Life In 19x19 http://www.lifein19x19.com/ |
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1g0 - Game Viewer/Editor for phones/tablets/desktops http://www.lifein19x19.com/viewtopic.php?f=18&t=15751 |
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Author: | kubicle [ Sat May 19, 2018 3:13 am ] |
Post subject: | 1g0 - Game Viewer/Editor for phones/tablets/desktops |
What is 1g0: - SGF viewer / editor working in most browsers (pure HTML/JavaScript). - 1g0 works on phones too (iOS & Android). - You can import, study, and export games, and sync your games with Dropbox - so you can start your study on your home PC, then continue it using your smartphone while riding your commuting train, etc. - 1g0 can sync games from KGS, OGS, DGS, and LitteGolem. Of course, many improvements are needed, and many others would be a great addition. Please drop a note about which you want the most. Thank you for any feedback. Here is the link: https://ig0.herokuapp.com/ There is also a public Trello board - if you feel like seeing what I am working on, or future plans: https://trello.com/b/6J1KT4mP/1g0 |
Author: | EdLee [ Sat May 19, 2018 4:10 am ] |
Post subject: | |
Hi kubicle, Thanks. Suggestions: - When the user takes ![]() ![]() the "current" move marker looks like a ![]() so it's very confusing. Please fix the current move marker so it's neither B nor W. - The lines on 19x19 are very blurry and not clear. Please fix the lines ( especially on a very small phone screen ![]() Thanks. |
Author: | kubicle [ Sat May 19, 2018 4:20 am ] |
Post subject: | Re: |
EdLee wrote: - When the user takes ![]() ![]() the "current" move marker looks like a ![]() ... - The lines on 19x19 are very blurry and not clear. Please fix the lines ( especially on a very small phone screen ![]() Hi EdLee, Thanks a lot for feedback! Could you tell me what kind of phone and which browser you are using? About blurry lines, what is the screen resolution of your phone? Thanks! |
Author: | EdLee [ Sat May 19, 2018 4:46 am ] |
Post subject: | |
Hi kubicle, iPhone 5, Safari: The current move at S12 is ![]() full screenshot as shown: |
Author: | kubicle [ Sat May 19, 2018 7:36 am ] |
Post subject: | Re: 1g0 - Game Viewer/Editor for phones/tablets/desktops |
Hi EdLee, thank you very much for the screenshot, it does look like something goes wrong with line drawing. I only have an iPhone6 at hand to test it here but will try and see. |
Author: | kubicle [ Wed May 23, 2018 11:33 pm ] |
Post subject: | Re: 1g0 - Game Viewer/Editor for phones/tablets/desktops |
Update: OK there are 2 improvements I am working on which should fix this: - handle retina displays so image appear neater even when they are on a small retina screen (like the iPhone 5 one). This will improve rendering on many phones, actually. - use a proportional thickness to draw "marks" on stones (like the circle mark you are talking about). So if the board is on a small screen, the marks will be smaller, but also thinner. Both of these will be included in release 0.2.23 - it will be in preview next week unless I run under a bus... |
Author: | kubicle [ Mon Jun 18, 2018 9:57 pm ] |
Post subject: | Re: 1g0 - Game Viewer/Editor for phones/tablets/desktops |
OK, it took much longer than expected, sorry about that. EdLee and whoever is interested, would you like to check the preview version for me and let me know if you notice issues? Here is the link: https://ig0.herokuapp.com/?version=preview Changes in this preview version: - Responsive display now handles landscape mode and dynamic resize, so resizing your browser works better. On phones, landscape mode is experimental at this point. - Retina screens (phones/tablets) handled much better. Thanks! k |
Author: | Hane [ Mon Jun 18, 2018 10:55 pm ] | ||
Post subject: | |||
The bots are too weak ![]()
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Author: | EdLee [ Mon Jun 18, 2018 11:00 pm ] |
Post subject: | |
Hi kubicle, Thanks for improving the lines and the current-move circle. They look much better now. On a touch-screen device ( especially on a small screen ), it would help tremendously to have either a magnifying glass feature or a confirm-move feature, or both. I know I can use gesture to zoom in a section of the board, and that helps. But a "real" magnifying glass feature, like in SmartGo and iOS Pandanet, would be very helpful -- it's probably non-trivial to implement this nicely. I don't recall changing any settings on the appearance, but suddenly the board switched from a "shin-kaya" light wood to a red wood ! ![]() |
Author: | kubicle [ Mon Jun 18, 2018 11:20 pm ] |
Post subject: | Re: |
Hane wrote: The bots are too weak ![]() Yep, the bots were coded by me ![]() I think they are still OK for beginners to learn the game rules by try and fail. If you are looking for a good bot I recommend Crazy Stone, for which there is also a free version (for Android at least) : http://www.unbalance.co.jp/igo/eng/ |
Author: | EdLee [ Mon Jun 18, 2018 11:24 pm ] |
Post subject: | |
Hi kubicle, The current theme names may be "fun" for software people: Code: .cafeAuLait .neonBlack .bottleGreen ![]() { Café au lait, Neon black, Bottle green } ? ( Car companies are quite creative with their adjectives. ![]() ![]() { Tatooine (copyright issue ![]() |
Author: | kubicle [ Mon Jun 18, 2018 11:31 pm ] |
Post subject: | Re: |
