It is currently Wed May 14, 2025 6:37 am

All times are UTC - 8 hours [ DST ]




Post new topic Reply to topic  [ 78 posts ]  Go to page 1, 2, 3, 4  Next
Author Message
Offline
 Post subject: scoring
Post #1 Posted: Tue Oct 08, 2013 2:00 pm 
Dies with sente

Posts: 70
Liked others: 5
Was liked: 4
Sorry to say this, but I despise the scoring methods used in this game. When I first played the game I scored by who had the most stones--who had killed the most pieces. I did some research recently and the earliest known description of the rules says that the most stones wins, written in the tang dynasty which existed in 700 AD. The game was then mostly spread by word of mouth, the reason people argue about the rules, they weren't even formally written down until the middle of the twentieth century. must play all over the board and most stones wins, it said, that must mean, that you have to play all over the board, and whoever captures the most stones wins.

territory scoring is flawed in that it favors the loser of a match scored by capturing stones, a lot of the time, which isn't necessarily fair, if I played with my mom a capturing game that took over an entire 19 by 19 board, and captured more pieces than her, but because she was able to capture a lot of empty space, which because we were battling she did accidentally, she wins territory scoring.

that is not to say that surrounding the empty space isn't a good strategy, it is especially for defense, you can't capture a shape with two eyes, and a large area encompassed by enemy stones seems dangerous to invade.

I asked my mother if she wanted to learn the other way, not my way, but the way they taught, and she said that trying to capture was fun, she wanted nothing to do with territory. I showed her the territory scoring and like me, she was a bit horrified that they would actually move the pieces around.

capturing pieces is hard and who is in a better position is hard to say until the game gets played out. I'm not even talking about Yasuda Yasutoshi, I'm not saying this is a Go variant, because it isn't, it's the same game, just scored differently in a simple way that everyone can understand. It is still the same game with the same complex puzzles that make it such a great game. There's no reason not to score that way. If you got a lot of your pieces captured, you showed poor strategy. If you were able to capture a lot of pieces, you showed good strategy. If you were capturing empty space, chances are you were frustrated by the other person capturing you so you were moving somewhere else, alone and afraid.

Top
 Profile  
 
Offline
 Post subject: Re: scoring
Post #2 Posted: Tue Oct 08, 2013 2:21 pm 
Oza

Posts: 2180
Location: ʍoquıɐɹ ǝɥʇ ɹǝʌo 'ǝɹǝɥʍǝɯos
Liked others: 237
Was liked: 662
Rank: AGA 5d
GD Posts: 4312
Online playing schedule: Every tenth February 29th from 20:00-20:01 (if time permits)
There is a LOT of misconceptions in what you write. You really need to go to Sensei's Library and read all the information there about scoring. You will find that pretty much all your assumptions are wrong. You will see that the method of scoring does not affect the outcome of the game in almost all cases.

It is not that I am trying to be curt by writing this way. It is just that there is so much already written on SL that it seems pointless repeating it here.

_________________
Still officially AGA 5d but I play so irregularly these days that I am probably only 3d or 4d over the board (but hopefully still 5d in terms of knowledge, theory and the ability to contribute).

Top
 Profile  
 
Offline
 Post subject: Re: scoring
Post #3 Posted: Tue Oct 08, 2013 3:42 pm 
Gosei
User avatar

Posts: 1758
Liked others: 378
Was liked: 375
Rank: 4d
(Context: This discussion carries over from one in this thread, including a part where Darwin admits that he is trolling)

This isn't the first time someone who has barely played the game has come to this forum to promote their highly flawed alternative.

Image

DarWIN, you have finally given me a reason to use the "blocked users" feature of phpbb forums. Congratulations.

_________________
We don't know who we are; we don't know where we are.
Each of us woke up one moment and here we were in the darkness.
We're nameless things with no memory; no knowledge of what went before,
No understanding of what is now, no knowledge of what will be.

Top
 Profile  
 
Offline
 Post subject: Re: scoring
Post #4 Posted: Tue Oct 08, 2013 4:03 pm 
Dies with sente

Posts: 70
Liked others: 5
Was liked: 4
I'm not trolling I was kidding, I don't like being accused of trolling.

