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Shuei endgame question http://www.lifein19x19.com/viewtopic.php?f=15&t=18219 |
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Author: | Knotwilg [ Sun May 30, 2021 4:14 pm ] |
Post subject: | Shuei endgame question |
I'd like to combine a few hobby horses here, applying modern endgame theory to a game of Shuei and evaluate it with AI. Myself I've been raised with deiri counting so please bear with me. The following diagram comes from a no komi game of Shuei (W) against Tamura Yasuhisa, whom I found to be no other than the later Honinbo Shusai, when looking up in SL. The marked move is the last move played. Locally E is a natural answer but is it also the largest move? I'll try and evaluate moves A through F, plus the obviously small G for a particular reason, and invite you to join in and improve, especially if you can provide the miai values of the moves, but in general where your evaluation differs or just for the fun of exercising. Here we go. I'll start with G Next A B and C are related with each other, which likely makes them smaller individually in terms of follow-up and sort of miai. Then the ko at D Then the local answer at E Finally F, which is pretty straightforward. |
Author: | Knotwilg [ Sun May 30, 2021 4:14 pm ] |
Post subject: | Re: Shuei endgame question |
Summary: |
Author: | Bill Spight [ Sun May 30, 2021 5:47 pm ] |
Post subject: | Re: Shuei endgame question |
Knotwilg wrote: Then the ko at D ![]() BTW, Elf's recommendation: |
Author: | RobertJasiek [ Sun May 30, 2021 7:48 pm ] |
Post subject: | Re: Shuei endgame question |
You have set modern endgame theory. Black 1 results in the local count B = R = 2. Suppose a local gote: Usually, White has the privilege ko capture, Black connects. The result is 0 local points of territory plus -1 point for the black prisoner stone plus the count 1/3 for the remaining white ko stone, in total, White 1 results in the local count W = 0 + (-1) + 1/3 = -2/3. The initial tentative gote move value is Mg = (B - W) / 2 = (2 - (-2/3)) / 2 = (2 2/3) / 2 = 1 1/3. Local position after White 1: If Black continues, the local count is 1. If White continues, he executes his privilege (sente sequence) ko capture and Black connects, the local count is -2/3. The follow-up has the sente follow-up move value F = 1 - (-2/3) = 1 2/3. The increasing move values Mg < F <=> 1 1/3 < 1 2/3 indicate that the hypothesis of the initial local endgame being a local gote was wrong. Hence the initial local endgame is a local sente: White 1 is answered by Black 2 connecting for the resulting local count S = 1. The correct initial sente move value is Ms = R - S = 2 - 1 = 1. 2 EDITs. |
Author: | Bill Spight [ Sun May 30, 2021 7:59 pm ] |
Post subject: | Re: Shuei endgame question |
RobertJasiek wrote: You have set modern endgame theory. Black 1 results in the local count B = 2. White 1 is played in gote and, usually, has White's privilege ko capture, Black connects. The result is 0 local points of territory plus -1 point for the black prisoner stone plus the count 1/3 for the remaining white ko stone, in total, White 1 results in the the local count W = 0 + (-1) + 1/3 = -2/3. The initial gote move value is (B - W) / 2 = (2 - (-2/3)) / 2 = (2 2/3) / 2 = 1 1/3. EDIT WAIT. Why is White 1 played in gote? Is it? Need to verify! ![]() |
Author: | RobertJasiek [ Sun May 30, 2021 8:07 pm ] |
Post subject: | Re: Shuei endgame question |
Bill Spight wrote: :w1: is a 1 point sente. Yes, could not edit as fast as you have replied. See my 2nd edit above:) |
Author: | John Fairbairn [ Mon May 31, 2021 12:21 am ] |
Post subject: | Re: Shuei endgame question |
Be aware that there is a major back story to this game, part of which is that the result was probably fixed and Shuei deliberately made boundary play errors deliberately to achieve a certain result. See "Games of Shuei". |
Author: | Knotwilg [ Mon May 31, 2021 1:32 am ] |
Post subject: | Re: Shuei endgame question |
I'll try modern endgame theory on move A, applying the procedure I learnt from Robert's application on move G (appreciated!) We'll start from this ![]() W = R = 6. The follow-up moves cancel out: White's follow-up gains another point. Black's follow-up gains a point for Black. (Black A is sente, as we know) So we can assess the position as W = R = 6 Assume local gote. Next Black executes this sente sequence. B = -4 Mg = (6-(-4)/2 = 5 Now look at the position after ![]() We now know that A is White's 1 point sente. B = -4 in sente (captured stone plus two first line points) W = 4 - 2 = 2 in gote (White saves 4 points of the original count, while Black captures a stone and makes 1 first line point) F = (2 - (-4))/1 = 6 Since F=6 > Mg=5, the assumption that the original move is gote, is wrong and A is a 5 point Black sente. (Shuei seems to agree: he answered) Thanks for verifying this exercise! |
Author: | RobertJasiek [ Mon May 31, 2021 1:50 am ] |
Post subject: | Re: Shuei endgame question |
For now, just a random thought: you also need to assess if Black 1 is gote or sente. |
Author: | Knotwilg [ Mon May 31, 2021 2:11 am ] |
Post subject: | Re: Shuei endgame question |
And on F We assume the marked sente exchange. We take ![]() ![]() We asume ![]() If Black gets it he makes an additional squared point with 50% probability. f White gets it, she recovers the 3 triangled points, plus makes an extra point and destroys a Black one with 50% probability. B = -3 + (-1/2+4)/2 = -5/4 Mg = (W-B)/2 = (6+5/4)/2 = 29/8 ~ 4- We have already calculated F = (-1+3)/2 = 1; Mg > F so the assumption of local gote was correct. Endgame move is thus a 4 point gote. |
