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 Post subject: Re: Playing on a pad
Post #21 Posted: Thu Jul 28, 2011 6:34 am 
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judicata wrote:
LocoRon wrote:
judicata wrote:
So Android = KGS, iPad = SmartGo. There are other applications available for one and not the other, but I think KGS and SmartGo are my two favorite apps--unfortunately there isn't a device that runs both natively.

Well, a Windows tablet should be able to handle both of those (and the full desktop versions, no less). :P


Granted. But then you're stuck with a Windows tablet :)


Haha, yeah. :)

I have a (2008 I think) Toshiba convertible tablet PC with Vista. The screen is only touch responsive to the stylus, and the case is an inch thick, and weighs a few pounds. The battery is only good for about half an hour, so I also have to carry around the power cord. Still, with OneNote, it is the single greatest notetaking device at my disposal.

I tried using my Xoom for notes, but it's nowhere near the same level. As far as random media consumption, the mobile OS's (Android & iOS) are better, but for shear power, a Windows tablet can't be beat (especially if you take the time to configure it for your particular use cases).

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 Post subject: Re: Playing on a pad
Post #22 Posted: Sat Jul 30, 2011 10:24 pm 
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I have an iPad and I use the TengenGo app specifically for iPad. It works very well. There is an Undo function in case of slippage or misclicks. It works with the IGS server and it also stores SGF files on an easy to use "Record" function. You can also email the SGF files from the iPad to your desktop.

On my iPhone I use the Pandanet Tetsuki app as well as SmartGo. Both work great although I like the gameplay interface of SmartGo better.

I agree with the majority of users on this thread though: playing on a tablet is as close as you can get, digitally, to an actual board and stones. I love the fact that I just have to tap the screen and the sound of the stones on the board is replicated perfectly. My TengenGo app allows you to place your finger and then slide it and it even replicates the sound of the stone sliding on the board! Pretty awesome. (and it only cost me $3.99 whereas SmartGo Kifu is $19.99)

I am new to the game and I only have a crappy $20 board with tiny stones and my girlfriend and I would rather play using the head-to-head function on the TengenGo app on my iPad, that is until I get a full size board and good stones :-)

-QM

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 Post subject: Re: Playing on a pad
Post #23 Posted: Sun Jul 31, 2011 10:04 am 
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IPad is the only good option: Tygem, WBaduk, SmartGo, PandaTetsuki, KGS via special app. Go developers just made their decision. Only WMS is thinking different ;)

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 Post subject: Re: Playing on a pad
Post #24 Posted: Sun Jul 31, 2011 3:16 pm 
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lobotommy wrote:
IPad is the only good option: Tygem, WBaduk, SmartGo, PandaTetsuki, KGS via special app. Go developers just made their decision. Only WMS is thinking different ;)


I'd rather be different then too. :)

IGS and KGS are both accessible. I hope Tygem and Wbaduk head there eventually, but I don't mind if they don't.

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 Post subject: Re: Playing on a pad
Post #25 Posted: Sun Jul 31, 2011 11:15 pm 
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Sure, it's common thing, you always like what you have.
Btw, I prefer Asian servers, less chitchat, more games & pro players.

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 Post subject: Re: Playing on a pad
Post #26 Posted: Tue Sep 06, 2011 2:42 pm 
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I have to say that right now, the KGS app for android is quite near from perfection. Still, there are a few features many tablet users would like to see :

-Possibility to review finished games
-Reading/sending messages
-Possibility to play a move with 1 tap
-Player profiles
-Review tools


Any of those features are realistic/planned ?

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 Post subject: Re: Playing on a pad
Post #27 Posted: Tue Sep 06, 2011 4:14 pm 
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Four of the five are definites, but may not come soon - review finished games, messages, profiles, and review tools. In general I hope to eventually have all client functionality in the pad, and some subset (based on what can fit into a 4" screen) in phones. They will come slowly though, I would say at LEAST 2 years before the android client has caught up to the java one. It could go faster but I have other things I need to do on KGS, you can check these forums for what they are.

One-touch moves is still a maybe. I'm worried about reliability. No touch screen is completely reliable, it's an even bigger problem than mouse slipping, and if it drives your opponents nuts with misclicks then I don't want the feature enabled. This is the easiest of your feature requests to do, which is why it's the one I'm not sure of - if I was sure I wanted the feature, it would have been there from the start.

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 Post subject: Re: Playing on a pad
Post #28 Posted: Tue Sep 06, 2011 5:28 pm 
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It looks as if a seven inch Amazon Android tablet is on the way based on what I have been reading.

I have also heard that it is going to have an Amazon Android App store and that you won't be able to install apps outside of that app store.

