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 Post subject: Re: Hiratuka No Igo
Post #41 Posted: Fri Apr 22, 2016 12:10 am 
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Help! I cant run this in Drago... I use it with its own interface. Any help for running in drago?

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 Post subject: Re: Hiratuka No Igo
Post #42 Posted: Fri Apr 22, 2016 4:25 am 
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mazetas, in the Drago Engine options, click "Add". in the next window you find a link to "engine.config". Click it, Notepad window opens.
After the GnuGo section, add this section:
Code:
[Hiratuka No Igo]
url = http://www.vector.co.jp/download/file/winnt/game/fh665594.html
connection = not.required
level = arg:-po *0000
boardsize = not.required
chinese.rules = not.required
japanese.rules = not.handled
time.per.move = not.handled
total.time = not.handled
overtime = not.handled


Save file. In the still open Drago window, does it instantly appear in the list? If not, restart Drago. Go there again and click "already installed". Point to engine path etc. etc. Just add engine like you already did with others.

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 Post subject: Re: Hiratuka No Igo
Post #43 Posted: Fri Apr 22, 2016 7:03 am 
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I just did setup Hiratku with Drago. In my parameter windows it says "po - 10000". Does this mean the depth of search? Does Hira get bette if I change it to 50.000 or even 100.000?

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 Post subject: Re: Hiratuka No Igo
Post #44 Posted: Fri Apr 22, 2016 9:09 am 
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Sorry i made the steps but a message abnormal termination of engine occurs. Any further help?

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 Post subject: Re: Hiratuka No Igo
Post #45 Posted: Fri Apr 22, 2016 5:04 pm 
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Drago is not a good interface, especially if you want Hirabot to teach you, just in case.

Gogui is much easier in terms of unlimited undo, let Hirabot switch color etc.


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 Post subject: Re: Hiratuka No Igo
Post #46 Posted: Sat Apr 23, 2016 11:34 am 
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mazetas wrote:
Sorry i made the steps but a message abnormal termination of engine occurs. Any further help?


I tried a number of things and settings but nothing really generates the error you stated. Hiratuka appearently only allows starting to play from a blank board, I can't resume from an SGF or existing position because that gives a message that the current engine could not start.

Could it be that your computer does not have an NVIDIA GPU?

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 Post subject: Re: Hiratuka No Igo
Post #47 Posted: Sat Apr 23, 2016 1:02 pm 
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But see this thread, there is a non gpu version.

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 Post subject: Re: Hiratuka No Igo
Post #48 Posted: Sat Apr 23, 2016 2:09 pm 
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I must be an idiot! The problem was that after running the engine in drago interface I closed the background hiratuka interface. So I closed in reality the engine! Anyway is there a way to configure the ai at different strength levels? Thanks for your help!

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 Post subject: Re: Hiratuka No Igo
Post #49 Posted: Sat Apr 23, 2016 10:34 pm 
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Only option I know of is: viewtopic.php?p=203376#p203376

With that Hiratuka template in Drago you already have linked -po to the level strength in Drago.
("level = arg:-po *0000")

The * is being replaced by the level number, so with "Level 12" Hiratuka with "-po 120000" is called.
120000, maybe ~15 seconds of calculation on a core i7 3.4ghz - so depends on your cpu, if it's the cpu version.

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 Post subject: Re: Hiratuka No Igo
Post #50 Posted: Tue Apr 26, 2016 2:34 pm 
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So I can play Hira with Drago. Now I wanna find out how strong it is on my computer. Ideally, I would like to let it play on KGS. Can anyone say if it's possible and how to do it (I am not a computer guy so any explantion need to be for dummies^^)

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 Post subject: Re: Hiratuka No Igo
Post #51 Posted: Tue Apr 26, 2016 6:09 pm 
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See the following link for how to run the bot. Actually I haven't tried it, but I'm also interested how strong Hirabot is running on my computer.

http://www.michna.com/kgsbot.htm

My computer is not a top end one, AMD Athlon II X2 250 3GHz. I feel Hirabot is at least 3d here (stronger than me). So it can teach me a lot of things.

