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Post #21 Posted: Sat Oct 20, 2018 10:04 am 
Honinbo
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Thanks.

How to change the board color ? It's currently too red. :) Screenshot:
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IMG_1055.PNG
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How to toggle co-ordinates ?


This post by EdLee was liked by: kubicle
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 Post subject: Re: 1g0 - Game Viewer/Editor for phones/tablets/desktops
Post #22 Posted: Sat Oct 20, 2018 8:44 pm 
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For board color, sorry you simply have to reload until you like the random pick...
I was (some time ago) planning to let player "bookmark" his/her favorite colors, but right now I am rather behind on my task list (for example thanks to your other good suggestions like toggling coordinate display and helping to aim on small phones)...

About "toggling coordinate display":
Very easy to add, it is more a question of how to find/access it; would a checkbox in the Settings dialog be OK for you? (or do you think you want to toggle them on or off several times during the same game?)

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Post #23 Posted: Sat Oct 20, 2018 10:06 pm 
Honinbo
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Hi kubicle, Thanks for the quick reply.
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checkbox in the Settings dialog be OK for you? (or do you think you want to toggle them on or off several times during the same game?)
Yes to both.
Quote:
For board color
We await the 'memory' feature to remember a favorite board color.

Features to add:
- Always provide a 'vanilla', most fundamental graphics option: flat, 2D, simple :black: and :white: circles as stones, no texture, no 3D; just the most basic 'book diagram' option ;
- Always provide a 'vanilla', most fundamental board option: 2D flat solid color, no textures.

Currently, this seems an OK hue for the board ( but the current wood texture is ugly and distracting ):
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IMG_1056.PNG
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Post #24 Posted: Sat Oct 20, 2018 10:09 pm 
Honinbo
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Hi kubicle,

For reference, this board and these stones are very pretty ( Pandanet iOS ):
Attachment:
IMG_1058.PNG
IMG_1058.PNG [ 70.59 KiB | Viewed 2184 times ]
Note the solid, 2D, pleasing to the eye board color and brightness.

My very nitpicky suggestion to the Pandanet graphics artists: I would move the light source from the top right to the top left; and I would fix the shadow on each stone toward the bottom right, to match the top left light source. ( The current light and shadows are incongruent: the light source is slightly top right, but the shadow on each stone is 100% dead center, which is a mis-match. )

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