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What about walls http://www.lifein19x19.com/viewtopic.php?f=15&t=10010 |
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Author: | oca [ Fri Mar 14, 2014 6:10 am ] |
Post subject: | What about walls |
Hello, I'm quite interested in walls. I'm a bit curious on what you may say about them. Well, I know, it's a quite open question... but I like to be surprised, so that would be nice if you can just tell me one thing that you may consider worth to know about walls ... Thx |
Author: | Uberdude [ Fri Mar 14, 2014 6:16 am ] |
Post subject: | Re: What about walls |
Walls have ears but they don't have eyes, so I take particular joy in killing them; e.g. |
Author: | RobertJasiek [ Fri Mar 14, 2014 8:25 am ] |
Post subject: | Re: What about walls |
Wall are a special case of thickness, i.e., assess their connection and life statuses and potential for creating territory. |
Author: | oca [ Fri Mar 14, 2014 8:34 am ] |
Post subject: | Re: What about walls |
Uberdude wrote: Walls have ears ![]() |
Author: | moyoaji [ Fri Mar 14, 2014 9:02 am ] |
Post subject: | Re: What about walls |
Good walls exert a special kind of influence called "thickness" - which means the wall is "powerful" or "strong." There is a good rule about using walls that says "do not use thickness to make territory." A wall is not useful as a border of an area of territory. It actually makes you over-concentrated to have all those stones making points in the center of the board. Instead, use thickness to attack. The idea of killing a wall is usually futile because a good wall is thick not only because it is large but because it has a lot of potential for eye shape. The reason the 3-3 invasion joseki is seen as dubious in the opening of the game is because the thickness the other player gains on the outside is worth more on an open board than the territory on the inside. This wall is almost impossible to kill because its cuts are defensible and it has good eye shape. |
Author: | Uberdude [ Fri Mar 14, 2014 10:00 am ] |
Post subject: | Re: What about walls |
oca wrote: Uberdude wrote: Walls have ears ![]() http://idioms.thefreedictionary.com/_/d ... +have+ears |
Author: | Bill Spight [ Fri Mar 14, 2014 10:49 am ] |
Post subject: | Re: What about walls |
Something I picked up from Takagawa. ![]() Some walls need extensions, some don't. Walls with eye shape or good eye potential do not need extensions. Walls without good eye potential do. |
Author: | oca [ Tue Mar 18, 2014 11:47 pm ] |
Post subject: | Re: What about walls |
Uberdude wrote: oca wrote: Uberdude wrote: Walls have ears ![]() http://idioms.thefreedictionary.com/_/d ... +have+ears We say the same in french ... "les murs ont des oreilles", I was too focused on go terminology ![]() BTW I like your game you very much ! moyoaji wrote: .... 3-3 invasion joseki.... This wall is almost impossible to kill because its cuts are defensible I just saw that... something like this I suppose. Bill Spight wrote: Some walls need extensions, some don't. Oh... I just put extensions on nearly any wall I build, but I suppose I just waste some move then... I have to think about that. |
Author: | SmoothOper [ Wed Mar 19, 2014 4:26 am ] |
Post subject: | Re: What about walls |
What about Great Walls? Pretty good strategy, too good in fact. |
Author: | oca [ Wed Mar 19, 2014 4:35 am ] |
Post subject: | Re: What about walls |
Oh, thx for mentioning that ! Actually, this GreatWall reminds me what I was doing when I first discovered go in october last year (playing against... igowin) but that was on a 9x9 goban and it only woked for me till igowin got to level ~25kyu (in it's own ranking system) That said, tengen is still something I'm curious about, but I will let that topic for later experimentation as I would like to undestand the basics first... ![]() |
Author: | peti29 [ Thu Mar 20, 2014 8:47 am ] |
Post subject: | Re: What about walls |
moyoaji wrote: There is a good rule about using walls that says "do not use thickness to make territory." A wall is not useful as a border of an area of territory. It actually makes you over-concentrated to have all those stones making points in the center of the board. Instead, use thickness to attack. This is very important. I'm still trying to learn this. |
Author: | RobertJasiek [ Thu Mar 20, 2014 9:19 am ] |