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 Post subject: Re: Hiratuka No Igo
Post #52 Posted: Tue Apr 26, 2016 8:50 pm 
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If you want to see it perform against other engines, you can do so by using my cmd file. You need Java runtime environment to be installed.

1. Get GoGui https://sourceforge.net/projects/gogui/ ... p/download
2. Put below code into a new file with then ending .cmd into the GoGui top folder.
3. Edit all paths in the cmd file to match your system
4. Run it.

Code:
########################################################################################
# BASED ON https://watchingnumbersgoup.wordpress.com/usage-of-gogui-twogtp-on-windows/ #
########################################################################################

set MONTECARLOPLAYOUT=10000
set GAMENAME=PachiVsHiratuka
set GAMES=20
# set TIME_MINUTES=-time 30
set BOARDSIZE=19
set KOMI=7.5

### USE YOUR INDIVIDUAL PATHS HERE - WITHOUT QUOTES ###
set LIBFOLDER=%USERPROFILE%\Programme\GoGui\lib\
set JAVA=c:\Program Files\Java\jre1.8.0_45\bin\javaw.exe

set BLACK=%USERPROFILE%\Programme\Drago\Engines\pachi-11.00-win32\pachi.exe
set ARGSB=-f %USERPROFILE%\Programme\Drago\Engines\pachi-11.00-win32\6D+book.dat -t =10000 threads=6,pondering=0
set WHITE=%USERPROFILE%\Programme\Drago\Engines\Hiratuka10_36L\Hiratuka-%BOARDSIZE%x%BOARDSIZE%.exe
set ARGSW=-po %MONTECARLOPLAYOUT%

########################################################################################
###[GNUGO]###
# %USERPROFILE%\Programme\Drago\Engines\gnugo-3.8\gnugo.exe
# --mode gtp --level 10 --chinese-rules
#
###[FUEGO]###
# %USERPROFILE%\Programme\Drago\Engines\Fuego\fuego.exe
#
###[Hiratuka No Igo]###
# %USERPROFILE%\Programme\Drago\Engines\Hiratuka10_36L\Hiratuka-%BOARDSIZE%x%BOARDSIZE%.exe
# -po %MONTECARLOPLAYOUT%
#
###[Pachi 11 UCT]###
# %USERPROFILE%\Programme\Drago\Engines\pachi-11.00-win32\pachi.exe
# -f %USERPROFILE%\Programme\Drago\Engines\pachi-11.00-win32\6D+book.dat -t =%MONTECARLOPLAYOUT% threads=6,pondering=0
########################################################################################

for /F "tokens=1,2,3 delims=:," %%a in ("%time: =0%") do set uhrzeit=%%a%%b%%c
set datetime=%date:~6,4%%date:~3,2%%date:~0,2%.%uhrzeit:~0,4%
set PREFIX=%gamename%_%datetime%
set TWOGTP=%JAVA% -jar "%LIBFOLDER%gogui-twogtp.jar" -komi %KOMI% -size %BOARDSIZE% -black ""%BLACK% %ARGSB%"" -white ""%WHITE% %ARGSW%"" %TIME_MINUTES% -verbose -games %GAMES% -sgffile %PREFIX%
REM Open the program using Java Runtime Environment for Windows (javaw.exe).  Note that this command actually passes a javaw.exe instance argument to ITSELF,
REM because both gogui and gogui-twogtp are independent Java programs.
"%JAVA%" -jar "%LIBFOLDER%gogui.jar" -komi %KOMI% -size %BOARDSIZE% %TIME_MINUTES% -computer-both -auto -program "%TWOGTP%"

echo %errorlevel%
REM Analyze/Process the saved game files and generate an HTML summary file.
"%JAVA%" -jar "%LIBFOLDER%gogui-twogtp.jar" -analyze %PREFIX%.dat

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 Post subject: Re: Hiratuka No Igo
Post #53 Posted: Mon May 02, 2016 6:35 pm 
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Is the unclocked version 5d? How can I buy the unlocked version? Even with Google translate, I still can't get through the checkout.