Top
 Profile  
 
Offline
 Post subject: Re: scoring
Post #5 Posted: Tue Oct 08, 2013 4:10 pm 
Dies with sente

Posts: 70
Liked others: 5
Was liked: 4
I have personal experience in the method of scoring affecting the outcome of the game. I captured 38 of a person's pieces, and they won, because they had more territory. How can you still defend it?

You think this is just a beginner trying to say their stupid way of playing? How can you say that, you people who move all of the pieces around at the end of the board as if board position doesn't matter, don't you have any appreciation for the pattern?

No, you just want to win, and you win your way, so you'll count all of the empty spaces, even though the board clearly isn't designed for that. It has uneven amount of intersections making the math more difficult and a lot of intersections making it time consuming. But if you want to bore yourselves to death counting it's none of my business, I know I have fairly good strategy.

Top
 Profile  
 
Offline
 Post subject: Re: scoring
Post #6 Posted: Tue Oct 08, 2013 4:29 pm 
Lives in sente

Posts: 800
Liked others: 141
Was liked: 123
Rank: AGA 2kyu
Universal go server handle: speedchase
darWIN wrote:
I have personal experience in the method of scoring affecting the outcome of the game. I captured 38 of a person's pieces, and they won, because they had more territory. How can you still defend it?

You think this is just a beginner trying to say their stupid way of playing? How can you say that, you people who move all of the pieces around at the end of the board as if board position doesn't matter, don't you have any appreciation for the pattern?

No, you just want to win, and you win your way, so you'll count all of the empty spaces, even though the board clearly isn't designed for that. It has uneven amount of intersections making the math more difficult and a lot of intersections making it time consuming. But if you want to bore yourselves to death counting it's none of my business, I know I have fairly good strategy.

Your game is trivial. It's fine if you enjoy playing it, just like it is completely within your right to play tick tack toe. Just don't expect us to concern ourselves with playing it or studying it.

PS. the most stones on the board wins ruleset is almost identical to territory scoring (excluding things like passes and groups tax) as long as you fill territory.

PPS. you might consider playing a bit more with traditional rules. There is a reason they are the ones we use, it isn't just tradition. I'm sure once you get a bit stronger you'll start to understand why.

Top
 Profile  
 
Offline
 Post subject: Re: scoring
Post #7 Posted: Tue Oct 08, 2013 4:51 pm 
Oza

Posts: 2180
Location: ʍoquıɐɹ ǝɥʇ ɹǝʌo 'ǝɹǝɥʍǝɯos
Liked others: 237
Was liked: 662
Rank: AGA 5d
GD Posts: 4312
Online playing schedule: Every tenth February 29th from 20:00-20:01 (if time permits)
darWIN wrote:
I have personal experience in the method of scoring affecting the outcome of the game. I captured 38 of a person's pieces, and they won, because they had more territory. How can you still defend it?


Simple. Go is not about capturing anything. If you want to capture, play chess.

Oh, no, that would not work for you would it? The pieces move.

Perhaps you should take up bridge.

_________________
Still officially AGA 5d but I play so irregularly these days that I am probably only 3d or 4d over the board (but hopefully still 5d in terms of knowledge, theory and the ability to contribute).

Top
 Profile  
 
Offline
 Post subject: Re: scoring
Post #8 Posted: Tue Oct 08, 2013 5:14 pm 
Dies with sente

Posts: 70
Liked others: 5
Was liked: 4
now I remember why I called you guys nerds back when I played basketball, before I got epilepsy and had to quit. It's because you're a bunch of pompous people who think you're the smartest when all you're doing is playing a game. A game is played for fun, and messing up the beautiful pattern created and counting the intersections isn't fun, destroying my opponent is. I'm not breaking the rules.

Top
 Profile  
 
Offline
 Post subject: Re: scoring
Post #9 Posted: Tue Oct 08, 2013 5:26 pm 
Dies with sente

Posts: 70
Liked others: 5
Was liked: 4
If I had a pet robot who could look at the board and count the intersections for me, I'd consider playing your way, perhaps. unfortunately I'm a stupid human and it takes me fifteen minutes.