Post subject: | Re: What about walls |
"Do not use thickness to make territory" is one of the bad proverbs designed to keep kyu players kyu players. It should be: "Use thickness / influence for making territory, creating thickness / influence elsewhere, attacking, defending, creating / exploiting weaknesses, eliminating weaknesses, creating options, creating strategic choices or etc." |
Author: | ez4u [ Thu Mar 20, 2014 4:01 pm ] |
Post subject: | Re: What about walls |
RobertJasiek wrote: "Do not use thickness to make territory" is one of the bad proverbs designed to keep kyu players kyu players. It should be: "Use thickness / influence for making territory, creating thickness / influence elsewhere, attacking, defending, creating / exploiting weaknesses, eliminating weaknesses, creating options, creating strategic choices or etc." In other words the proverb should be "Use thickness!" |
Author: | RobertJasiek [ Thu Mar 20, 2014 6:51 pm ] |
Post subject: | Re: What about walls |
Use thickness to its full potential! |
Author: | Yami [ Wed Mar 26, 2014 6:46 pm ] |
Post subject: | Re: What about walls |
It's helpful to have a wall when you invade. You'll have something to run to. ![]() |
Author: | StlenVlr [ Sun Apr 06, 2014 8:35 am ] | ||
Post subject: | Re: What about walls | ||
I often hear about "Don't use walls to make territory", and I think this proverb is slightly wrong. I mean, it is a good broad advice, but the cases when it's wrong are a bit difficult to tell from when the proverb is right. The fundamental reason people advise against making territory with walls is that it's pretty easy to end up wasting too many stones on too few points of territory. However, wall does need eyes just like any other group, so you kinda end up in a situation where you don't want to use walls to make territory, but you want to use walls to secure two points(the eyes you need to live). So you kinda struggle to utilize your wall as much as possible while still retaining the eye potential. Watch the top left before move 50. That's kinda the thing, the large territory along the top side was merely a threat, but I made the eyes in the corner. Seems a little backwards, but this way W needs to spend many moves trying to reduce my potential, while I get to make eyes while reducing. That enables me to keep tempo of the game to myself. If your wall turns into a dragon, that's usually very problematic. You don't want that to happen, but you also don't really want to make more territory with your wall than is needed for eyes, because you would like for the territory to happen on the outside. For this reason it's kind of a balancing act, you want opponent to spend many moves near your wall and play on the outside, but you also don't want to be attacked, so in preparation for that, your wall may end up needing very modest-looking extensions or such to make the wall actually scary(because after getting eyes, you don't need to be afraid). Large extensions are rather pointless because they are easier to attack and opponent playing on the other side of them is further away from your wall, that is, safer, for which reason the proverb "don't make territory with influence" is a good tip, but it's also a bit incomplete.
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Author: | oca [ Mon Apr 07, 2014 3:38 am ] |
Post subject: | Re: What about walls |
@StlenVlr Thanks for the game and advices ! I really enjoyed watching it, even if it's level is way ahead of what I can do... moves like ![]() ![]() |
Author: | schawipp [ Mon Apr 07, 2014 4:20 am ] |
Post subject: | Re: What about walls |
oca wrote: After your ![]() ![]() ![]() On the other hand, I would simply set up a loose ladder with ![]() White gets nothing unless he has some helping stones nearby... Edit: Some correction on my first comment |
Author: | oca [ Mon Apr 07, 2014 6:04 am ] |
Post subject: | Re: What about walls |
schawipp wrote: ... Therefore I would use ![]() That's right, I like your ![]() schawipp wrote: On the other hand, I would simply set up a loose ladder with ![]() This is one of the things I need to improve, staying with simple sequences that I can keep it under control... I often tend to fall in complex senarios when there are simpler (and often better) alternatives ... |
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