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 Post subject: Re: Hiratuka No Igo
Post #54 Posted: Wed May 11, 2016 10:17 am 
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Any idea when the next version of Hira will come out?

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 Post subject: Re: Hiratuka No Igo
Post #55 Posted: Sat Aug 20, 2016 6:56 am 
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ez4u wrote:
Try http://www.vector.co.jp/soft/winnt/game/se512394.html

Just check the current user information for HiraBot, HiraMC1, or HiraMC2 on KGS for the current link. HiraBot is currently a 5d while the MC's are 4d on KGS.

This is an extremely interesting program since it runs on a single-cpu (admittedly high-end), windows PC, i.e. within reach of essentially anyone. According to the info HiraBot is running on an i7-3770k with a Nvidia GTX670 GPU while the two MC's are running on (sharing?) an i7-4790k (without gpu?). It implemented some form of neural net late last year and jumped 2 dan on KGS. The HiraBot version can be downloaded for free but is locked at the '1k' level (whatever that might mean at the moment). The unlocked version costs JPY 1,728 (about $16)!



Hmmm, it seems that the new link has gone dead as well.

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 Post subject: Re: Hiratuka No Igo
Post #56 Posted: Sat Aug 20, 2016 8:17 am 
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The link changes every time they update the file I believe. You need to check the user info on the HiraBots playing on KGS: currently the HiraBot3x's for the non-GPU version and HiraBot3 for the (NVIDIA only) GPU version.

_________________
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 Post subject: Re: Hiratuka No Igo
Post #57 Posted: Sat Oct 15, 2016 1:24 pm 
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Is there any way to report bugs? Hirabot on KGS doesn't have an email address listed.

Sometimes Hira doesn't seem to assess the life-death status of groups correctly, like in this game where the bottom left black group should
be marked dead:

http://i.imgur.com/Q3IGjcO.png

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 Post subject: Re: Hiratuka No Igo
Post #58 Posted: Mon Nov 14, 2016 1:57 pm 
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How to run this on GoGui? I think it makes faster move on GoGui but weaker because I don't know how to adjust its strenght. ON the other hand, running on Draco with 100000+ simulation at lvl 10, but it makes move too slow.

My computer spec is: Intel Core i7-4790 3.60 GHz Quad-core Processor (8MB Cache, up to 4.0GHz) + NVIDIA GeForce GTX 745 Graphics with 4GB DDR3

Trying to let it play with zen to find out which one is stronger.

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 Post subject: Re: Hiratuka No Igo
Post #59 Posted: Mon Nov 14, 2016 11:11 pm 
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kdbaby1412 wrote:
How to run this on GoGui? I think it makes faster move on GoGui but weaker because I don't know how to adjust its strenght. ON the other hand, running on Draco with 100000+ simulation at lvl 10, but it makes move too slow.

My computer spec is: Intel Core i7-4790 3.60 GHz Quad-core Processor (8MB Cache, up to 4.0GHz) + NVIDIA GeForce GTX 745 Graphics with 4GB DDR3

Trying to let it play with zen to find out which one is stronger.


You can set the number of playouts at the command line. I set it to 15000 playouts for 1 hour/game on one i5 core.

Hiratuka-19x19.exe -po 15000

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 Post subject: Re: Hiratuka No Igo
Post #60 Posted: Tue Nov 15, 2016 10:44 am 
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as0770 wrote:
kdbaby1412 wrote:
How to run this on GoGui? I think it makes faster move on GoGui but weaker because I don't know how to adjust its strenght. ON the other hand, running on Draco with 100000+ simulation at lvl 10, but it makes move too slow.

My computer spec is: Intel Core i7-4790 3.60 GHz Quad-core Processor (8MB Cache, up to 4.0GHz) + NVIDIA GeForce GTX 745 Graphics with 4GB DDR3

Trying to let it play with zen to find out which one is stronger.


You can set the number of playouts at the command line. I set it to 15000 playouts for 1 hour/game on one i5 core.

Hiratuka-19x19.exe -po 15000


Do you insert it directly inside the quotation mark? I tried it and it said error.

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