Top
 Profile  
 
Offline
 Post subject: Re: scoring
Post #10 Posted: Tue Oct 08, 2013 5:29 pm 
Dies with sente

Posts: 70
Liked others: 5
Was liked: 4
you don't want to be schooled by a stupid jock though, your first instinct is to call me an idiot, you think I'm more brawn than brains, and you don't think about my words as if they real.

Top
 Profile  
 
Offline
 Post subject: Re: scoring
Post #11 Posted: Tue Oct 08, 2013 5:35 pm 
Lives in sente

Posts: 800
Liked others: 141
Was liked: 123
Rank: AGA 2kyu
Universal go server handle: speedchase
darWIN wrote:
If I had a pet robot who could look at the board and count the intersections for me, I'd consider playing your way, perhaps. unfortunately I'm a stupid human and it takes me fifteen minutes.


Play on the computer? Learn to count in like 2 minutes?

darWIN wrote:
now I remember why I called you guys nerds back when I played basketball, before I got epilepsy and had to quit.

I've never heard someone brag about being a bully before. This really is a new one.

darWIN wrote:
It's because you're a bunch of pompous people who think you're the smartest when all you're doing is playing a game. A game is played for fun, and messing up the beautiful pattern created and counting the intersections isn't fun, destroying my opponent is. I'm not breaking the rules.

Did you bother reading my post?

darWIN wrote:
you don't want to be schooled by a stupid jock though, your first instinct is to call me an idiot, you think I'm more brawn than brains, and you don't think about my words as if they real.


I searched the entire thread. The word idiot only appears once, where you say it. (well now it appears more obviously). I searched the other thread as well. I can't find an occurrence there either. It is apparent that even though you may not realize your words are real, I do.

Top
 Profile  
 
Offline
 Post subject: Re: scoring
Post #12 Posted: Tue Oct 08, 2013 6:09 pm 
Lives in sente
User avatar

Posts: 1206
Liked others: 51
Was liked: 192
Rank: KGS 5d
KGS: Str1fe, Midorisuke
I have a question - do you allow passing?

Top
 Profile  
 
Offline
 Post subject: Re: scoring
Post #13 Posted: Tue Oct 08, 2013 6:12 pm 
Dies with sente

Posts: 70
Liked others: 5
Was liked: 4
now I am the mongolian and you are china with your great wall. I am a soldier saying the game should be kill or be killed and you are the emperor looking from above who does not care who lives or dies, but just wants to divide the earth into his way of thinking and does not care for mine.

Top
 Profile  
 
Offline
 Post subject: Re: scoring
Post #14 Posted: Tue Oct 08, 2013 6:15 pm 
Dies with sente

Posts: 70
Liked others: 5
Was liked: 4
Shaddy wrote:
I have a question - do you allow passing?


Well, passing isn't really practical. To capture pieces you have to be a step ahead of the other person. So if you pass you'll naturally be a step behind. If you capture first then want to stop playing, well, ok, but there's a lot of space on the board.

Top
 Profile  
 
Offline
 Post subject: Re: scoring
Post #15 Posted: Tue Oct 08, 2013 6:20 pm 
Lives in sente
User avatar

Posts: 1206
Liked others: 51
Was liked: 192
Rank: KGS 5d
KGS: Str1fe, Midorisuke
Here's the point I'd like to make: if you allow passing, then the first person to capture wins, if he wants to win. If you don't, you will eventually reach a point where there is essentially nothing left to capture, and the board is divided into territories. At this point, both players will start to fill in their own areas, until someone has to start filling in their own eyes; this will be the person with less territory, and he will lose, so capture-scoring becomes nearly equivalent to area-scoring.

Top
 Profile  
 
Offline
 Post subject: Re: scoring
Post #16 Posted: Tue Oct 08, 2013 6:25 pm 
Lives in sente

Posts: 800
Liked others: 141
Was liked: 123
Rank: AGA 2kyu
Universal go server handle: speedchase
darWIN wrote:
Well, passing isn't really practical. To capture pieces you have to be a step ahead of the other person. So if you pass you'll naturally be a step behind. If you capture first then want to stop playing, well, ok, but there's a lot of space on the board.


What if someone wanted to? Would you allow it?

Top
 Profile  
 
Offline
 Post subject: Re: scoring
Post #17 Posted: Tue Oct 08, 2013 7:40 pm 
Lives in sente

Posts: 706
Liked others: 252
Was liked: 251
GD Posts: 846
Dusk Eagle wrote:
DarWIN, you have finally given me a reason to use the "blocked users" feature of phpbb forums. Congratulations.


