Life In 19x19
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When to venture online and where?
http://www.lifein19x19.com/viewtopic.php?f=11&t=7364
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Author:  NPW [ Wed Dec 05, 2012 5:35 am ]
Post subject:  When to venture online and where?

Hello there - my daughter (15) and I have both taken up Go - she sees things much quicker than me but I will study harder to catch up!


Anyway we both use SmartGo for 9x9 games against the program and also to challenge each other.

We have also both got the SmartGo versions of Learn to play Go by Janice Kim and Vol 1 of Graded Go Problems.

When do you recommend we consider playing online - we don't want to just go online and lose every single game we play so is there a way of knowing when we would be ready - perhaps at a certain level on the SmartGo program?

Also when we play online where would be the best choice for us?

We are both interested in trying to improve at this fascinating game.

Author:  TheBigH [ Wed Dec 05, 2012 6:01 am ]
Post subject:  Re: When to venture online and where?

I'm not familiar with SmartGo, but I'd say that if you've played a few games on 19x19 against each other you're definitely able to play online.

I play on KGS and I quite like it. After you play some games your rank adjusts itself to a level where you're winning about half your games. So don't worry about losing every game you play. There's also some very, very stupid computer programs there; including one that can recognize when it's in atari and will try to get out but otherwise just plays randomly. You can't lose to it unless you really try.

Welcome to the forums.

Author:  p2501 [ Wed Dec 05, 2012 6:04 am ]
Post subject:  Re: When to venture online and where?

There are always a lot of beginners out there, so just jump right in and go from there. No need to be scared. You will soon zero in on your playing level where you'll win about 50% of your games.

I would recommend DGS, you don't have to be concerned about thinking time and there are plenty of beginners.
http://www.dragongoserver.net

If you want to play realtime games, try KGS. I don't play there myself, but from what I've read, people speak english and are helpful.
http://www.gokgs.com

Author:  msgreg [ Wed Dec 05, 2012 8:51 am ]
Post subject:  Re: When to venture online and where?

p2501 wrote:
There are always a lot of beginners out there, so just jump right in and go from there. No need to be scared. You will soon zero in on your playing level where you'll win about 50% of your games.

I would recommend DGS, you don't have to be concerned about thinking time and there are plenty of beginners.
http://www.dragongoserver.net

If you want to play realtime games, try KGS. I don't play there myself, but from what I've read, people speak english and are helpful.
http://www.gokgs.com

These are very good suggestions and perhaps the best places to start for English-speaking beginners. On KGS, if you are losing a lot, you may consider playing an easy robot player for confidence (but many will likely suggest to not get too used to playing bots, as your game will suffer).

This Sensei's Library page on KGS bots might be helpful. But you could start with IdiotBot, WeakBot50k, HelloBot, and SimpleBot perhaps in that order. Mix with a lot of human opponents and by the time you are winning against SimpleBot, you can probably leave the bots behind.

Author:  Twitchy Go [ Wed Dec 05, 2012 9:45 am ]
Post subject:  Re: When to venture online and where?

As has been previously mentioned, KGS is a very beginner friendly server. Many of the stronger players would be happy to help you out with game reviews/teaching games. Particularly good places to find these charitable chaps are the KGS Teaching Ladder, and of course the L19x19 Room. ;-)

Author:  emeraldemon [ Wed Dec 05, 2012 10:32 am ]
Post subject:  Re: When to venture online and where?

I also recommend both DGS and KGS. If you want to start a teaching game with me on DGS, send me a PM and I'll help you get set up :)

As Twitchy Go mentioned, stop by the L19x19 room on KGS and someone can give a real-time teaching game if you want.

Author:  MS_Sydney [ Wed Dec 05, 2012 4:16 pm ]
Post subject:  Re: When to venture online and where?

In addition to the above, I can say that I've been treated quite well as a beginner on kaya.gs so far.

The server doesn't have a whole lot of beginners, but there is a strong core of DDK & SDK players who are frankly enthusiastic about coaching beginners.

Author:  Xa17u [ Wed Dec 05, 2012 4:23 pm ]
Post subject:  Re: When to venture online and where?

Seconding kaya. It's quickly becoming the best server there is simply by virtue of actually being constantly upgraded.

Author:  Twitchy Go [ Wed Dec 05, 2012 5:12 pm ]
Post subject:  Re: When to venture online and where?

In respect to kaya. I've had pleasant experiences playing there but it is a very new server(either still in beta, or just out of it. I can't recall).
So while I'd say it's a server to know about KGS is probably going to be easier to get games on, it being a much older server.

