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Post #21 Posted: Sun Feb 12, 2012 4:01 am 
Honinbo
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topazg,
topazg wrote:
I'm not sure that answered any of the question I was asking.
How do you know? Say we ask the question, "What is the best move for :b1: ?"
In the current discussion, you are asking about :w18: (and W's follow-ups) --
how do you know these two questions are not on the same level of vagueness and difficulty to answer?

For some reason (re: daal's post), a vague answer seems quite appropriate given the title of the thread. :)
EdLee wrote:
(pro) That MAY not be the best way to think about things.
I added the emphasis on MAY.
Perhaps you're right -- your way could be a very valid way to think about Go. Who knows?

Something else I noted recently in another thread: at kyu levels, we can replace the word "influence"
with "magic" with almost zero loss of infomation.
(And Bill's nice observation that many people would like to be "magicians" anyway. So, YMMV. :mrgreen:)


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Post #22 Posted: Sun Feb 12, 2012 4:05 am 
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EdLee wrote:
topazg wrote:
I'm not sure that answered any of the question I was asking.


How do you know? Say we ask the question, "What is the best move for :b1: ?"
In the current discussion, you are asking about :w18: (and W's follow-ups) --
how do you know these two questions are not on the same level of vagueness and difficulty to answer?

For some reason (re: daal's post), a vague answer seems quite appropriate given the title of the thread. :)


I don't know, that's why I said I wasn't sure :P (PS Actually, I wasn't asking about :w18:, I was asking about how White eventually addresses the area)

EdLee wrote:
(pro) That MAY not be the best way to think about things....

I added the emphasis on MAY.
Perhaps you're right -- your way could be a very valid way to think about Go. Who knows?

Another thing I noted recently in another thread: at kyu levels, we can replace the word "influence"
with "magic" with almost zero loss of infomation.
(And Bill's nice observance that many people would like to be "magicians" anyway. So, YMMV. :mrgreen:)


Hahaha, indeed, this is very true. Isn't Go fun :D

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Post #23 Posted: Sun Feb 12, 2012 5:03 am 
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topazg wrote:
How is White supposed to punish the too close-ness?
EdLee wrote:
(pro) That may not be the best way to think about things.
Here's an alternative: my opponent has made (at our levels) a sub-optimal move.
I will continue to strive to make (at our levels) the best moves.
All else being equal, I will come out at least equal or even ahead.

See John's post #3 at this thread: viewtopic.php?f=12&t=1578

If you're asking what to play for , you'll probably a different reply
depending on the kyu persons, dan persons, or even the different pros you ask.

In other words, there is a subtle but significant difference in mentality between:
(a) is ridiculous! How dare him! I'm not going to let him get away with it! I must punish him!
(b) What is the best move for (and , , ... etc.)?

My feeling (without any statistical evidence) is (a) is very common among amateurs,
perhaps especially in kyu levels -- the key feeling here is punish, a very basic human emotional response;
whereas the closer to pro or pro-like training, the more often (b) happens -- a much more non-emotional, objective response.
topazg wrote:
"...I'm not sure that answered any of the question I was asking...""...at some point, a punishment needs to be played to take advantage of Black's audacity..."...(which is not the same as:)......"how is 17 bad - what makes it bad and how does White guarantee that, by the end of the game, a comparative profit has been made due to the move?"



Perhaps you should re-read John's second post. I believe that Ed's point (and John's) is that kyu failure is often simply an attitude problem. In our zeal to "punish," we tend not to be like Shuko, satisfied with making an opponents moves sub-optimal, but rather we tend to over-react to the overplay thus doing ourselves harm. The semantics indeed play a role insofar as they can indicate the difference between a raging bull and a man with a sword.

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Post #24 Posted: Sun Feb 12, 2012 5:24 am 
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daal wrote:
Perhaps you should re-read John's second post. I believe that Ed's point (and John's) is that kyu failure is often simply an attitude problem. In our zeal to "punish," we tend not to be like Shuko, satisfied with making an opponents moves sub-optimal, but rather we tend to over-react to the overplay thus doing ourselves harm. The semantics indeed play a role insofar as they can indicate the difference between a raging bull and a man with a sword.


