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 Post subject: Re: GoGrinder for iPhone
Post #41 Posted: Sat Sep 25, 2010 6:51 am 
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TimKington wrote:
What OS are you seeing the problem on?
I'm running on 4.0 on an iPod Touch, and I tried it last
night on a friend's iPhone with 4.0. Neither one shows the
problem.

Can you take a picture of the issue maybe?


I'll try to take a picture. This is on a 3GS with OS version 3.1.3 I think (not 4.0).

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 Post subject: Re: GoGrinder for iPhone
Post #42 Posted: Sat Sep 25, 2010 8:17 am 
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I'm using an ipod touch, but my OS version is also 3 (3.0, 7A341). I wonder if it's due to the OS version.

Below, I've uploaded a couple of screenshots. The bottom screenshot shows the problem I want to click on. I am trying to click on the 4-4 point (the point in the corner that has a darker intersection).

As you can see, there is a white stone directly below the 4-4 point. If I click on the 4-4 point, the magnifying class should appear right on the intersection.

However, as you can see in the top image, the magnifier actually shows up slightly below the stone that's below the 4-4 point (i.e. it's a bit more than an intersection off). For larger boards, there is a greater offset in intersections.


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 Post subject: Re: GoGrinder for iPhone
Post #43 Posted: Sat Sep 25, 2010 8:57 am 
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Ugh! I was hoping it wasn't version-related, but it looks like it probably is.
Can anyone else who has GG post and tell me your OS version and whether you see the problem?

Apple makes it impossible to test on older OS versions once you have upgraded, so I
won't be able to see this myself, but if everyone with 3.x is seeing it, I guess
I could check the OS version, and just move the stone up in that case.

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 Post subject: Re: GoGrinder for iPhone
Post #44 Posted: Sat Sep 25, 2010 9:01 am 
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TimKington wrote:
Ugh! I was hoping it wasn't version-related, but it looks like it probably is.
Can anyone else who has GG post and tell me your OS version and whether you see the problem?

Apple makes it impossible to test on older OS versions once you have upgraded, so I
won't be able to see this myself, but if everyone with 3.x is seeing it, I guess
I could check the OS version, and just move the stone up in that case.


I would definitely appreciate it. Thanks again for your efforts!

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 Post subject: Re: GoGrinder for iPhone
Post #45 Posted: Sat Sep 25, 2010 10:17 am 
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TimKington wrote:
Can anyone else who has GG post and tell me your OS version and whether you see the problem?


On the most recent OS, I do not see the problem.

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 Post subject: Re: GoGrinder for iPhone
Post #46 Posted: Tue Sep 28, 2010 9:14 am 
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I bought this for my iPad last night. It's nowhere near as polished as SmartGo Kifu, but it's a good app. Certainly worth the price.

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 Post subject: Re: GoGrinder for iPhone
Post #47 Posted: Sat Oct 02, 2010 7:58 pm 
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I bought the app a few days ago, and here are some observations about usability. Let me also say that I really appreciate seeing that you're paying so much attention to feedback, and have an obvious interest in improving the app. In spite of the couple of areas in which I think you could improve things, I'd say this app is a definite buy for go players with an iPhone.

Obviously, these are mostly just ideas to think about. For these types of design decisions, I can only say how they seem to me, and you might have really good reasons for the way you do things.

  • I haven't seen the problems mentioned with positioning the magnifying glass (3G, iOS 4.1 8B117), but the magnifying moves a bit sluggishly, and I think a bigger magnifying glass could be nice. (compare Smartgo).
  • Why is the button labeled "hint" rather than "solution"?
  • Can you not return to previous problems?
  • It also is a bit surprising that "back" and "next" do not perform symmetrical actions.
  • When you first click on a problem in the built in collections, it often just says correct, and continues, even when it would be better to make sure that you have the right continuation.
  • The problem difficulty is extremely inconsistent in the beginner pack. Many problems are simply recognizing living or dead eyespaces, including the simple bent three. Other problems are more complicated sequences that might be 10 kyu problems or slightly tougher. Splitting the pack into more fine-grained groups might be nice.
  • After placing a stone, the status indicator (correct/wrong/black to play/white to play) often flashes too quickly to read. Similarly, when comments appear, like "this is not seki" the next problem may appear too quickly to register the comment. I can see why you might not like the model in which you have to hit a button to go to the next problem, but I'm not sure the current situation is optimal.

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 Post subject: Re: GoGrinder for iPhone
Post #48 Posted: Sun Oct 03, 2010 4:44 am 
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I'm glad you like it, hyperpape. Apple is currently reviewing an update that fixes some of these, see below.
I expect it to be available Monday.

  • Why is the button labeled "hint" rather than "solution"?
    Because the solution can have a sequence of moves, and this only tells you the next one. If you try the XXQJ problems, you'll see the difference.
  • Can you not return to previous problems?
    In the updated version, you'll be able to swipe left to go to the previous problem.
  • It also is a bit surprising that "back" and "next" do not perform symmetrical actions.
    Agreed. I thought about making "back" say undo, but this way it's consistent with the Java version.
  • When you first click on a problem in the built in collections, it often just says correct, and continues, even when it would be better to make sure that you have the right continuation.
    There are two things going on here. One is that auto-advance is on by default. I changed that in the new version too. You can turn it off in the preferences.
    The other is that the app just shows you what is in the problem file. If it only has one move and calls it correct at that point, that's what you'll see. If it has a longer sequence, then you need to play all of the moves.