Author: | Knotwilg [ Mon May 31, 2021 2:12 am ] |
Post subject: | Re: Shuei endgame question |
RobertJasiek wrote: For now, just a random thought: you also need to assess if Black 1 is gote or sente. Well, I can reuse the assessment of G for that purpose, no? You did that for me ![]() |
Author: | Bill Spight [ Mon May 31, 2021 2:33 am ] |
Post subject: | Re: Shuei endgame question |
John Fairbairn wrote: Be aware that there is a major back story to this game, part of which is that the result was probably fixed and Shuei deliberately made boundary play errors deliberately to achieve a certain result. See "Games of Shuei". Having reviewed a number of pro games with the Elf annotation files, one thing that struck me about this game was the relative lack of definite errors by either player. Shuei may have played safe, and generated small errors that way, but it is not clear that we can call such plays errors. ![]() OC, in an 8 dan vs. 3 dan game, simply playing Black is a woefully inadequate handicap. Elf identifies ![]() ![]() ![]() ![]() |
Author: | RobertJasiek [ Mon May 31, 2021 2:40 am ] |
Post subject: | Re: Shuei endgame question |
Knotwilg, you can also reuse G to answer whether Black 1, which is one move esrlier(!!!), is gote or sente. The major effort is still to be done. |
Author: | Knotwilg [ Mon May 31, 2021 2:45 am ] |
Post subject: | Re: Shuei endgame question |
RobertJasiek wrote: Knotwilg, you can also reuse G to answer whether Black 1, which is one move esrlier(!!!), is gote or sente. The major effort is still to be done. Sorry I don't understand. How is analyzing whether A in this diagram (not my original label A) is sente, any different from analyzing if G is sente, which you did, concluding that it is? The positions are equivalent. |
Author: | Bill Spight [ Mon May 31, 2021 2:59 am ] |
Post subject: | Re: Shuei endgame question |
After ![]() ![]() ![]() After ![]() ![]() ![]() ![]() ![]() ![]() The standard assumption is that White cannot afford to make a ko with ![]() If the original position is gote, then the swing is between 3 points for Black and 7 points for White. The miai value of the gote is then 5 points. This is exactly the same as the result if the position is a Black sente. So this position is ambiguous between sente and gote, with a miai value of 5 points and a territorial estimate of 2 points for White. ![]() |
Author: | RobertJasiek [ Mon May 31, 2021 3:28 am ] |
Post subject: | Re: Shuei endgame question |
The black follower can be a local gote, ambiguous, local sente or something else. The white follower can be a local gote, ambiguous, local sente or something else. The initial position of a local endgame can be a local gote, ambiguous, local sente or something else. This is so regardless of whether the black follower is a local gote, ambiguous, local sente or something else. We know that our black follower is a local sente. We still have to determine the status of the initial local position BEFORE THE BLACK MOVE. You call the move Black 1, Bill calls it Black 4 and rushes ahead claiming it to be ambiguous. However, we need to verify that it is indeed ambiguous. |
Author: | Knotwilg [ Thu Jun 03, 2021 4:05 pm ] |
Post subject: | Re: Shuei endgame question |
I'll give it a try. I'm sensing that I'm about to understand miai counting after all these years (or maybe I said so 10 years ago, I'm getting old in many ways) Let's first assume this move is local gote. We know Black's follower is a sente move with value 1. So we don't count the squared point for White while we do count the circled point for Black. The count of this position is +1 We further simplify by assuming White needs to answer at ![]() ![]() ![]() Now let's check our assumption. First consider that ![]() Next we must verify ![]() ![]() ![]() So, ![]() Although technically ambiguous from White's perspective, I would call ![]() |
Author: | Knotwilg [ Thu Jun 03, 2021 4:40 pm ] |
Post subject: | Re: Shuei endgame question |
And repeating my evaluation of F in the original diagram: This is our reference, ![]() ![]() Black makes 3 points here, destroying 3 of White's reference 6. The follower destroys 3 more and makes another point with 50% probability. Mg = (6+3,5/2)/2 = 3,875, F = 3,5 so it is a 3,875 gote. |
Author: | Knotwilg [ Mon Jun 07, 2021 2:20 am ] |
Post subject: | Re: Shuei endgame question |
In this reference position after Black's sente move of ![]() If White forestalls Black's sente, she makes the 2 squared points, captures a stone and destroys the Black point circled in the previous diagram, here at ![]() Hence this is not such a difficult move to evaluate: it's a 5 point move and Black's sente. |
Author: | kvasir [ Sun Apr 03, 2022 11:30 am ] |
Post subject: | Re: Shuei endgame question |
I found this topic yesterday. I find it hard to follow and there doesn't seem to be a clear conclusion. It appears only Knotwilg tried to work it out. I don't mind calculating values but my critique is that calculating values for 7 different endgames is unrealistic, and for most people intuition or internalized principles are needed to reach a good conclusion. I think it is a good study so I gave it some thought too. I'd consider this as my mainline candidate, probably informed by something I read above. Don't get your hopes up because my endgame is terrible but even worse outside of actual games, i.e. it is hard to get into the right mood and solving endgames one move at a time seems less error prone than posting sequences in chat or on forums. Is this very wrong? Let me explain my thought process. |
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