Interesting difference of interpretation of words - For me, "...at some point, a punishment needs to be played to take advantage of Black's audacity..." and "how is 17 bad - what makes it bad and how does White guarantee that, by the end of the game, a comparative profit has been made due to the move?" are synonymous. By making a profit at the end of the game, even due to subtle advantages borne out of a misplaced stone that bears fruition 150 moves later, Black's audacity has been punished. Is there a general vibe with the word "punish" that implies to people a sense of immediacy? If so, I'll have to stop using the word, as it's more likely than I'd realised to give the wrong impression of my intent with its usage.

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Post #25 Posted: Sun Feb 12, 2012 5:29 am 
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topazg wrote:
Interesting difference of interpretation of words - For me, "...at some point, a punishment needs to be played to take advantage of Black's audacity..." and "how is 17 bad - what makes it bad and how does White guarantee that, by the end of the game, a comparative profit has been made due to the move?" are synonymous.


Probably they are when you say it - but were they my words, they would mean entirely different things.

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Post #26 Posted: Sun Feb 12, 2012 5:32 am 
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daal wrote:
topazg wrote:
Interesting difference of interpretation of words - For me, "...at some point, a punishment needs to be played to take advantage of Black's audacity..." and "how is 17 bad - what makes it bad and how does White guarantee that, by the end of the game, a comparative profit has been made due to the move?" are synonymous.


Probably they are when you say it - but were they my words, they would mean entirely different things.


And, judging on the recent discussion, I would hazard a guess that I'm the one in the minority. I'll think about some better terminology for when I update the post :)

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Post #27 Posted: Sun Feb 12, 2012 7:02 am 
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Some of the discussion here is similar to viewtopic.php?f=15&t=5332. I wonder how long it will be until Robert Jasiek extols the virtues of n-Connection ;-) .

About getting derailed by diagrams, yes I knew the text rather than diagrams were the focus, but it is easier to talk about moves than a difficult concept such as influence! Maybe I will do one of my fortnightly Shodan Challenge lectures on this topic...

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Post #28 Posted: Sun Feb 12, 2012 9:20 am 
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I think that the appreciation of outside influence is fairly modern. The earliest example I have found is from 1628. :) Here is the game with some sportscaster type comments.


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Post #29 Posted: Sun Feb 12, 2012 1:04 pm 
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Some thoughts on the difference between overplay and underplay...

When we talk about a line being refuted or punished, I take it that the key point is there are two different options that are *not* miai. That is, an overplay is not just a bad move, it's a bad move with a good follow-up (for either player).

So when we're looking at someone approaching thickness, it makes a difference whether we think it's an overplay or just dumb. Clearly the extreme case of approaching thickness - plastering a stone directly on a large wall - is just dumb. You don't ever need to do anything to respond to it, you just need to play moves that make points elsewhere.

Where it gets tricky is when a move that is merely suboptimal has the potential to become more complicated later in the game. For example, sometimes W doesn't care whether he gets an invasion, or B spends a move fixing it; or whether he makes a cut, or B spends a move fixing it; but what's irritating is when B has exposed herself to a weakness like this by suboptimal play, but then subsequently makes the cut/invasion/whatever meaningless while accomplishing something else.

Agree/disagree?

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Post #30 Posted: Sun Feb 12, 2012 1:11 pm 
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jts wrote:
Some thoughts on the difference between overplay and underplay...

When we talk about a line being refuted or punished, I take it that the key point is there are two different options that are *not* miai. That is, an overplay is not just a bad move, it's a bad move with a good follow-up (for either player).

So when we're looking at someone approaching thickness, it makes a difference whether we think it's an overplay or just dumb. Clearly the extreme case of approaching thickness - plastering a stone directly on a large wall - is just dumb. You don't ever need to do anything to respond to it, you just need to play moves that make points elsewhere.

