Karigane's opening was rather good. He rarely made more than minor errors. As White in this no komi game he has already made a number of minor errors, but that was not unusual in no komi games, to make the game difficult for Black. His opponent, Takabe Dohei, made a standard play that was a real mistake, losing 12½% to par, according to Elf. The game is GoGoD 1922-12-03a.
As you might have guessed, Black played the enclosure in the bottom left corner.
You might also have guessed that Elf played the AI favorite, the press at a. Not so. But starting with the press could easily transpose into the mainline variation below.
Elf chose the reducing play, the side attachment at Q-08. White could reply with the underneath hane at a or the clamp at 15, but prefers the more aggressive 5th line hane, .
After Black switches to the press in the top left corner. Then Black plays the press in the top right corner. Finally, White approaches the bottom left corner.
Elf's follow-up on the right side is of some interest, I believe.
Feels like - "Must resist!" - "Hmmm, maybe I need to fix this first" - "Ah, maybe I shouldn't have done that, I ought to connect"
... now if Black's group doesn't end up unpleasantly heavy (which it didn't seem to), I don't understand why White is so happy for the / exchange
I am not exactly qualified, either, but I checked out some other games, and even took a look at Sakata's Tesuji and Zokusuji of Go after all these years. Here goes:
a is too passive. Black will reply at b.
If 16 Black can simply stand at 14 with sente and I have gotten pushed around.
How about first, forcing (probably), then ? Now Black can jump down to the second line, but that's not a problem. So Black turns with . doesn't connect to , but to cut it off Black has to sacrifice a stone and make bad shape. In the ensuing fight I am well positioned to run out into the center.
Author:
dhu163 [ Fri Jun 04, 2021 10:18 am ]
Post subject:
Re: Opening problems for AI: Problem 15
Speculatively: Current position: 1. The AI move is always press 3-4 (E16) when pincered unless against a one space high pincer (in which other moves are possible). This is great in combination with attacking at C9 and later pressing at O16. F16 should be ok too as B has ladder in lower right. 2. Otherwise, F3 and M17 come to mind.
Opp to play 1. C16/F16 to attack
Past: 1. B has no wrong shapes but W pincer on left is early and W shape on right is overconcentrated and yet still a bit thin. B is ahead.
Check: 1. Though I am aware that 13 is the main shape point, I didn't consider playing it so early. re: post 4: the point of 13 appears to be worried W's plan is to remove the R9 thinness by attacking perhaps with O15. In the diagram, W answers everything, willing to make R7 a one space connection that still doesn't connect above. The fact is that B is cut off though with a fairly heavy group.