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 Post subject: Re: Android - Crazy Stone Deep Learning
Post #21 Posted: Thu Nov 03, 2016 7:55 am 
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https://www.gokgs.com/graphPage.jsp?user=crazyphone

@Mike Novack: does this count? Crazystone on a phone on KGS.

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 Post subject: Re: Android - Crazy Stone Deep Learning
Post #22 Posted: Thu Nov 03, 2016 9:24 am 
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jorden wrote:
https://www.gokgs.com/graphPage.jsp?user=crazyphone

@Mike Novack: does this count? Crazystone on a phone on KGS.


Nice, I will check higher settings in my next play :]

[Update after few more games]
It's really strong. 30 second byo for it and it's crashing me every time by two digits score now.

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 Post subject: Re: Android - Crazy Stone Deep Learning
Post #23 Posted: Tue Oct 17, 2017 3:19 am 
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Is it possible in Android version to save automated game analysis results for further review?

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 Post subject: Re: Android - Crazy Stone Deep Learning
Post #24 Posted: Thu Oct 19, 2017 10:07 am 
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I just played CSDL on iOS at 1D setting and it made a huge dragon which died. It didn't try to make shape even when it had a chance to.

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 Post subject: Re: Android - Crazy Stone Deep Learning
Post #25 Posted: Fri Oct 20, 2017 12:55 am 
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Ophitoxaemia wrote:
I just played CSDL on iOS at 1D setting and it made a huge dragon which died. It didn't try to make shape even when it had a chance to.


Don't use preset strenght settings - they have no relation to anything, I don't know what 1d is in CrazyStone. Japanese 1d (weak, close to maybe Polish 3kyu)? KGS (even weaker, like 5 kyu)? Or maybe it's just for making certain people feel good that they can play on dan level. Use time settings instead. Set for example a 20 second for computer player as a byoyomi time and then try to win. I guarantee you will lose badly.

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 Post subject: Re: Android - Crazy Stone Deep Learning
Post #26 Posted: Fri Oct 20, 2017 1:35 am 
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lobotommy wrote:
Ophitoxaemia wrote:
I just played CSDL on iOS at 1D setting and it made a huge dragon which died. It didn't try to make shape even when it had a chance to.


Don't use preset strenght settings - they have no relation to anything, I don't know what 1d is in CrazyStone. Japanese 1d (weak, close to maybe Polish 3kyu)? KGS (even weaker, like 5 kyu)? Or maybe it's just for making certain people feel good that they can play on dan level. Use time settings instead. Set for example a 20 second for computer player as a byoyomi time and then try to win. I guarantee you will lose badly.
The strength levels of Crazy Stone were calibrated by playing on KGS. The 1d level is pure neural network, and it has a tendency to believe that any very large group is alive. IIRC, 2d starts to use playouts, which help to cure this weakness.

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 Post subject: Re: Android - Crazy Stone Deep Learning
Post #27 Posted: Fri Oct 20, 2017 2:31 am 
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Thanks Rémi, mystery solved.

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 Post subject: Re: Android - Crazy Stone Deep Learning
Post #28 Posted: Fri Oct 20, 2017 10:30 am 
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Great explanation, thanks.

Played again on 2d setting. It reacted differently and didn't make a dragon.

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 Post subject: Re: Android - Crazy Stone Deep Learning
Post #29 Posted: Tue Sep 20, 2022 8:47 am 
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I use the latest version of CrazyStone DeepLearning Pro 1.2.0 purchased a year and a half ago, the regular version has been updated many times during this time. has the neural network changed since then? I'm wondering if there is a difference in the 1-2 dan game?

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