite a few of these unusual games in this series.

In 2006, the Kansai Ki-in led 5-4 in their annual joust against the Nihon Ki-in's Nagoya Branch. This was the last game to finish and so no doubt there was extra pressure.

After move 170 Seto of the Kansai Ki-in as White forgot to press his clock (it was 10 seconds a move). Hearing the seconds being counted down, Matsuoka thought it was his move and played 171 and pressed his clock. But as the seconds being counted off were Seto's, Seto's clock ran out and his buzzer sounded. In confusion, Seto pressed his clock without making a move. Apparently if he had played the expected move, a block above 171, and then pressed his clock before the buzzer sounded, it would have been OK. In other words, the previous forgetfulness would have been overlooked. Clearly the type of clock makes a difference here but we don't have those details. Maybe ez4u can help?

Seto's loss made the match score 5-5, of course.

This post by John Fairbairn was liked by 8 people: Bonobo, Dusk Eagle, ez4u, lemmata, p2501, SoDesuNe, Theo van Ees, thirdfogie
 Post subject: Re: 1001 GoGoD Games for your Coffee Break #13 (22 Jan 2013)
Post #2 Posted: Wed Jan 23, 2013 7:29 am 
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Most probably they were using a Citizen game clock. The top of the line model, The Meijin Sen, can count in various languages, but the older ones that are common (at the Kiin in Tokyo anyway) do not - they beep. The pros that I have seen all use the clock the same way. They have all learned to play purely by sound once byo yomi starts. The beeping all works the same way. Starting at ten seconds the clock beeps five times 10-->6 seconds and then switches to a continuous tone for the last five seconds (beep.. beep.. beep.. beep.. beep.. beeeee.....). The players typically continue reading until the continuous tone starts and then pick up a stone, play it, and press the clock within that final five seconds. They never look at the clock.

The incident makes (some) sense if they were playing like this. In ten-second byo yomi, the clock would never be silent. If Seto had answered Black 169 immediately (during the first five seconds) and pressed the clock, the clock would have simply continued beeping. So it is not hard to imagine that neither player noticed anything at the time. Due to their deep concentration, Matsuoka may not even have felt that the continuous tone started faster than usual, he simply recognized that it was time to make his play, and did so.

The last season or two of the old Tokyo Television (then channel 12) Hayago Championship was played at 10-second byo yomi. It was painful to watch since 10-seconds per play is so much shorter IRL than on the servers. All kind of blunders happened but not the one here since the players still enjoyed the services of a time keeper. The time keepers had a difficult job, though, since they had to count all the time!

Dave Sigaty
"Short-lived are both the praiser and the praised, and rememberer and the remembered..."
- Marcus Aurelius; Meditations, VIII 21

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