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Life & Death from a game http://www.lifein19x19.com/viewtopic.php?f=15&t=4619 |
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Author: | judicata [ Wed Sep 07, 2011 6:27 pm ] |
Post subject: | Life & Death from a game |
Here is a life and death problem from a recent game, white to kill (on the right side, obviously): |
Author: | Koosh [ Wed Sep 07, 2011 8:10 pm ] |
Post subject: | Re: Life & Death from a game |
![]() |
Author: | daniel_the_smith [ Wed Sep 07, 2011 8:22 pm ] |
Post subject: | Re: Life & Death from a game |
Author: | jts [ Wed Sep 07, 2011 8:33 pm ] |
Post subject: | Re: Life & Death from a game |
@daniel |
Author: | tchan001 [ Wed Sep 07, 2011 8:34 pm ] |
Post subject: | Re: Life & Death from a game |
Author: | daniel_the_smith [ Wed Sep 07, 2011 8:38 pm ] |
Post subject: | Re: Life & Death from a game |
@jts |
Author: | Koosh [ Wed Sep 07, 2011 8:52 pm ] |
Post subject: | Re: Life & Death from a game |
GrawWw, daniel's answer to the original problem is better than mine ![]() |
Author: | Solomon [ Wed Sep 07, 2011 9:30 pm ] |
Post subject: | Re: Life & Death from a game |
A small tweak: |
Author: | judicata [ Thu Sep 08, 2011 10:18 am ] |
Post subject: | Re: Life & Death from a game |
Koosh was cheating, as he watched the game in which this arose. I played his proposed solution--but I didn't realize there was more than one answer... |
Author: | Shaddy [ Thu Sep 08, 2011 12:31 pm ] |
Post subject: | Re: Life & Death from a game |
Araban wrote: |
Author: | lightvector [ Thu Sep 08, 2011 5:51 pm ] |
Post subject: | Re: Life & Death from a game |
Shaddy wrote: |
Author: | EricBackus [ Thu Sep 08, 2011 7:35 pm ] |
Post subject: | Re: Life & Death from a game |
Back to the original problem for a moment... |
Author: | judicata [ Thu Sep 08, 2011 11:20 pm ] |
Post subject: | Re: Life & Death from a game |
EricBackus wrote: If reducing the eyespace works, why look for more complicated scenarios? Because more complicated=cooler. ![]() |
Author: | EricBackus [ Fri Sep 09, 2011 9:09 am ] |
Post subject: | Re: Life & Death from a game |
judicata wrote: EricBackus wrote: If reducing the eyespace works, why look for more complicated scenarios? Because more complicated=cooler. ![]() OK, true. ![]() |
Author: | Joaz Banbeck [ Fri Sep 09, 2011 12:52 pm ] |
Post subject: | Re: Life & Death from a game |
Less complicated = more elegant. |
Author: | judicata [ Fri Sep 09, 2011 5:50 pm ] |
Post subject: | Re: Life & Death from a game |
Joaz Banbeck wrote: Less complicated = more elegant. BAH! ![]() |
Author: | Shaddy [ Sun Sep 11, 2011 12:34 pm ] |
Post subject: | Re: Life & Death from a game |
If two solutions both kill/live, start counting ko threats and endgame points. |
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