Before AI overcame humans, not that long ago, I recall that some folks advised against studying the games of Lee Sedol. The idea was that Lee Sedol played in a complicated way, and it was hard to really understand him, anyway. If you were going to study pro games, it'd be better to study pros that played in a simpler way that us amateurs could understand.
Lee Sedol's moves may have been good against top pros, but those moves were good in exceptional circumstances - they weren't the norm. Later, some of Lee's commentary books became popular, and this advise was widely disregarded. Also, some people just liked Lee Sedol, so they studied his games anyway. On the other hand, some folks preferred studying simpler games, because the moves they saw in those games may be more widely applicable to their own games.
Modern AI is comparable. Computers play at a level far beyond humans, and have an overall better quality of play. But for us amateurs, it may be difficult to understand the meaning behind AI moves that vary from what human pros of the past would have played.
Now let's step back and look at amateur games. On this L19 forum, folks post their own games for analysis and review. We look at them, draw observations, and think about what moves were good or bad. This, too, is educational.
My takeaway is that games from all levels - AI, pros, and amateurs - can be educational, though, perhaps in different ways. Value can be found in all of this, given that you're actively thinking about go.
So let's study it all, each according to one's individual taste.
