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GNU Go 3.8 for Windows, 32-bit and 64-bit http://www.lifein19x19.com/viewtopic.php?f=18&t=13225 |
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Author: | Babelardus [ Fri May 27, 2016 12:07 pm ] |
Post subject: | GNU Go 3.8 for Windows, 32-bit and 64-bit |
Hi ![]() ![]() While I know about this version of GNU Go 3.8, I decided to build one with a much newer version of the GCC compiler. The new version should be faster (many more optimizations) and is smaller. As I have not found a 64-bit version, I've compiled that one as well. Both are fully functional and working in Drago and GoGui. Chess engines that use 64-bit bitboards get significantly faster and can thus see further ahead when compiled in 64-bit, and can also use more memory. Pachi becomes a bit slower in 64-bit actually, but it can still use a lot more memory. I don't know if 64-bit has any advantage for GNU Go, but hey... it works, right? You can download the engine here: http://asmoda.net/files/gnu_go_3_8_win32_win64.zip Add the program to GoGui or Drago in the usual way, and append these parameters at the end of the line: --mode gtp --level 10 --japanese-rules --cache-size 512 "--mode gtp": Necessary. "--level": from 1 to 10. (I think it goes higher, unofficially.) "--japanese-rules / --chinese-rules": Japanese or Chinese counting. "--cache-size": number of megabytes of memory GNU Go can use. 8MB is default. While the 64-bit version can theoretically use gigabytes of RAM, I don't know if GNU Go actually does. (Pachi and Fuego do.) All options can be found here. Have fun ![]() |
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