I feel you on the sandbagging frustrations... I wasn't feeling 100% last night and just wanted to play some even games. Instead, I played 6 people in a row who were ranked 2 stones higher than me a few days ago. I won the first one. The next two forfeited shortly after making enough moves for the game to be considered valid (I had even blundered badly during one of them). And the last three decimated me. And this is the at the 1D level on Fox... Unfortunately, you have to just take the good with bad. And while it's frustrating, don't let it dissuade you from continuing with the game. At least in my experience, it ends up being a small part of the overall experience.
Also, especially at your level, some of what you are seeing is probably not sandbagging. Don't get me wrong -- you are certainly encountering sandbaggers. But the rudametary ranking system that most of the Asian servers use results in very inconsistent ranks. Some people like it because it is transparent -- x wins or y losses and you move up or down -- but that "transparency" comes at a cost. Essentially, it is not unusual for an appropriately ranked player to hit a string of players that either they match up well against or who are slightly over-ranked. The player then ranks up, looses at the higher rank, and falls back down. The player then looks like a sandbagger, but is instead just a victim of a poorly conceived ranking system. You add the sandbaggers to this -- who forfeit games they should win to keep their ranks low and then destroy players they should be playing at a handicap -- and it gets much, much worse. I'm somewhere around 3k on IGS right now, and I've had several periods in which my rank has fluctuated up or down by a stone or two without my "true strength" changing.
The thing that is frustrating to me is that while obviously you can't completely prevent it, the servers could reign it in a bit. The most obvious thing to do would be to adopt a more stable ranking system. Although, the problem would then be that people would complain about the lack of transparency. (Not clear to me why people prefer to know the number of games they have to win or lose to change rank with more precision than the rank of their opponents, but many do.) But even without doing that, they could flag, review, and delete accounts with widely fluctuating ranks. Same goes for people who regularly forfeit games too early.
Slmlrdk wrote:
As a beginner player, I'm finding it surprisingly hard to get games against players who are near my level. I've played mostly on the IGS so far, but have also experimented with the OGS and KGS. The trouble is the jungle of "club accounts" at the 17-15kyu range... "Hmmm...12356/13472 w/l record, and you're 16k? No thanks; I'd like to play a real 16 Kyu."?
Believe it or not. Some of these accounts might actually be individuals players stuck that that level. Some people get stuck and can't seem to rank up despite playing insanely large numbers of games. And if you restrict yourself to blitz, the games can rack up VERY fast. Of course, many of these are also club accounts. But I find it slightly less frustrating if I remember that there is a chance that it's a real account