Where it gets tricky is when a move that is merely suboptimal has the potential to become more complicated later in the game. For example, sometimes W doesn't care whether he gets an invasion, or B spends a move fixing it; or whether he makes a cut, or B spends a move fixing it; but what's irritating is when B has exposed herself to a weakness like this by suboptimal play, but then subsequently makes the cut/invasion/whatever meaningless while accomplishing something else.

Agree/disagree?


I agree. Actually, I think that's precisely the K16 issue ( :b17: ), and that's one of the reasons I suspect the way White has to handle it comes prior to the end of the fuseki. I suspect that Black can make it a reasonable move without too much additional effort - I'm just not entirely sure, hence my questions about punishment :)

EDIT: Actually, this is one of the things I really like about chess, or more specifically chess notation, which often uses the following:

?? - An outright blunder
? - A mistake, possibly serious
?! - A questionable but unclear move, may even be good but likely to be a mistake
!? - An interesting move that is likely to give advantage, but often complicated or unclear
! - A good move
!! - An excellent move

I suspect a lot of overplays are of the ?! variety, and a whole number of opportunities can arise to come up with a good result without correct play by the opponent. I suspect this is the sort of overplay a professional employs when behind and finding ways to complicate, either to find a place to resign, or to claw back a bleak position.


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Post #31 Posted: Fri Feb 17, 2012 6:04 pm 
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topazg wrote:
So, what is influence?


See the general definition in Joseki 2 Strategy.

Quote:
In many ways, I think it's reasonable to say that any stone exerts influence on the board around it, even a 1-1 stone. The problem is, we all know that a) influential play is reasonable, and b) playing on the 1-1 is bad pretty much all of the time


Apply my definition and you don't have a problem with the 1-1: Its influence aspect on making additional territory is marginal.

Quote:
Thickness is easiest thought of as an accumulation of influence


Such a rough and misleading thought is for the history books. Now thickness is defined in the aforementioned book by its connection, life and territory aspects.

Note the difference between influence (property of an intersection) and thickness (property of a stone or group of stones). Therefore thickness is NOT an accumulation of influence!

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Post #32 Posted: Fri Feb 17, 2012 6:27 pm 
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Bill Spight wrote:
I think that there are two different senses of influence that are in common use. One is a translation of seiryoku or gaisei, which could also be translated as power or outside strength.


Ambiguous translations from the past do not help us. Maybe what was being meant is the influence created by a group of thick(ness) stones?

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The second sense comes from computer go (as far as I know), and means the effect that a stone or group of stones has on empty points or stones.


This does not come from computer go. CG tried some extraordinarily rough influence map models, but you might as well have guessed values of influence. The "second" (I say: only) sense of influence, which can also be considered rather independently of the cause (the thickness etc.), as the property of empty (or not empty) intersections could be seen on a level of intuitive usage in various books. It was ambiguous though with no precise values because nobody could define it, until I did last year.

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This kind of influence could even be negative.


Rather every connection or life degree of influence can be also negative. (Whether territory becomes negative depends on how territory is inserted in the influence definition. E.g., by convention white territory could be expressed by negative numbers.)

Quote:
Very few people really understand the second kind,


There is no reason not to understand influence now: Just refer to my definition. What can remain difficult though is practical application of the exact degrees at each intersection. Such is often not necessary though. It suffices to understand roughly which intersections are, e.g., 0- or 1-connected.

Quote:
Which is one reason that current computer programs have pretty well abandoned it.


Thomas Wolf thinks that my definition now provides a different reason: It requires too much calculation power. Therefore for computers he suggests some static approximation; it is in one of his papers. Oh, didn't you proofread that one? I dislike such rough approximations though because one can never really be sure whether the values are calculated well or badly.

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Takagawa says that there are two kinds of walls, those that need an extension, and those that do not. That classification is fuzzy


Rather it is very rough. Instead n-connection and m-life values provide precise degrees.