So my question is this. Will Android KGS be offered in the Amazon App store?

If what they say about this tablet is true it will be tempting. They say it will be about 300 bucks, and that it will come with a free Amazon Prime membership, probably a year.

Terri

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Post #29 Posted: Wed Sep 07, 2011 9:23 am 
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Right now I don't support the amazon app store. If the amazon tabs, without the Google store, become popular, I may have to change that...but I'd rather not. It will be a pain in the neck to have to update two app stores for each release, and I'll have to do separate builds for each since the two apps stores have different protection systems. :(

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 Post subject: Re: Playing on a pad
Post #30 Posted: Wed Sep 07, 2011 10:00 am 
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wms wrote:
Right now I don't support the amazon app store. If the amazon tabs, without the Google store, become popular, I may have to change that...but I'd rather not....
I'll go ahead and say I'm sorry for you. My bet is that it will almost immediately be the second best selling tablet, by a good sized margin.

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 Post subject: Re: Playing on a pad
Post #31 Posted: Wed Sep 07, 2011 10:36 am 
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This is why I prefer iOS devices: no fragmentation of the market (or compatibility issues). I had considered the Amazon tablet, and yes, only because of KGS, but if it'll be tied to the Amazon store (makes sense, they will probably sell it at below production costs) and wms has no interest in supporting it, there's no point.

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Post #32 Posted: Wed Sep 07, 2011 5:04 pm 
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What a shame. I was really considering buying this tablet. But I won't if I can't get KGS on it.

Terri

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Post #33 Posted: Wed Sep 07, 2011 6:06 pm 
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goddess wrote:
What a shame. I was really considering buying this tablet. But I won't if I can't get KGS on it.

Terri



Sounds like there is an extortion opportunity for wms :)

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 Post subject: Re: Playing on a pad
Post #34 Posted: Thu Sep 08, 2011 12:39 am 
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wms wrote:
Right now I don't support the amazon app store. If the amazon tabs, without the Google store, become popular, I may have to change that...but I'd rather not. It will be a pain in the neck to have to update two app stores for each release, and I'll have to do separate builds for each since the two apps stores have different protection systems. :(


Seriously? Do you have to implement the protection? That's odd.

And people criticize Apple's app store...

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 Post subject: Re: Playing on a pad
Post #35 Posted: Thu Sep 08, 2011 9:43 am 
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kirkmc wrote:
Seriously? Do you have to implement the protection? That's odd.

And people criticize Apple's app store...
On the google app store, yes you do. You insert code that contacts the app store and confirms that the app has been properly purchased. On the Amazon app store, you have to remove such code, and Amazon wraps your app in something that checks.

My understanding is that in Apple's app store, the protection is all on the end user phone, which won't let you install an app other than by paying for it. Once the app is on the phone, there is no need any more for any kind of copy protection or checking. Yes, it makes things easier for the authors, but on the other hand I've installed several apps from non-market sources, it's handy sometimes, so I'd call this one a win for Android overall.


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Post #36 Posted: Thu Sep 08, 2011 10:44 am 
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wms wrote:
My understanding is that in Apple's app store, the protection is all on the end user phone, which won't let you install an app other than by paying for it.
Nit: you mean "other than by getting it from the AppStore."

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Post #37 Posted: Thu Sep 08, 2011 10:46 am 
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kirkmc wrote:
wms wrote:
Right now I don't support the amazon app store. If the amazon tabs, without the Google store, become popular, I may have to change that...but I'd rather not. It will be a pain in the neck to have to update two app stores for each release, and I'll have to do separate builds for each since the two apps stores have different protection systems. :(


Seriously? Do you have to implement the protection? That's odd.

And people criticize Apple's app store...
That's the way it is on all desktop computers. Even the new Mac app store either doesn't protect software or does something woefully inadequate (developers were kvetching after the store launched, but I can't remember the details).

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Post #38 Posted: Fri Sep 09, 2011 1:52 am 
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Developers were kvetching because they hadn't bothered to read the documentation about inserting a receipt file. They've read it now, and no longer complain. But they don't add any protection; merely a file with some info about the app.

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Post #39 Posted: Fri Sep 09, 2011 3:25 am 
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Seems you're right about that. But it doesn't change the point that OS implemented validation is new and rare.

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Post #40 Posted: Fri Sep 09, 2011 8:22 am 
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Agreed. Though maybe the Palm had something similar back in the day... I know you could download stuff from freeware sites, but I seem to recall they had a store. (But this is back 10 years or so...)

BTW, I'm sure Microsoft will do that with their Windows App Store. I just wonder how many versions of the store they will have.

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