Joelnelsonb wrote:
One last question: I have this constant feeling that I've had since my first game ever, and that is that if a pro looked at my game, he would consider at least 90% if not more of my moves to be strait bad. The question: Does this feeling ever go away?
It is good that you think about pro play. But use it for inspiration, not to think about how bad you play. Or consider that almost every pro played as badly as you do at some time in their lives.

And, as Uberdude said, you probably play more than 10% of your moves perfectly.

Doe the feeling go away? Again, as Uberdude suggested, albeit tongue in cheek, maybe only half of the moves of amateur shodans are bad.

Your moves lose, on average, only 2 points or so from par. Many amateur shodans don't care if they make a move than only loses 2 points.

Just as long as they don't make too many of them.

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I'm a musician and I've been surprised to see that learning the game of Go is quite similar to learning to play an instrument.
I think so, too.

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I know from playing Chess that when you're actually "practicing", it really shouldn't be fun at all and you shouldn't be able to do it for very long without getting mentally worn out.
No pain, no gain? Really? I thought that musicians had long embraced the idea of relaxation, both for play and practice. IMO, a relaxed and even playful attitude is good for studying and doing go problems. No pain, no pain.

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Uberdude critiqued my inferior shape. Tell me, what sort of exercises are helpful in understanding fundamental shape qualities?
There are books about shape in English, material about shape on Sensei's Library, and even some threads here.
viewtopic.php?t=8136viewtopic.php?t=5825viewtopic.php?t=6229Quote:
All this to say, I'm looking for exercises that are particular meant for understanding what strong stones look like and what makes a shape "weak".
There is not much mystery to the strength and weakness of shapes. It has to do with three things:
1) the possibility of being cut;
2) the number of dame (adjacent empty points);
3) the possibility of making an eye or eyes.
Tsumego problems deal with all three of these, but tsumego is specialized. Shape is more general, and usually comes into play before life and death are urgent questions. Shape is mainly about local efficiency, which means that strength and weakness are secondary questions. A strong shape may be inefficient; a weak shape may be efficient.
Suzuki Tamejiro, a strong player in the early 20th century, wrote a self study course for go. A couple of volumes are in the online Japanese National Diet Library. In vol. 2 he mentions three shapes, which from skimming I gather he emphasized for beginners:
- Click Here To Show Diagram Code
[go]$$B Nobi (extension)
$$ . . . . . . .
$$ . . . . . . .
$$ . . X 1 . . .
$$ . . . . . . .
$$ . . . . . . .
$$ . . . . . . .[/go]
- Click Here To Show Diagram Code
[go]$$B Kosumi (diagonal play)
$$ . . . . . . .
$$ . . . . . . .
$$ . . X . . . .
$$ . . . 1 . . .
$$ . . . . . . .
$$ . . . . . . .[/go]
- Click Here To Show Diagram Code
[go]$$B Tobi (jump)
$$ . . . . . . .
$$ . . . . . . .
$$ . . X . 1 . .
$$ . . . . . . .
$$ . . . . . . .
$$ . . . . . . .[/go]
He used the same terms, even in the presence of other stones, particularly enemy stones. E. g.,
- Click Here To Show Diagram Code
[go]$$B Nobi (extension)
$$ . . . . . . .
$$ . . . . . . .
$$ . . X 1 . . .
$$ . . . O . . .
$$ . . . . . . .
$$ . . . . . . .[/go]
- Click Here To Show Diagram Code
[go]$$B Kosumi (diagonal play)
$$ . . . . . . .
$$ . . . . . . .
$$ . . X . . . .
$$ . . O 1 . . .
$$ . . . . . . .
$$ . . . . . . .[/go]
- Click Here To Show Diagram Code
[go]$$B Tobi (jump)
$$ . . . . . . .
$$ . . . . . . .
$$ . . X . 1 . .
$$ . . . . O . .
$$ . . . . . . .
$$ . . . . . . .[/go]
Normally we would call the first play a block, the second play a hane, and the third play a jump attachment.
The three may be ranked from strongest to weakest. The nobi cannot be cut, the kosumi can be cut if Black ignores the threat to cut, and the tobi can be cut if White plays first. OTOH, the nobi is the slowest, and the tobi is the fastest.
As it turns out, the nobi, in all of its guises, is probably the most frequent play in go. The other two cannot be far behind. So if a beginner masters these plays, he will be well on the way to playing good shape and good go most of the time.

Gotta go now, but I have more I want to say about shape for beginners. If I don't post something tomorrow, please remind me.