Quote:
P. S. There is a good chance that I will give a presentation of my research into influence of the second kind at the U. S. Go Congress this summer


Oh. Why reinvent the wheel? Simply apply my existing definition! (I knew you'd better read my book. :) ) Or is your research about application of influence?

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Post #33 Posted: Fri Feb 17, 2012 6:30 pm 
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Out of interest Robert, may I ask (if you are aware of this) what percentage of non-mathematician players that have read your book, with a skill level between 2k and 10k, understand your definition of the value of influence?

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Post #34 Posted: Fri Feb 17, 2012 6:30 pm 
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mw42 wrote:
Perhaps the determination of thickness is the fuzzy area,


Not any more. Now it is a simple application of its general, formal definition.

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but it at least gives you a criterion for choosing whether or not to extend.


For that, fuzzy approach is not good enough.

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Post #35 Posted: Fri Feb 17, 2012 6:53 pm 
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topazg wrote:
Out of interest Robert, may I ask (if you are aware of this) what percentage of non-mathematician players that have read your book, with a skill level between 2k and 10k, understand your definition of the value of influence?


The book provides three models. I think the first two should be understood by every serious reader. The second I have summarised at Sensei's. The third and theoretical, that is the precise model requires a prior understanding of the concepts n-connection, m-alive, t-territory. Since I give both extraordinarily simple examples and then ordinary shape examples, every serious reader (in that rank range) has a good chance of understanding. The theoretical influence definition itself is pretty dry though. I guess if somebody only looks at it without first understanding the mentioned terms, then he understands nothing. It would be like trying to understand influence before trying to understand connection and life. So the first effort is an understanding that influence is a second level concept, which relies on the fundamental concepts of connection, life and territory. The second effort then is trying to determine actual degrees in practice.

Mathematics for influence is almost elementary school level, except that also logical thinking is suitable.

Another chapter of my book (Unsettled Group Average) uses slightly more advanced maths: some very basic algebra in the form of two simple formulas. There I have really doubts whether every reader can understand that (or even much worse: related information at Sensei's).


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Post #36 Posted: Fri Feb 17, 2012 6:56 pm 
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Bill Spight wrote:
thickness and strength are similar.


Can't you just abandon strength as a separate concept?

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Post #37 Posted: Fri Feb 17, 2012 7:08 pm 
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RobertJasiek wrote:
Can't you just .......

Pls be kind, Robert

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Post #38 Posted: Fri Feb 17, 2012 7:13 pm 
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cyclops, eh? The kindness lies in the simplification: Use only one concept instead of two concepts. Then usage will be easier!

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Post #39 Posted: Sat Feb 18, 2012 12:01 am 
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Uberdude wrote:
I wonder how long it will be until Robert Jasiek extols the virtues of n-Connection ;-) .


5 days, 11 hours, 25 minutes.

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Post #40 Posted: Sat Feb 18, 2012 1:21 am 
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RobertJasiek wrote:
topazg wrote:
Out of interest Robert, may I ask (if you are aware of this) what percentage of non-mathematician players that have read your book, with a skill level between 2k and 10k, understand your definition of the value of influence?


The book provides three models. I think the first two should be understood by every serious reader. The second I have summarised at Sensei's. The third and theoretical, that is the precise model requires a prior understanding of the concepts n-connection, m-alive, t-territory. Since I give both extraordinarily simple examples and then ordinary shape examples, every serious reader (in that rank range) has a good chance of understanding.


I can corroborate this. Robert's definition provides a reader of my strength (and lack of mathematical background) with an adequate handle on the concept. To paraphrase his definition (which can be read here): influence is the degree to which live outside stones help friendly stones connect, live and make territory, and hinder the opponent's stones from doing the same. In his more thorough 3rd definition, he specifies the degrees of connectedness, life and secure territory, and although I couldn't imagine trying to apply it, it is not hard to understand.

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