Sadly, I have recently felt the need to start using the feature after doing without it for years. But it's really a very tiny number of offenders.

Top
 Profile  
 
Offline
 Post subject: Re: scoring
Post #18 Posted: Tue Oct 08, 2013 8:08 pm 
Oza

Posts: 2180
Location: ʍoquıɐɹ ǝɥʇ ɹǝʌo 'ǝɹǝɥʍǝɯos
Liked others: 237
Was liked: 662
Rank: AGA 5d
GD Posts: 4312
Online playing schedule: Every tenth February 29th from 20:00-20:01 (if time permits)
snorri wrote:
Dusk Eagle wrote:
DarWIN, you have finally given me a reason to use the "blocked users" feature of phpbb forums. Congratulations.


Sadly, I have recently felt the need to start using the feature after doing without it for years. But it's really a very tiny number of offenders.


How is it done?

_________________
Still officially AGA 5d but I play so irregularly these days that I am probably only 3d or 4d over the board (but hopefully still 5d in terms of knowledge, theory and the ability to contribute).

Top
 Profile  
 
Offline
 Post subject: Re: scoring
Post #19 Posted: Tue Oct 08, 2013 8:29 pm 
Oza

Posts: 2356
Location: Ireland
Liked others: 662
Was liked: 442
Universal go server handle: Boidhre
DrStraw wrote:
snorri wrote:
Dusk Eagle wrote:
DarWIN, you have finally given me a reason to use the "blocked users" feature of phpbb forums. Congratulations.


Sadly, I have recently felt the need to start using the feature after doing without it for years. But it's really a very tiny number of offenders.


How is it done?


Go to profile and click "Add foe." Personally I don't bother with the feature.

Top
 Profile  
 
Offline
 Post subject: Re: scoring
Post #20 Posted: Tue Oct 08, 2013 9:34 pm 
Gosei
User avatar

Posts: 1639
Location: Ponte Vedra
Liked others: 642
Was liked: 490
Universal go server handle: Bantari
Hi darWIN

I absolutely agree with you. 100%!!
Counting surrounded empty spaces is boring, and so is playing to collect more and more of them. I think only boring people would have fun doing something like that. Very dreadful, for sure.

But I also think that counting dead stones is also boring. Why would you? 1,2,3,4...20,21,22...43,44,45,46....78,79,80,81,82....104,105,106... boooooring!!! I mean, its a GAME, yes? And a game should be fun, yes? This is why we all play, for fun, yes? So I love your ideas, but I think you did not take it far enough. Check this out.

When I play, I don't bother counting empty spaces, and I certainly do not bother counting dead stones. Why should I - its no fun at all!! I hate counting, even in school I hated it, and certainly not planning to do it for fun.

I think the main beauty and the most fun in Go you can have by making straight lines out of your stones! Just don't bother with killing stones, or surrounding points - just try to make straight lines. You can start with 'training' variant - whoever first makes a straight wall of 5 stones length wins! Diagonally, vertically, or horizontally. Perfect! Don't take much counting at all, and still has deep strategy. And what FUN!! This is how Go is supposed to be played!!

And the BESTEST PART:
When you master the 5-stone game, when it becomes too easy or too boring, or you simply need additional challenge - you can always expand to longer walls! 6-stone game, then 7-stone game... Ultimately, you can move to the full variant - whoever makes a bigger wall wins! Sure, you still need some counting, but never more than to 19, so all this stupid counting never gets too much.

The way boring people play Go cannot be scaled up like that unless you move to bigger boards, but then you need to upgrade hardware, and who can be bothered with that?...

So - the great wall game (which is the literal translation of the word 'Go' - or if it not, it certainly should be except the ancients got the name wrong, silly people) - this is definitely how Go is supposed to be played! Try it. I guarantee - you will LOVE it!! For sure. And if you are ever in California... let me know ahead of time.

Cheers. ;)

_________________
- Bantari
______________________________________________
WARNING: This post might contain Opinions!!

Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 78 posts ]  Go to page 1, 2, 3, 4  Next

All times are UTC - 8 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group