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Symmetrical opening http://www.lifein19x19.com/viewtopic.php?f=11&t=8298 |
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Author: | go-master [ Thu Apr 25, 2013 9:03 am ] |
Post subject: | Symmetrical opening |
I am a beginner and this is how it would look like if I played against myself. What are your comments on this opening? I know that it seems very symmetrical and it doesn't use to look like this when good players play. Also, white can't go on just imitating black, since it will lead to a defeat. However, this is how I would open up if I played against myself. Any comments? Thank you! ![]() |
Author: | amnal [ Thu Apr 25, 2013 9:08 am ] |
Post subject: | Re: What do you think about this opening? |
If I were white, I would break the mirror at move 12 (if not earlier, see below), as I think move 11 is black's first 'obviously' bad move. The problem is, it isn't very important...it's not the widest space, it doesn't threaten much in the corner, it doesn't take much territory, it's generally not very interesting. Since both players have been playing a moyo style game, with high stones and big frameworks, the best move is probably a moyo move. I don't know what's best, but the obvious move is simply tengen - the boundary between two identical moyos. More reserved might be a (high) shimari from the other 4-4, or some other moyoish thing, but when both moyos are so massive and span the whole board then it seems unlikely to be interesting to step back from the boundary. Edit: Actually, I think all the moves after move 10 are bad ![]() Edit 2: On reflection, I think moves 9 and 10 are bad too, though less so. Both players have played a framework game, but then play a boring low corner shimari and give their opponent time to finish their moyos. Tengen would still be the obvious move (and is by far the most popular in pro games). It seems the immediate key point for you to take in is follow your plan. If you've played a big moyo framework, don't forget about it and make a little territory instead...especially if your opponent has an equally big moyo! In that case, some point between the moyos will strongly aid either of them and is generally by far the biggest point on the board. Up to move 9, this opening has been played quite a few times by professionals, with telling continuations: The most popular continuations are a (28), b (10), c (5) and d (2). Perhaps we should make allowances for Takemiya single-handedly biasing this, having played 20 of those first 28, but either way it's clear that making a little territorial shimari is less important than playing something that works well with the rest of the moyo. |
Author: | go-master [ Thu Apr 25, 2013 9:55 am ] |
Post subject: | Re: Symmetrical opening |
Wow! Thanks! I will analyse your analysis. Thank you so much for spending so much time on helping me. |
Author: | Bill Spight [ Thu Apr 25, 2013 10:26 am ] |
Post subject: | Re: Symmetrical opening |
Main focus: Go is a game of territory, but simply staking out territory is a losing strategy. Generally you stake out spheres of influence and then fight over them. As the dust settles, territory is formed. Yes, early skirmishes can produce secure territory, and often players just make bases instead of forming large spheres of influence. But this does not generally happen outside of threat and counterthreat. Go is dynamic. ![]() |
Author: | go-master [ Thu Apr 25, 2013 10:59 am ] |
Post subject: | Re: Symmetrical opening |
Thanks, Bill! You write "The first bad play. The White corner is solid, so Black does not threaten much. Nor does it extend very far." -- So if a move isn't threatening, it should extend far instead. And vice versa. |
Author: | Bill Spight [ Thu Apr 25, 2013 11:06 am ] |
Post subject: | Re: Symmetrical opening |
go-master wrote: Thanks, Bill! You write "The first bad play. The White corner is solid, so Black does not threaten much. Nor does it extend very far." -- So if a move isn't threatening, it should extend far instead. And vice versa. It depends on your options. ![]() Try to make plays that do more than one thing at once. It may take experience to understand everything that a play does. |
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