EdLee wrote: On a touch-screen device ( especially on a small screen ), it would help tremendously to have either a magnifying glass feature or a confirm-move feature, or both. I know I can use gesture to zoom in a section of the board, and that helps. But a "real" magnifying glass feature, like in SmartGo and iOS Pandanet, would be very helpful -- it's probably non-trivial to implement this nicely. I don't recall changing any settings on the appearance, but suddenly the board switched from a "shin-kaya" light wood to a red wood ! ![]() Glad you like it better! About zoom: Did you try "holding" your finger on the screen longer? The stone should appear a bit above your finger and you can move it around before deciding the final spot. Maybe you tried this already and would still prefer a zoom+unzoom feature. I never liked this zoom+unzoom myself, which is why I wanted something different. I tried Pandanet recently and agree that they did a good job on it, though... And yes, it is a bit of work to get a good/natural zoom+unzoom feature... About wood texture: It is randomly generated (not exactly random but you have a hundred variations right now). If you don't like the current color, each "reload" of the page might select another wood pattern. Stones change too but it is harder to notice ![]() |
Author: | EdLee [ Mon Jun 18, 2018 11:36 pm ] |
Post subject: | |
Hi kubicle, Quote: Did you try "holding" your finger on the screen longer? The stone should appear a bit above your finger and you can move it around before deciding the final spot. - Take a small screen device (say, iPhone5) ;- Landscape mode ; - Try to use this hold-method to play on D4. Lower left corner -- I couldn't do it. ![]() Yes, I much much prefer the SmartGo or Pandanet zoom & un-zoom for not only small screens, but for iPads as well. ![]() Thanks. |
Author: | kubicle [ Tue Jun 19, 2018 6:11 am ] |
Post subject: | Re: |
EdLee wrote: - Take a small screen device (say, iPhone5) ; - Landscape mode ; - Try to use this hold-method to play on D4. Lower left corner -- I couldn't do it. ![]() Yes, I much much prefer the SmartGo or Pandanet zoom & un-zoom for not only small screens, but for iPads as well. ![]() Thanks. Indeed... I would recommend using a phone in portrait mode, the UI was originally designed for it. As I wrote above, I consider it experimental for phones, and might conclude later that it does not bring anything (but frustration for players), in which case it should just be disabled. |
Author: | Hane [ Tue Jun 19, 2018 9:20 pm ] |
Post subject: | Re: 1g0 - Game Viewer/Editor for phones/tablets/desktops |
Any plans to upgrade the AI ? like this one : https://chrisc36.github.io/deep-go |
Author: | EdLee [ Wed Jun 20, 2018 5:19 am ] |
Post subject: | |
Hi kubicle, How to toggle Alive/Dead stones for scoring ? |
Author: | kubicle [ Thu Jun 21, 2018 5:52 am ] |
Post subject: | Re: |
EdLee wrote: Hi kubicle, How to toggle Alive/Dead stones for scoring ? This needs to be improved indeed. Created a trello ticket at https://trello.com/b/6J1KT4mP/1g0 Thanks! |
Author: | kubicle [ Thu Jun 21, 2018 5:57 am ] |
Post subject: | Re: 1g0 - Game Viewer/Editor for phones/tablets/desktops |
Hane wrote: I plan to improve it for my own fun of writing it, so don't expect it before long... And it will never be better than most up to date bots out there. I copied the link to Crazystone above, even their free app is quite nice and strong. |
Author: | kubicle [ Thu Sep 06, 2018 10:13 am ] |
Post subject: | Re: 1g0 - Game Viewer/Editor for phones/tablets/desktops |
Hello everybody, Version 0.2.25 finally reached prod, with: - UI: nicer switch between color themes (thanks EdLee for suggestion) + help tooltips. - Proper handling of languages other than English (allows future translations). - Fixed public link in Export dialog: can be selected for copy/paste. - Responsive display now handles landscape mode and dynamic resize, so resizing your browser works better. On phones, landscape mode is experimental at this point. - Retina screens (phones/tablets) handled much better. And to give a good news after this late delivery, the next preview version (0.30.0) is already also available today. Here is the link: https://ig0.herokuapp.com/?version=preview Most important change in 0.3.0 is the comment viewing/editing! EdLee and whoever is interested, would you like to check the preview version for me and let me know if you notice issues? |
Author: | kubicle [ Fri Oct 19, 2018 10:43 pm ] | ||
Post subject: | Re: 1g0 - Game Viewer/Editor for phones/tablets/desktops | ||
Version 0.4.0 is out! ![]() https://ig0.herokuapp.com/ What's new in 0.4.0: - Game comment viewing/editing. - Easy game import using game ID from 4 sites: Dragon Go, KGS, Little Golem and OGS (see screenshot below). - Import SGF by copy-paste now handles multiline comments. - Close button in title bar of most dialogs. - Easier navigation using "My games" and archived game lists. - New icons for bookmark add & remove. - Fixed SGF load when game contains a custom setup position ("shape"). Thanks JUG for spotting the issue! - Fixed SGF with no real move (e.g. Kogo's Joseki Dictionary): first variation was saved as real. - Fixed issues after reloading a game against bot (ko rule violation and invalid moves after using "undo"). - Fixed desktop click issue (since 0.3.0) on go board & improved drag/tap detection. - Fixed cleanup bookmark if moves are deleted (single move or variation). - Fixed download latest from Dragon Go Server (went https). - Fixed issue when using "Import" button from "My games" dialog (empty game list until reload).
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