Author:  otenki [ Thu Dec 06, 2012 12:53 am ]
Post subject:  Re: When to venture online and where?

http://www.tygemgo.com/ If you are in for :rambo: style go :-)

Cheers,
Otenki

Author:  LoneWolf [ Thu Dec 06, 2012 2:37 am ]
Post subject:  Re: When to venture online and where?

msgreg wrote:
p2501 wrote:
This Sensei's Library page on KGS bots might be helpful. But you could start with IdiotBot, WeakBot50k, HelloBot, and SimpleBot perhaps in that order. Mix with a lot of human opponents and by the time you are winning against SimpleBot, you can probably leave the bots behind.


You might not find those bots online at the moment. They've been offline since 02-12-12. The next weakest bot appears to be mfgo18kyu. You'll still be able to find other beginner human opponents though.

I don't suppose anyone knows if the weaker bots will be back? They were a good way for beginners to get a rank.

Author:  EdLee [ Thu Dec 06, 2012 2:54 am ]
Post subject: 

Welcome to Go and this forum. :) I recommend IGS (the gIgo client), KGS, and this forum.
Each server (like any other Go server) has its own pluses and minuses --
you have to experiment and experience them to find out which one(s) you like.
I like all three (IGS, KGS, and this forum), for different reasons. Good luck.

Author:  gowan [ Thu Dec 06, 2012 7:51 am ]
Post subject:  Re: When to venture online and where?

I'm surprised that no one mentioned the Beginners' Room on KGS. I guess that would be a good place for finding supportive people.

Author:  karaklis [ Thu Dec 06, 2012 9:53 am ]
Post subject:  Re:

EdLee wrote:
I recommend IGS (the gIgo client)

I would add to this that you can start playing competetive games on IGS (17k) after you have achieved around 10k on KGS. If you start on IGS, be prepared to get smashed for the next hundred games or so.

Author:  phrax [ Thu Dec 06, 2012 10:33 am ]
Post subject:  Re: Re:

karaklis wrote:
EdLee wrote:
I recommend IGS (the gIgo client)

I would add to this that you can start playing competetive games on IGS (17k) after you have achieved around 10k on KGS. If you start on IGS, be prepared to get smashed for the next hundred games or so.


But oh the things you'll learn :)

Author:  Unusedname [ Thu Dec 06, 2012 10:52 am ]
Post subject:  Re: Re:

phrax wrote:
karaklis wrote:
EdLee wrote:
I recommend IGS (the gIgo client)

I would add to this that you can start playing competetive games on IGS (17k) after you have achieved around 10k on KGS. If you start on IGS, be prepared to get smashed for the next hundred games or so.


But oh the things you'll learn :)


the monkey jump was the first of many hard lessons i learned growing up in igs

Author:  phrax [ Thu Dec 06, 2012 11:11 am ]
Post subject:  Re: Re:

Unusedname wrote:
the monkey jump was the first of many hard lessons i learned growing up in igs


Heh. Mine was: Wow, all those guys at the club never invaded there, I assumed its safe. I guess its only really safe if I actually know how to defend against an invasion (which at the time I didn't). Short version: club politeness versus internet relentlessness.

Author:  Unusedname [ Thu Dec 06, 2012 11:28 am ]
Post subject:  Re: Re:

phrax wrote:
Unusedname wrote:
the monkey jump was the first of many hard lessons i learned growing up in igs


Heh. Mine was: Wow, all those guys at the club never invaded there, I assumed its safe. I guess its only really safe if I actually know how to defend against an invasion (which at the time I didn't). Short version: club politeness versus internet relentlessness.


Oh yeah i forgot about that one.

My play is distinctly lacking any jump farther then 2 space on the third line.

Or are you talking about the invasions between two thick walls or inside your solid territory.

Author:  phrax [ Thu Dec 06, 2012 12:30 pm ]
Post subject:  Re: Re:

Unusedname wrote:
Oh yeah i forgot about that one.

My play is distinctly lacking any jump farther then 2 space on the third line.

Or are you talking about the invasions between two thick walls or inside your solid territory.


Anything bigger than a 2 space jump :) But my primary thought was solid or semi-solid territory. Not the stupid "I'd have to ignore 3 moves for you to live" moves (although people try that too). But things like I should be able to kill, or respond with profit, if I just play correctly. The difference feels like an opponent not invading because they see how it fails and an opponent invades just to see if it works. The constant pressure kept me honest on what truly was and wasn't my territory. It also taught me: when in doubt, protect :)

Author:  siowy [ Thu Dec 06, 2012 9:59 pm ]
Post subject:  Re: When to venture online and where?

WELCOME TO GO/BADUK/WEIQI/IGO!

i recommend a youtube search for

yukari sensei go go igo

it's entertaining, fun, and go-educational! :D

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