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Cho Chikun Tsumego Stumper http://www.lifein19x19.com/viewtopic.php?f=15&t=3570 |
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Author: | NousAutres [ Mon Apr 04, 2011 6:34 am ] |
Post subject: | Cho Chikun Tsumego Stumper |
Available here are 3 tsumego collections from Cho Chikun, http://tsumego.tasuki.org/?page=tsumego I'm presently working through the intermediate collection when I came to this particular problem, which for whatever reason has me stumped for days. Perhaps the rest of you would like a crack at it? I'll post more if there are any I find perplexing or if there seems to be any interest. Here is the original diagram: Below, my analysis and my most promising attempt so far. No solution yet unfortunately. Good luck to all who attempt this dastardly problem. If you do find a solution, use the hide tags please, I haven't given up on figuring this one out yet! I'll post more variations if they seem interesting. |
Author: | Dusk Eagle [ Mon Apr 04, 2011 7:01 am ] |
Post subject: | Re: Cho Chikun Tsumego Stumper |
Author: | NousAutres [ Tue Apr 05, 2011 4:11 pm ] |
Post subject: | Re: Cho Chikun Tsumego Stumper |
Dusk Eagle wrote: I think the answer is ko. I thought a couple of other moves made ko too, but upon looking closer I think this is the only one. I always feel a little disappointed when the answer is ko, but you're probably right. |
Author: | Magicwand [ Tue Apr 05, 2011 5:25 pm ] |
Post subject: | Re: Cho Chikun Tsumego Stumper |
Dusk Eagle wrote: @dusk eagle i think your solution is wrong.. ![]() edit: never mind.. i am wrong.. |
Author: | SoDesuNe [ Wed Apr 06, 2011 12:19 am ] |
Post subject: | Re: Cho Chikun Tsumego Stumper |
Really nice problem! I'm with Dusk Eagle, all other moves fail. |
Author: | The Pilgrim [ Wed Apr 06, 2011 3:45 am ] |
Post subject: | Re: Cho Chikun Tsumego Stumper |
Dusk eagle solution was my first thought ![]() Nice problem (make me think of Magic on the first line) |
Author: | tj86430 [ Wed Apr 06, 2011 7:00 am ] |
Post subject: | Re: Cho Chikun Tsumego Stumper |
NousAutres wrote: I always feel a little disappointed when the answer is ko, but you're probably right. These problems really annoy me, because whenever I find the solution that results in a ko (in this particular case it took me about a minute), I feel there must be something better. IMHO the problems would much better, if the correct solution was clear kill (or life) - at least then when I found the solution I would be satisfied that it really is the best solution. |
Author: | jts [ Wed Apr 06, 2011 7:05 am ] |
Post subject: | Re: Cho Chikun Tsumego Stumper |
In this particular problem, I thought it was fairly obvious that the answer was ko. But there are a huge number of ko problems in Cho Chikun's L&D, and not all of them are obvious. It makes it hard to know how long to keep looking for a non-ko solution. |
Author: | Horibe [ Wed Apr 06, 2011 8:42 am ] |
Post subject: | Re: Cho Chikun Tsumego Stumper |
tj86430 wrote: NousAutres wrote: I always feel a little disappointed when the answer is ko, but you're probably right. These problems really annoy me, because whenever I find the solution that results in a ko (in this particular case it took me about a minute), I feel there must be something better. IMHO the problems would much better, if the correct solution was clear kill (or life) - at least then when I found the solution I would be satisfied that it really is the best solution. What would be even better, is if during our own games, flags would come up saying "black to play and kill", or "white to live", or, "black to live in ko" Since this is unlikely, perhaps it is best to study problems which have not such a tag - after all, in real games you do not even receive notice that there is a problem. |
Author: | Tsuyoku [ Wed Apr 06, 2011 12:16 pm ] |
Post subject: | Re: Cho Chikun Tsumego Stumper |
I always try to look for all answers, if they're ko or kill or seki or life-with-points, and then pick the least bad one I could find among them. So if I find ko or seki, I will look if there's anything nicer, but if I can't find it in a few minutes, it's usually just not there. I really don't like doing purely life and death problems because of this. They can leave you with the impression that ko is wrong, which is a massive oversimplification. Ko is wrong only if you don't have enough threats that are large enough. Otherwise it's the same thing as certain life. |
Author: | illluck [ Wed Apr 06, 2011 4:49 pm ] |
Post subject: | Re: Cho Chikun Tsumego Stumper |
@tsuyoku: Ko IS almost always wrong when you have unconditional life/kill (given that the result if you win the ko is the same - sometimes better to ko for more points). The only exception (as far as I know) is if you have more legit threats, the opponent has no way to ever get more threats than you, AND there's no other possibilities of ko elsewhere on the board. |
Author: | jts [ Wed Apr 06, 2011 7:46 pm ] |
Post subject: | Re: Cho Chikun Tsumego Stumper |
illluck wrote: @tsuyoku: Ko IS almost always wrong when you have unconditional life/kill (given that the result if you win the ko is the same - sometimes better to ko for more points). The only exception (as far as I know) is if you have more legit threats, the opponent has no way to ever get more threats than you, AND there's no other possibilities of ko elsewhere on the board. So take your first sentence. If you clarify this as "if you're going to add one of two moves, and one move is a ko while the other move is unconditional life/kill, the latter is always better," that's correct, of course. If instead you clarify it as "if you can get a ko or you can get unconditional life/kill, the latter is always better," that's wrong (it may be better to play elsewhere and let your opponent start the ko), but this latter interpretation is much more intuitive. I think this sort of common confusion is what Tsuyoku is driving at. |
Author: | nagano [ Wed Apr 06, 2011 8:43 pm ] |
Post subject: | Re: Cho Chikun Tsumego Stumper |
The only other thing to look for in a situation like this is if it is possible to force dual ko, which in this case, it is not. |
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