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 Post subject: Interesting Problem
Post #1 Posted: Thu Jun 10, 2010 7:03 pm 
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This is an interesting problem from the book Speed Baduk Level 10. I am uncertain if the given answer is correct. I found a variation which gives white a ko, which seems better than the solution.I'd appreciate any comments on this. Here's the SGF:
[sgf-full](;CA[hz-gb-2312]AB[rn][rr][rq]AW[ro][so][qp][qq][qr]AP[MultiGo:4.4.4]SZ[19]AB[rp]
MULTIGOGM[1]
;B[qo];W[qn];B[po];W[rm];B[pn]
(;W[qm];B[rs];W[sp];B[pr];W[pq];B[oq];W[or];B[qs];W[ps];B[pp];W[pr];B[nr]C[This is the book's solution.])
(;W[rs]C[But what if white plays here instead?];B[qm];W[sn]
(;B[sp];W[qn]C[Ko for life.])
(;B[rl];W[qn];B[sl];W[sr];B[sm];W[sq];B[rn];W[sp]C[White lives outright.])
(;B[qn];W[rl];B[sm];W[sl];B[sp];W[sm];B[qk]C[Not enough liberties.])))[/sgf-full]

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 Post subject: Re: Interesting Problem
Post #2 Posted: Thu Jun 10, 2010 7:36 pm 
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Pretty sure the correct answer is:


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 Post subject: Re: Interesting Problem
Post #3 Posted: Thu Jun 10, 2010 7:48 pm 
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Please address my variations when you post.

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 Post subject: Re: Interesting Problem
Post #4 Posted: Thu Jun 10, 2010 8:12 pm 
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(I promise, someday I'll learn to do the diagram thing...)

Starting from your middle variation where black plays r7:

b-r7
w-t6
b-s8
w-r6 (capture)
b-t2
w-r1
b-s6 (capture)

Now, can white ever win the ko? Black can answer every ko threat; what can white do? That's what I see -- never too sure about these things.

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 Post subject: Re: Interesting Problem
Post #5 Posted: Thu Jun 10, 2010 9:36 pm 
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Yes, your variation does lead to a ko. However, if the name of the game is to find the best variation, then after S1 from the book variation would White really play T4? Course not, he would probably play something like O3 and let Black live in tiny gote which I think is even better than ko.

The book solution is not the best play for both sides; rather it's the most educational variation, the variation that shows the beautiful squeeze tesuji at the bottom which was the hidden intent behind the problem. Think of R7 (and T4) as "what-if" moves rather than the best moves that pushes the player's reading to the limit. Your move is the better move, but the one shown in the book is the most educational. I don't know how the solutions look in the book, but ideally it should contain all of these important variations rather than just one line.


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 Post subject: Re: Interesting Problem
Post #6 Posted: Fri Jun 11, 2010 3:59 am 
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nagano wrote:
Please address my variations when you post.


I did? Black plays S1 before the atari so white can't go there..

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 Post subject: Re: Interesting Problem
Post #7 Posted: Fri Jun 11, 2010 7:07 pm 
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Araban wrote:
Yes, your variation does lead to a ko. However, if the name of the game is to find the best variation, then after S1 from the book variation would White really play T4? Course not, he would probably play something like O3 and let Black live in tiny gote which I think is even better than ko.

Thanks that makes sense. The book indicated that the goal was to save the three black stones in the corner, and that is why I questioned if there was some mistake. It only gave the main variation as the solution.You're of course right about it being better to escape and let black live.
Mike wrote:
I did? Black plays S1 before the atari so white can't go there..

Sorry I didn't see the relation. I don't think that that changes things much though...after white ataris the sequence T17 N17 O19 Q19 O17 turns out pretty much the same.

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