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 Post subject: Re: GoGrinder for iPhone
Post #49 Posted: Mon Oct 04, 2010 6:06 pm 
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I just got the update for my iPad and now it doesn't work at all. It brings up the splash screen and then immediately closes. I restarted my iPad but that didn't fix it. I hope this is corrected soon, it has become one of my favorite apps.

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 Post subject: Re: GoGrinder for iPhone
Post #50 Posted: Mon Oct 04, 2010 8:50 pm 
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Yertle wrote:
I just got the update for my iPad and now it doesn't work at all. It brings up the splash screen and then immediately closes. I restarted my iPad but that didn't fix it. I hope this is corrected soon, it has become one of my favorite apps.


Oops---yeah, this happened to me on my iPhone. If you haven't upgraded yet, I'd suggest you hold off until the next update. I'm sure it'll be fixed real soon.

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 Post subject: Re: GoGrinder for iPhone
Post #51 Posted: Tue Oct 05, 2010 4:07 am 
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Ugh. Sorry about that, guys. I tested the upgrade process as thoroughly as I could, but
it turns out Apple moves everything to a different directory when you upgrade, so GG can
no longer find your currently selected problems. I'm pretty irritated about this - it's
partly my fault I guess, but it's also caused by Apple's closed development process.
There's no way to test the upgrade until it goes live on iTunes.

There are two ways around this - you can delete the app and reinstall it, and that will fix
the problem. If you made a note of your bundle ids, you can use them to reinstall any problem
sets you had added. Otherwise, you'll have to wait for the next update. I'm planning to
fix this today and submit to Apple, but it takes about two weeks for them to approve.

Tim

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 Post subject: Re: GoGrinder for iPhone
Post #52 Posted: Tue Oct 05, 2010 4:35 am 
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Just thought of a third option - you should also be able to restore the last backup of your
iPhone/iPod to get back to the original version.

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 Post subject: Re: GoGrinder for iPhone
Post #53 Posted: Tue Oct 05, 2010 6:34 am 
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Thought this was another way, but it's no good - you lose your data, so you're better off
just reinstalling the latest one.

Here's another way:
http://www.maclife.com/article/howtos/d ... iphone_app

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Last edited by TimKington on Tue Oct 05, 2010 11:59 am, edited 1 time in total.
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 Post subject: Re: GoGrinder for iPhone
Post #54 Posted: Tue Oct 05, 2010 8:57 am 
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TimKington wrote:
Ugh. Sorry about that, guys. I tested the upgrade process as thoroughly as I could, but
it turns out Apple moves everything to a different directory when you upgrade, so GG can
no longer find your currently selected problems. I'm pretty irritated about this - it's
partly my fault I guess, but it's also caused by Apple's closed development process.
There's no way to test the upgrade until it goes live on iTunes.

There are two ways around this - you can delete the app and reinstall it, and that will fix
the problem. If you made a note of your bundle ids, you can use them to reinstall any problem
sets you had added. Otherwise, you'll have to wait for the next update. I'm planning to
fix this today and submit to Apple, but it takes about two weeks for them to approve.

Tim


Thanks, Tim. I did an uninstall and re-install. While it gets past the splash screen, it crashes after selecting any problem set.

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 Post subject: Re: GoGrinder for iPhone
Post #55 Posted: Tue Oct 05, 2010 10:05 am 
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I'll make a general comment that I feel is true about every Go themed i-device app I've tried. I dislike the extensive use of the magnifying glass for input, and I'll be suggesting an alternative touch input method.

Brief summary, the new schema would be "touch and drag, then tap to confirm". How it works is when placing a stone on the board; there would be a fixed offset from your finger touch location to the visible input cursor (I'll suggest about two fingers wide to the right for right handed users). dragging your finger on the screen moves the cursor. When you remove your finger from the screen, the cursor stays at it's current location. If the user taps again at the same area (within some tolerance), the move is accepted and a stone is placed. A tap outside of the tolerance area cancels the previous action and allows you to drag the cursor around again to reposition.

The goals here are the following: 1) the offset between the touch location and the visible cursor minimizes the visual occlusion caused by the user's finger, 2) the visual cursor allows the user to unambiguously adjust the input to exactly the correct area.

Terrible drawing attached for illustrative purpose, and to allow maximum trolling of this post.


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 Post subject: Re: GoGrinder for iPhone
Post #56 Posted: Tue Oct 05, 2010 10:12 am 
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KGS for Android is very similar to what you describe there, and I also like it. I was implementing it for gobandroid as well, since I find it far more intuitive than a magnification.


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 Post subject: Re: GoGrinder for iPhone
Post #57 Posted: Wed Oct 06, 2010 3:50 am 
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The new release fixed the crashes i was experiencing! Thanks,

and sorry for not sending those crash reports.. forgot about them :)

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 Post subject: Re: GoGrinder for iPhone
Post #58 Posted: Wed Oct 06, 2010 4:30 am 
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Great to hear that, grillapa!

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 Post subject: Re: GoGrinder for iPhone
Post #59 Posted: Thu Nov 25, 2010 2:18 am 
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i just found out about this post and i been using the go grinder app for a minute and i just wanted to say you did a excellent job also thanks for the extra problem set i got mine today

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 Post subject: Re: GoGrinder for iPhone
Post #60 Posted: Mon Dec 06, 2010 2:59 pm 
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Hi all,

here is the collection ID for problems from goproblems.ru (about 7300 problems). Unfortunately comments in russian could not be packaged correctly by GGBundler, so I made a transliterated version of the comments.

530C38DE

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