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Tesuji problem http://www.lifein19x19.com/viewtopic.php?f=11&t=6325 |
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Author: | txcpa [ Sun Jul 15, 2012 10:56 pm ] | ||
Post subject: | Tesuji problem | ||
Below is a problem from the Elementary Go Series book, "Tesuji." This is problem 7 from the end of Chapter 2: Black to play and capture the cutting stones. I have shown the given answer as the first variation/branch, but I don't understand why the second variation isn't also correct. I don't see anywhere white can give double atari, at least not until the white group is already in atari itself. Am I missing something with this problem? Could it merely be that black ends up with a more preferable shape with the given answer, compared to the result of capturing with variation 2?
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Author: | speedchase [ Sun Jul 15, 2012 10:59 pm ] | ||
Post subject: | Re: Tesuji problem | ||
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Author: | txcpa [ Sun Jul 15, 2012 11:20 pm ] |
Post subject: | Re: Tesuji problem |
Thanks a bunch!! |
Author: | speedchase [ Sun Jul 15, 2012 11:22 pm ] |
Post subject: | Re: Tesuji problem |
no problem ![]() |
Author: | txcpa [ Sun Jul 15, 2012 11:27 pm ] |
Post subject: | Re: Tesuji problem |
I remember considering the variation you posted, but didn't see the white clamping move at N5 -- I clearly didn't read far enough ahead. It seems so obvious now that I've seen it. |
Author: | EdLee [ Mon Jul 16, 2012 12:37 am ] |
Post subject: | |
txcpa wrote: ...but didn't see the white clamping move at N5 -- You mean atari, not clamp. ![]() Examples: |
Author: | txcpa [ Mon Jul 16, 2012 9:53 am ] |
Post subject: | Re: |
EdLee wrote: txcpa wrote: ...but didn't see the white clamping move at N5 -- You mean atari, not clamp. ![]() Examples: Okay, thanks for the correction. I was debating on whether to use the word "clamp" with my post, since I wasn't quite sure if the atari mentioned could also be called a clamp (as it sort of "squeezes" the stone from opposite side), but I knew the top example you gave is clearly a clamp. |
Author: | shmit [ Mon Jul 16, 2012 9:12 pm ] |
Post subject: | Re: Tesuji problem |
The sequence that speedchase showed to escape is really useful to remember. It was played against me in probably half my games when I was a ddk. Also that chapter in the book ('knights move tesuji') is just to show a way to avoid this escaping sequence. |
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